Botulism
Really Corrupt
- Joined
- Jun 19, 2023
- Messages
- 435
- Thread Author
- #1
"Barely any stories on here interest me,
'Ubisoft Syndrome.'
Great Aesthetic, No Substance."
INTRODUCTION
These are just some of the things that I've heard from other staff and players in the past few weeks to describe (or prescribe a way to cope with) the current state of the Willards Server and Community.
Willards in my opinion derives much of its' huge player base from how easy it is to access. It's not a fancy restaurant with a mandated dress code, it's like a popular diner that almost anyone can come in and get a good meal from. If we're comparing the other players you meet to the various dishes served, however, you'll find that while the aesthetic inside the diner is great and the kitchen equipment is top-notch (The graphics, interfaces, crafting system, and general music/aesthetic) the dishes (players, events, etc.) and waiters (staff team, creative team, and maybe exceptionally creative players) are uninspired, bored, and are restricted from being creative by the environment and the executives.
Long-winded neurotic analogies aside, I'll introduce you all to my playing style, so my critique comes off as a little more well-rounded. I am a Combine Main, I've mainly played on Civil Protection for the past two months or so nearly every day that the server has been up, and before that I played a small-time rebel/slummer character. I enjoy playing Civil Protection on Half Life servers because I find that not enough people can accurately and compellingly play the 'bad guy'. My main OOC goal while playing a Civil Protection Officer is to inspire as many people to have their characters rebel as possible while giving the ones that don't an interesting roleplaying experience, in the form of playing intrigue with my cop, bribing him to do their dirty work, and so much more. I play the North Korean male cop PATROL-36 right now, or as you may know him, Chollima/Moon/Park.
I'll address all of my problems with how this server runs itself in a general faction-by-faction critique, mostly dealing with how the sub-par roleplay of characters is encouraged, created, and stunted. Partially by the staff team's lack of willingness to engage with players who push the dystopian atmosphere Half Life 2 is meant to have, and partially by the general lethargy every older player I talk to seems to have.
For the critiques of factions that I haven't gone through the wringer in, I've talked to plenty of people who main those factions, from rebel RPers to newcomers and old staff members.
CITIZENS, REBEL 'ROLEPLAY', THE TRASH-BAG GAMBIT, LOYALISTS, AND THE PLAY-TO-WIN ATMOSPHERE
(Or how I learned to stop worrying and love whining in that PK Appeal)

(30 more days of doing this, and I'll have an AR2 and Kevlar in no time!)
Rebel Roleplay is easily one of the most grinding, boring things in existence. It's part of the reason why I feel like the 'Rebel' side of Willards and the 'City' side are almost two different servers at this point. The constant crafting gambit of searching trash-bags and making deals with BMDs doesn't encourage any sort of good roleplay other than holding the shift key and running around to collect scrap. Plenty of shitizens and borderline minges roam the sewers, and you'd be mistaken in thinking they're all new players. From bluesuits to geared up rebels with AR2s, nearly every single one of them has a play-to-win anti-roleplay mindset, and it really shows. A certain friend of mine I invited to play on Willards as his first roleplaying experience ever, and by just playing a self-insert of his, multiple people actually fell in love with how interesting and varied his character's responses were; he admits to me he's a shitty character-designer playing a self-insert with no real interesting qualities, yet by the current standard of Willards a lot of players thought he was atleast above-average in terms of roleplaying quality. How can that be?
Simple. When you're Playing To Win, you don't care about Roleplay. Why have a character who is anti-drug and anti-drink if those all boost your stats and help you win battles? Why bother with blabbering to a random Russian bluesuit who has interesting things to say and shares a common language with you if he has no shiny scripts on him to use? It's apart of why I stopped bothering with rebel roleplay on this server and moved to playing my cop more, I was able to care MUCH less about P2W and more about creating interesting roleplaying scenarios.
