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  1. slick

    slick's Civil Protection Reform Idea

    I don't agree with the idea that there'll be a spike of cops kills over them looking slightly different from one another, especially if they don't have any other identifying features outside of a slight variation of how they wear their uniform. It's been mentioned that we should stick with the...
  2. slick

    slick's Civil Protection Reform Idea

    So long as their face is covered, I do not think it is a detriment to allow them to be recognizable. I understand from an established lore and HL2RP formula perspective that Civil Protection are meant to be this uniform, unempathetic force without much life to it, but you're missing the entire...
  3. slick

    slick's Civil Protection Reform Idea

    You’re simply repeating my point back to me. Awful pessimistic, but that would just call for more reforms and more progress. This is just what I believe is a step in the right direction.
  4. slick

    slick's Civil Protection Reform Idea

    Scary cops can be had, cops, even under this reform, can shoot people when they run. It's just a matter of not enforcing it.
  5. slick

    slick's Civil Protection Reform Idea

    As mentioned in the post, our district is a heavily militarized one due to the Civil Adminstrator holing up in the Nexus, meaning the focus is placed on the defense of the Nexus and on the Overwatch garrison. The massive slums right next door is a big detractor to placing the needed resources in...
  6. slick

    slick's Civil Protection Reform Idea

    I'd say the uniformity is a tad bit more edgy than some simple customization options such as a relaxed uniform. The entire point is to allow for less 'robocop' type characters.
  7. slick

    slick's Civil Protection Reform Idea

    Hey, all. I sent this in privately, but HC's asked me to post it publicly to you all to gauge community interest and discussion for the idea, which I'll oblige. Below is the post I sent, in full. Full credit for the initial suggestion goes to the creator and poster of the concept art, hoovie.
  8. slick

    HL2 RP Screenshot Thread

    what too much hl2rp does to a man not everyone understands this thing we've been doing for years man
  9. slick

    The Fall of the Nigerian Prince

    the prince forgot something in the streets during his attack
  10. slick

    SUBWAY OVERHAUL

    Like I said earlier, I’ll be expanding upon my idea of air pockets in the sewers in another thread. Let’s leave the discussion to the changes in the spore system, scavenging and the breakdowns.
  11. slick

    SUBWAY OVERHAUL

    That makes more sense. The system needs more elaboration as to what is permanent. So far from the testing I've been doing is that the initial high poison level takes an hour to get rid of, ontop of another hour and a half for the rest of the 100% bar to go down. The CMU option is unviable for...
  12. slick

    SUBWAY OVERHAUL

    As @Robert and @swagile mentioned, the spore part of the suggestion is not as thought out as I would like it to be, and will post a separate suggestion to completely fill this idea. However, I still do believe there must be a buff for filters and bandanas, as they are simply not worth the...
  13. slick

    SUBWAY OVERHAUL

    PROPOSAL: SUBWAY SCAVENGING, SURVIVAL AND LOOTING OVERHAUL PREAMBLE The introduction to Resistance roleplay is a long, tedious process of crouching down, and picking through the trash while trying not to die from stray enemies whilst lost in C24's winding tunnels. So long, and so tedious, some...
  14. slick

    HL2 RP Screenshot Thread

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