- Joined
- Nov 13, 2022
- Messages
- 562
- Thread Author
- #1
Much like on V2 where Civil Protection units could disable the grainy filter on their visors for a more clearer visual experience and less UI clutter, allow for a toggle to disable the gas-mask overlay whenever wearing the M40 or GP-5 gas-mask.
On top of that, there are currently two versions of both the GP-5 and M40 mask, variants that require filters and variants that have unremovable filters. To cut down on script bloat and saving GM time I propose removing all masks which have the filters built in and keeping the old masks from V2 that required filters to be crafted and used manually.
Finally, (albeit I could be wrong here so if I am please tell me), simply allow a drag and drop system onto make shift filters to insert gas-mask filter refills into makeshift filters after a filter hits zero percent.
As I said above, I could be wrong on some of these I am writing this after I woke up.
On top of that, there are currently two versions of both the GP-5 and M40 mask, variants that require filters and variants that have unremovable filters. To cut down on script bloat and saving GM time I propose removing all masks which have the filters built in and keeping the old masks from V2 that required filters to be crafted and used manually.
Finally, (albeit I could be wrong here so if I am please tell me), simply allow a drag and drop system onto make shift filters to insert gas-mask filter refills into makeshift filters after a filter hits zero percent.
As I said above, I could be wrong on some of these I am writing this after I woke up.