The current Willard gameplay loop for an aspiring rebel is boring as fuck. You collect shit from trash-bags until you have enough to make a semi-decent gun and ammo, you get your crafting skill up to the highest it can be... You find a BMD who (if you're lucky, barely any of them are on except to help the already-established rebel OCs) can deal you weapons and armor for a price, and from there you join a resistance group and do...Fuck-all. You're a rebel now, you're armed, you're against the system, and what is there to do? What is there to gain? Nothing. ANY small ambush you do is guaranteed to have a massive Overwatch response, even killing a few conscripts and wounding a cop will cause two Overwatch squads of giddy staff players to rush down into the sewers to PK your ass (actually happened, I was the cop). It's apart of why I don't blame the rebel players for constantly playing to win, because they get the SHORTEST end of the stick, and if they don't cut the shit and limit things like character development to being rather basic in nature, they're going to lose all their shit they grinded so hard for.
When you have to grind for things and spend actual OOC hours of just non-roleplay to get things, that doesn't encourage roleplay, that encourages maladaptive gameplay to compensate. Thus, it's no wonder why most well-known rebel players have very little care for writing stuff out in-detail, characters and realistic humans included.
To do it is to no benefit, and to forget it is no loss. They're not penalized for not roleplaying in a roleplaying game, so why bother? Fuck it, am I right? I'd do it too, so I do not mean this in a chastising way. It's how the staff and game-design encourage rebels to roleplay.
How many cops did Gordon Freeman kill in base HL2 before the Overwatch started showing up? We don't even see them until after Ravenholm, when you're definitely outside the city limits. Why, as a rebel, should I fear a bunch of non-characters rushing to kill me just because I murdered a few conscripts or cops? It's immersion-breaking and ridiculous. This is a huge city, the Overwatch are an expandable yet limited resource of transhuman cyborgs. It's clear a good portion of the staff don't even care about that, though. An OOC power-trip is most likely more on some minds. It's either that or outright lethargy and not wanting to play anymore, one's bad, and the other is just sad, since the latter are actually really good roleplayers.
(Or how I learned to stop worrying and love whining in that PK Appeal)

(30 more days of doing this, and I'll have an AR2 and Kevlar in no time!)
Rebel Roleplay is easily one of the most grinding, boring things in existence. It's part of the reason why I feel like the 'Rebel' side of Willards and the 'City' side are almost two different servers at this point. The constant crafting gambit of searching trash-bags and making deals with BMDs doesn't encourage any sort of good roleplay other than holding the shift key and running around to collect scrap. Plenty of shitizens and borderline minges roam the sewers, and you'd be mistaken in thinking they're all new players. From bluesuits to geared up rebels with AR2s, nearly every single one of them has a play-to-win anti-roleplay mindset, and it really shows. A certain friend of mine I invited to play on Willards as his first roleplaying experience ever, and by just playing a self-insert of his, multiple people actually fell in love with how interesting and varied his character's responses were; he admits to me he's a shitty character-designer playing a self-insert with no real interesting qualities, yet by the current standard of Willards a lot of players thought he was atleast above-average in terms of roleplaying quality. How can that be?
Simple. When you're Playing To Win, you don't care about Roleplay. Why have a character who is anti-drug and anti-drink if those all boost your stats and help you win battles? Why bother with blabbering to a random Russian bluesuit who has interesting things to say and shares a common language with you if he has no shiny scripts on him to use? It's apart of why I stopped bothering with rebel roleplay on this server and moved to playing my cop more, I was able to care MUCH less about P2W and more about creating interesting roleplaying scenarios.
The current Willard gameplay loop for an aspiring rebel is boring as fuck. You collect shit from trash-bags until you have enough to make a semi-decent gun and ammo, you get your crafting skill up to the highest it can be... You find a BMD who (if you're lucky, barely any of them are on except to help the already-established rebel OCs) can deal you weapons and armor for a price, and from there you join a resistance group and do...Fuck-all. You're a rebel now, you're armed, you're against the system, and what is there to do? What is there to gain? Nothing. ANY small ambush you do is guaranteed to have a massive Overwatch response, even killing a few conscripts and wounding a cop will cause two Overwatch squads of giddy staff players to rush down into the sewers to PK your ass (actually happened, I was the cop). It's apart of why I don't blame the rebel players for constantly playing to win, because they get the SHORTEST end of the stick, and if they don't cut the shit and limit things like character development to being rather basic in nature, they're going to lose all their shit they grinded so hard for.
