I think too much emphasis was or perhaps is put onto workshifts to fix citizen RP when just like events (and they kinda are events) they're there to shift RP forward a bit but they don't make citizenRP. CitizenRP should be able to sustain itself through stores and groups working together or...
It's probably important to discuss older servers even if it might seem like just nostalgia, Willard has existed as almost the sole HL2RP server for so long we've forgotten what others were like almost, and newer players won't have even experienced them at all. It'd be silly to ignore a decades...
Altho I wanted to shy away from guns as I don't know how v3 will handle it, in my mind john bluesuit should never be able to craft a scrap AK, guns should be gotten through other means. Willard is kinda an outlier when it comes to crafting them, other servers use things like blueprints, or a...
There has been a large focus by Willard, since launch, on gameplay mechanics and various systems baked into the schema that automate processes which in previous HL2RP communities were achieved through other ways. Things like crafting, skills, even workshifts now. The 'RPG' aspect of Willard was...
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