Part of the issue in terms of the swep the beam doesn’t really hit where you’re aiming once the animation is through, it looks to be hitting some spot you were aiming at before the animation was finished.
Vorts might be a bit more viable in S2K if this was fixed somehow. Videos of this are in...
Big agree.
The 3 second firing time seems very long, which might be part of the issue of the horrid delay of the actual beam which makes it near incredibly difficult to S2K as a vort. (Someone has a video showing this exact thing but I can’t post it rn)
I agree with the speed boost as well...
Simple suggestion
Add vortigaunt clothes into the permits so they can be sold in the city.
Only the ones that would obviously be sold such as the pancho, hoodie, etc because I doubt antlion armor would be legal.
I wanna spend my credits on clothes
Can attest. The vorts are much more open for RP in general than rebels from what I've personally experienced. My little spore bar almost reached max just RPing with the vorts in the sewers.
The only RP I've been able to do with rebels is either them shooting me for wandering into the wrong area...
Only if it's like SS13 where the clown turns up being the player that knows the game/map inside out and can rock your shit before you know what's happening if you look at him wrong.
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