When you have to grind for things and spend actual OOC hours of just non-roleplay to get things, that doesn't encourage roleplay, that encourages maladaptive gameplay to compensate. Thus, it's no wonder why most well-known rebel players have very little care for writing stuff out in-detail, characters and realistic humans included.
To do it is to no benefit, and to forget it is no loss. They're not penalized for not roleplaying in a roleplaying game, so why bother? Fuck it, am I right? I'd do it too, so I do not mean this in a chastising way. It's how the staff and game-design encourage rebels to roleplay.
How many cops did Gordon Freeman kill in base HL2 before the Overwatch started showing up? We don't even see them until after Ravenholm, when you're definitely outside the city limits. Why, as a rebel, should I fear a bunch of non-characters rushing to kill me just because I murdered a few conscripts or cops? It's immersion-breaking and ridiculous. This is a huge city, the Overwatch are an expandable yet limited resource of transhuman cyborgs. It's clear a good portion of the staff don't even care about that, though. An OOC power-trip is most likely more on some minds. It's either that or outright lethargy and not wanting to play anymore, one's bad, and the other is just sad, since the latter are actually really good roleplayers.

LOYALISTS. I GOT NOTHING TO SUGGEST EXCEPT I WANT BETTER.
First of all, I'll start by saying that 'Collaborator' is a stupid title for Loyalists. In the real world, it's a denigrating name for someone who collaborates with a hostile, foreign government. Breen was accused of being a collaborator but only half-heartedly accepted the term to describe himself in a single one-off speech. Why would a system like the Combine, who is so openly dystopian but also keen on making things seem like they're not 'that' bad (and failing at doing so) use such an obvious term to suggest that collaboration with them is the wrong thing to do? If we're using this same stream of logic, why not call Civil Protection the Occupational Forces? See what I mean here?
Second-of-all, the encouraged mindset for Loyalists (genuinely believing the Combine to be a good force for humanity, believing the propaganda, etc.) is completely off, and either suggests that every loyalist character is insanely stupid or that people OOCly really don't know how bad the Combine really are. The Combine make the Nazis look like green-peace environmentalists. They're going to murder everyone on Planet Earth while draining its' resources, making sure that every human is either dead or transhumanized. That's their end goal. This should be blatantly obvious to most from all the early occupation massacres, the brutal Echelon Camps, and the fact that Civil Protection can and SHOULD (They would be out of character if they didn't) beat and torture you for every little thing you do wrong. SURE, you can make the argument that people collaborated during the Nazi Regime too, but it wasn't because a majority of them genuinely believed that a bitch like Hitler was going to save them from the 'evil menace' of Judeo bolshevism. Nazi collaborators all did so out of power, a belief that Hitler would win and fearing what the Nazis would do if they opposed him, antisemitism, or just plain mental illness. Being a blind collaborator and believing in the blatantly false propaganda should be an extreme outlier, yet most Loyalist characters seem to be like this. Why encourage this type of character in-game? It's boring and we can do better.
Second-of-all, the encouraged mindset for Loyalists (genuinely believing the Combine to be a good force for humanity, believing the propaganda, etc.) is completely off, and either suggests that every loyalist character is insanely stupid or that people OOCly really don't know how bad the Combine really are. The Combine make the Nazis look like green-peace environmentalists. They're going to murder everyone on Planet Earth while draining its' resources, making sure that every human is either dead or transhumanized. That's their end goal. This should be blatantly obvious to most from all the early occupation massacres, the brutal Echelon Camps, and the fact that Civil Protection can and SHOULD (They would be out of character if they didn't) beat and torture you for every little thing you do wrong. SURE, you can make the argument that people collaborated during the Nazi Regime too, but it wasn't because a majority of them genuinely believed that a bitch like Hitler was going to save them from the 'evil menace' of Judeo bolshevism. Nazi collaborators all did so out of power, a belief that Hitler would win and fearing what the Nazis would do if they opposed him, antisemitism, or just plain mental illness. Being a blind collaborator and believing in the blatantly false propaganda should be an extreme outlier, yet most Loyalist characters seem to be like this. Why encourage this type of character in-game? It's boring and we can do better.
CIVIL PROTECTION - THE MOST BORING TYRANTS YET TO BE SEEN IN A HL2RP SERVER

Simply put, Civil Protection in its' current state is for the average player all of these things: Impersonal, boring, conformist, not willing to go all the way in creativity, and lazy. The Local Cop characters at their best have been some of the better Cops I've seen in HL2RP, and at worst? Racist stereotypes that cause more awkward laughs than inspire fear. The Transfer-cops provide no unique RP opportunities to the established theme of Civil Protection being a crime family in C8, and instead are a mix of boring, soulless, or immature. They actually hamper all the cool crime roleplay a lot of the new transfers have done.
Only one form of character thrives here, the relatively normal human who joined up for the rations. They're the only ones that seem to survive the wrath of their weirdly lawful neutral, rule-obsessed superiors. Why is it that the amount of cops that've been PK'ed by rebels in the past 6 months has been under half a dozen characters, while the amount of cops PK'ed by their superiors or fellow cohorts has likely been double? Isn't that an alarm-bell for the amount of rebel attacks that occur? It's silly. Death should be as common as rain in Seattle in HL2RP.
A good portion of faction leads don't care though, you rarely see them on save for Ozzekiel and 1-2 others. My character addressed a local Japanese Rank Leader as 'Taicho' (The Hogo-way to address a Rank Leader in Japanese, whomever wrote the C8 cops actually had some good ideas but sadly they were poorly executed in an attempt to placate both those who wanted to make new characters and those who wanted to keep their old ones) And he didn't even know what it meant, because he most likely didn't read the guidebook for how the faction worked now.
The amount of actually interesting characters that play higher-ranked characters are severely limited too, they conform to very few, weirdly sane archetypes (I thought species-traitor gas-masked nazis were supposed to be INsane?). If you're a cop player, you just know what I'm talking about. I can't put it into exact words because I want to keep this moving along, but anyone who could add on would be greatly appreciated. Cops should not be wholly agreeable; they're evil people and they all deserve a bullet in the head. They WORK together though, and it's just strange how morally neutral or even good they seem to be without any context as to what they're doing.
Civil Protection should be a faction made up of the sadistic, the cynical, and the cowardly. They're the biggest scumbags in human history in HL2's universe. They're not JUST the nazis, they're equivalent to the Jewish Ghetto Police in the Ghettos of Poland. When their brothers and sisters are getting sent off to the camps, they're the ones willingly making them board the trains. The acts of 'sadism' that are shown however do not come off as interesting, and instead come off as watered-down PG-13 garbage that make the character doing it look stupid at best, or at worst make the whole faction look inept.
It's insanely obvious when a character is doing something because they fear a ban for torture or something of the like, because their attempts to scare the other player go from 0 to 100. It's either just a threat to do something or outright death, rarely will they actually start breaking ribs and doing shit the Cops are 100% implied to do.
"This has to be a mistake, I got a standard relocation coupon just like EVERYBODY else!" Says the citizen in a blood-filled interrogation room.
When I played Shockcore HL2RP back in 2015, I got PK'ed as a low-ranking Civil Protection Officer because I muttered during a crowded rally that the Benefactors were above us, but not Gods like the citizens in the crowd were saying. The words went un-mentioned for 3 days, and then they told me to come into the Nexus where they promptly interrogated me, told me I was going to go to Hell, then incinerated me. Where's more of that? I've been trying to bring it back as a cop, but nobody bothers to seem to act it out with the same passion as a sadistic cop on a power-trip actually would. These are people who are DEDICATED to making your life worse, they get JOY out of it. Nearly every cop played currently doesn't even bother and seems too lazy to actually make constant arrests, searches and seizures, loyalty checks, and et cetera.
That's not fun. Cops aren't ardent morally grey rule-followers. Cops in HL2RP need to be an oppressive, corrupt force that constantly get their hands in the dirt. They need to inspire rebellion and good roleplay, yet right now very few of us I think are actually doing that.
If you want a look at what actual sadism and disgusting people look like, look no further than normal first-world American cops. These members of an organization that is far-removed from the dystopia of the Combine Empire make many of the characters in Civil Protection look like weak, non-violent pussies.

Simply put, Civil Protection in its' current state is for the average player all of these things: Impersonal, boring, conformist, not willing to go all the way in creativity, and lazy. The Local Cop characters at their best have been some of the better Cops I've seen in HL2RP, and at worst? Racist stereotypes that cause more awkward laughs than inspire fear. The Transfer-cops provide no unique RP opportunities to the established theme of Civil Protection being a crime family in C8, and instead are a mix of boring, soulless, or immature. They actually hamper all the cool crime roleplay a lot of the new transfers have done.
Only one form of character thrives here, the relatively normal human who joined up for the rations. They're the only ones that seem to survive the wrath of their weirdly lawful neutral, rule-obsessed superiors. Why is it that the amount of cops that've been PK'ed by rebels in the past 6 months has been under half a dozen characters, while the amount of cops PK'ed by their superiors or fellow cohorts has likely been double? Isn't that an alarm-bell for the amount of rebel attacks that occur? It's silly. Death should be as common as rain in Seattle in HL2RP.
A good portion of faction leads don't care though, you rarely see them on save for Ozzekiel and 1-2 others. My character addressed a local Japanese Rank Leader as 'Taicho' (The Hogo-way to address a Rank Leader in Japanese, whomever wrote the C8 cops actually had some good ideas but sadly they were poorly executed in an attempt to placate both those who wanted to make new characters and those who wanted to keep their old ones) And he didn't even know what it meant, because he most likely didn't read the guidebook for how the faction worked now.
The amount of actually interesting characters that play higher-ranked characters are severely limited too, they conform to very few, weirdly sane archetypes (I thought species-traitor gas-masked nazis were supposed to be INsane?). If you're a cop player, you just know what I'm talking about. I can't put it into exact words because I want to keep this moving along, but anyone who could add on would be greatly appreciated. Cops should not be wholly agreeable; they're evil people and they all deserve a bullet in the head. They WORK together though, and it's just strange how morally neutral or even good they seem to be without any context as to what they're doing.
Civil Protection should be a faction made up of the sadistic, the cynical, and the cowardly. They're the biggest scumbags in human history in HL2's universe. They're not JUST the nazis, they're equivalent to the Jewish Ghetto Police in the Ghettos of Poland. When their brothers and sisters are getting sent off to the camps, they're the ones willingly making them board the trains. The acts of 'sadism' that are shown however do not come off as interesting, and instead come off as watered-down PG-13 garbage that make the character doing it look stupid at best, or at worst make the whole faction look inept.
It's insanely obvious when a character is doing something because they fear a ban for torture or something of the like, because their attempts to scare the other player go from 0 to 100. It's either just a threat to do something or outright death, rarely will they actually start breaking ribs and doing shit the Cops are 100% implied to do.
"This has to be a mistake, I got a standard relocation coupon just like EVERYBODY else!" Says the citizen in a blood-filled interrogation room.
When I played Shockcore HL2RP back in 2015, I got PK'ed as a low-ranking Civil Protection Officer because I muttered during a crowded rally that the Benefactors were above us, but not Gods like the citizens in the crowd were saying. The words went un-mentioned for 3 days, and then they told me to come into the Nexus where they promptly interrogated me, told me I was going to go to Hell, then incinerated me. Where's more of that? I've been trying to bring it back as a cop, but nobody bothers to seem to act it out with the same passion as a sadistic cop on a power-trip actually would. These are people who are DEDICATED to making your life worse, they get JOY out of it. Nearly every cop played currently doesn't even bother and seems too lazy to actually make constant arrests, searches and seizures, loyalty checks, and et cetera.
That's not fun. Cops aren't ardent morally grey rule-followers. Cops in HL2RP need to be an oppressive, corrupt force that constantly get their hands in the dirt. They need to inspire rebellion and good roleplay, yet right now very few of us I think are actually doing that.
If you want a look at what actual sadism and disgusting people look like, look no further than normal first-world American cops. These members of an organization that is far-removed from the dystopia of the Combine Empire make many of the characters in Civil Protection look like weak, non-violent pussies.
A QUICK NOTE FOR THE KAMIKOS: THE YAKUZA GAMES DON'T FIT INTO HL2RP. WHATS NEXT, JOJO?
When even the owner of the server barely plays a character and just plays a parody of the Yakuza games instead, you know the whole idea of this server being serious kind-of fell on the wayside. The Kamiko gang should be completely revamped, I want to see scummy working-class Yakuza bosses, not dyed hair and flashy suits. This is Half Life 2, not an idealized 80s Tokyo. Even in 80s Tokyo, the Yakuza weren't all that flashy, and if they were? They certainly wouldn't be sixteen years into an occupation by alien tyrants. It's really hard to take them seriously for me, but maybe I'm just looking too much into it.


Working-class Japanese men who rose to become leaders and soldiers of powerful crime organizations.

Guys who like to go to Motley Crue concerts and cross-dress in their parent's basements (instead of going out and showing it off harharhar)
When even the owner of the server barely plays a character and just plays a parody of the Yakuza games instead, you know the whole idea of this server being serious kind-of fell on the wayside. The Kamiko gang should be completely revamped, I want to see scummy working-class Yakuza bosses, not dyed hair and flashy suits. This is Half Life 2, not an idealized 80s Tokyo. Even in 80s Tokyo, the Yakuza weren't all that flashy, and if they were? They certainly wouldn't be sixteen years into an occupation by alien tyrants. It's really hard to take them seriously for me, but maybe I'm just looking too much into it.


Working-class Japanese men who rose to become leaders and soldiers of powerful crime organizations.

Guys who like to go to Motley Crue concerts and cross-dress in their parent's basements (instead of going out and showing it off harharhar)
STAFF TEAM SHENANIGANS, LOSING INTEREST, and MORE
(This is the part that gets me banned.)


Giving George a two-week suspension for 'toxicity' was a big, fat mistake.
Ultima should've been publically warned for his insistence on PK'ing a vortigaunt character and being toxic about it (if you know, you know. I've provided proof for this above.) Instead, George left since he was most likely tired of how unfairly the staff team currently handles things. The whole insistence on bureaucracy and management teams for every little thing (Auth teams, PK teams, etc.) is just kind-of strange. Just because Willards is one of the bigger HL2RP servers doesn't mean that everything needs to be regimented and modelled after a government entity. At this point, I don't know what's juicier; the OOC Willard intrigue or the IC Willard intrigue.
Quite frankly, it's stupid and it takes away from the RP experience. Kick out the admins who cause problems and keep the ones who don't, it's really that simple.
SENSITIVE MINDSETS AND TREATING PLAYERS LIKE CHILDREN
NOTE: HEAVILY MY PERSONAL OPINION, I expect most people to disagree with this but I couldn't shy away from including a segment that details something like this. I'm all for player freedom and I have complete trust in the maturity of people to handle topics with respect. I believe in coddling and restricting people will inspire them to break the rules in unsanitary ways.

All too often have I seen players get treated like children and have tons of roleplay options restricted because of a few bad apples. Quite frankly, it's tiresome and it shows how little regard the Staff Team holds for the maturity of the community. The discouragement or banning of mature topics like torture, racial bigotry and hatred, romantic topics, etc. Come out of an OOC fear that these topics will be taken seriously by players, and when they're banned, all you get are watered down options that make the actual real thing look preferable in comparison.
I started to play HL2RP when I was ten years old on servers that left everything free and unrestricted. I never engaged in Erotic Roleplay (Which I'm glad is banned) but I was not bothered by the more grotesque subjects of human existence. I was a very smart kid (probably smarter than I am now) and I took everything seriously. My characters' fingernails got ripped off by a Civil Protection torturer and it actually fascinated my little neurotic mind, in what other medium can I roleplay a dystopia this realistic!? I looked up how KGB Torturers did their thing and I tried to create realistic responses to what kind of agonizing pain that'd create. When my citizen finally revolted, he had no second thought about blowing a cops' head off because of what they did to him in the interrogation room. That kind of roleplay is rich in giving someone motivations and opinions and is unfortunately rarely reenacted in Willards; most players are so uninspired due to the rules and restrictions and fear a ban if they go too far. I think how lax the cops are now is actually inspiring more loyalists and Combine apologists, which is not what HL2RP is about.
What do I get now? Some cop just vaguely interrogating and threatening to kill my Latina over her knowledge of the resistance, by a cop who doesn't even follow or bother to keep up with what she's saying. She doesn't even lay a HAND on me the entire interrogation. My character made a reference to the concept of a frog in boiling water and the Officer (Who spoke English as a first language by the way, they just genuinely aren't invested in roleplay, I've seen them do this many times.) doesn't even understand what my character means, and has to ask ICly what the analogy means. I wanted to get repercussions, man! This is the Combine, give me CONSEQUENCES! Without any to speak of save for death or a beating, roleplay feels watered down like Hell and boring, and the server mindset in general needs a fix.
Other than that, OOC rambling about politics is kind-of lame and if you want to know my political leanings, I'm voting for Jeb Bush until I die. (Please clap.)
Racial bigotry and slurs of all kinds should 100% exist ICly and should be unmoderated. If someone is saying the N-Word constantly, let them be sorted out by other players. I remember when a friend of mine roleplayed a neo-nazi skinhead back in the day to see how long he'd last. He called the wrong cop (who turned out to be black) the N-word and his skinhead got CURBSTOMPED in an alleyway. It was fucking awesome, and we talked about how unexpected yet realistic it was for weeks on end.
Players can and WILL take care of the idiots themselves. You just don't trust them enough to do so, and create a mindset where players have to rely on staff constantly for everything. When you don't let players sort things out themselves, that individuality stops being cultivated, and now you just have a server full of people too bored to do anything because they think they can't change the world around them.
NOTE: HEAVILY MY PERSONAL OPINION, I expect most people to disagree with this but I couldn't shy away from including a segment that details something like this. I'm all for player freedom and I have complete trust in the maturity of people to handle topics with respect. I believe in coddling and restricting people will inspire them to break the rules in unsanitary ways.

All too often have I seen players get treated like children and have tons of roleplay options restricted because of a few bad apples. Quite frankly, it's tiresome and it shows how little regard the Staff Team holds for the maturity of the community. The discouragement or banning of mature topics like torture, racial bigotry and hatred, romantic topics, etc. Come out of an OOC fear that these topics will be taken seriously by players, and when they're banned, all you get are watered down options that make the actual real thing look preferable in comparison.
I started to play HL2RP when I was ten years old on servers that left everything free and unrestricted. I never engaged in Erotic Roleplay (Which I'm glad is banned) but I was not bothered by the more grotesque subjects of human existence. I was a very smart kid (probably smarter than I am now) and I took everything seriously. My characters' fingernails got ripped off by a Civil Protection torturer and it actually fascinated my little neurotic mind, in what other medium can I roleplay a dystopia this realistic!? I looked up how KGB Torturers did their thing and I tried to create realistic responses to what kind of agonizing pain that'd create. When my citizen finally revolted, he had no second thought about blowing a cops' head off because of what they did to him in the interrogation room. That kind of roleplay is rich in giving someone motivations and opinions and is unfortunately rarely reenacted in Willards; most players are so uninspired due to the rules and restrictions and fear a ban if they go too far. I think how lax the cops are now is actually inspiring more loyalists and Combine apologists, which is not what HL2RP is about.
What do I get now? Some cop just vaguely interrogating and threatening to kill my Latina over her knowledge of the resistance, by a cop who doesn't even follow or bother to keep up with what she's saying. She doesn't even lay a HAND on me the entire interrogation. My character made a reference to the concept of a frog in boiling water and the Officer (Who spoke English as a first language by the way, they just genuinely aren't invested in roleplay, I've seen them do this many times.) doesn't even understand what my character means, and has to ask ICly what the analogy means. I wanted to get repercussions, man! This is the Combine, give me CONSEQUENCES! Without any to speak of save for death or a beating, roleplay feels watered down like Hell and boring, and the server mindset in general needs a fix.
Other than that, OOC rambling about politics is kind-of lame and if you want to know my political leanings, I'm voting for Jeb Bush until I die. (Please clap.)
Racial bigotry and slurs of all kinds should 100% exist ICly and should be unmoderated. If someone is saying the N-Word constantly, let them be sorted out by other players. I remember when a friend of mine roleplayed a neo-nazi skinhead back in the day to see how long he'd last. He called the wrong cop (who turned out to be black) the N-word and his skinhead got CURBSTOMPED in an alleyway. It was fucking awesome, and we talked about how unexpected yet realistic it was for weeks on end.
Players can and WILL take care of the idiots themselves. You just don't trust them enough to do so, and create a mindset where players have to rely on staff constantly for everything. When you don't let players sort things out themselves, that individuality stops being cultivated, and now you just have a server full of people too bored to do anything because they think they can't change the world around them.
CONCLUSION
This critique consists of some of my, and many other players' strongly felt beliefs and opinions about how the way the server is going. I fully expect a lot of people to not agree with what I'm saying, especially since it isn't in a presentable fashion and I don't have much experience in this server to go off of other than a few months of roleplay. I've seen people who've spent two weeks on the server give better synopses than I have.
In short, from what I've seen, Willards as a whole inspires really creative and interesting players to become UNCREATIVE. The way the game works takes away the inspiration for most players to construct meaningful, interesting characters. The Staff Team doesn't do as good of a job as it should and as a whole, the game prioritizes a worship of characters who've survived a long time over those who perform the most compelling stories in the shortest amounts of time.
I've only played on it so long since it's HL2RP and I've used it as my own sandbox, doing my own things with minimal staff influence and writing characters that I want to see. When I see a lot of my friends become dissatisfied though, and no one else jumping to fight in the ring, I can't just stay silent. No matter how shitty and poor my takes are, I want to give the people who aren't putting up a formal critique a voice.
I'm putting this in the discussion section and not the complaints section since all the complaints seem rather specific and about one issue, when this one is kindof a general community-whole critique. I am not satisfied with the factions and OOC/IC atmosphere, and I think while Willards may be played often, it won't be enjoyed as much or remembered as fondly as the servers that came before it if it continues down this path.
Please leave critiques of my opinions below, or agreements, whatever you may wish. I'd love to read it and add more of my own thoughts. Thank you, and have a nice day!
This critique consists of some of my, and many other players' strongly felt beliefs and opinions about how the way the server is going. I fully expect a lot of people to not agree with what I'm saying, especially since it isn't in a presentable fashion and I don't have much experience in this server to go off of other than a few months of roleplay. I've seen people who've spent two weeks on the server give better synopses than I have.
In short, from what I've seen, Willards as a whole inspires really creative and interesting players to become UNCREATIVE. The way the game works takes away the inspiration for most players to construct meaningful, interesting characters. The Staff Team doesn't do as good of a job as it should and as a whole, the game prioritizes a worship of characters who've survived a long time over those who perform the most compelling stories in the shortest amounts of time.
I've only played on it so long since it's HL2RP and I've used it as my own sandbox, doing my own things with minimal staff influence and writing characters that I want to see. When I see a lot of my friends become dissatisfied though, and no one else jumping to fight in the ring, I can't just stay silent. No matter how shitty and poor my takes are, I want to give the people who aren't putting up a formal critique a voice.
I'm putting this in the discussion section and not the complaints section since all the complaints seem rather specific and about one issue, when this one is kindof a general community-whole critique. I am not satisfied with the factions and OOC/IC atmosphere, and I think while Willards may be played often, it won't be enjoyed as much or remembered as fondly as the servers that came before it if it continues down this path.
Please leave critiques of my opinions below, or agreements, whatever you may wish. I'd love to read it and add more of my own thoughts. Thank you, and have a nice day!
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