This point is definitely an interesting approach seeing it can reward rebel players in return to kill time until the main events comes around. From a previous server and community, it had NPCs giving out quests that in return gives a reward, nothing that can be considered too valuable but enough...
We'll be going to Industrial 17 V1 map soon so we can test out the hidden bases experience for at least 3 weeks and see the feedback from it. (Believe there is two built in hidden bases and 2-3 potential bases that can be made to be hidden with the use of props)
What it was like to be a rebel back then is the old grind experience. It will sound like that I am a fucking boomer but it genuinely took a lot of time for rebels to scavenge materials to craft for even the most basic essential crafting equipment's like a toolkit, wrench. Workbenches was treated...
Been looking on some Industrial 17 Maps found this map being interesting of mixing Apex and v3
Seems to be the latest variant of the Industrial 17 maps
https://steamcommunity.com/sharedfiles/filedetails/?id=2714660044
Seeing the Anniversary Event will be bringing back Gmod's one the most historical map to the main server for three weeks, want to know which variant of Industrial 17 do you like?
(For clarification, this thread isn't made to be a petition to switch the Event's map. The decision to have...
Is this the Twitter guy who posted a video of a low paid worker being hated for making a mistake and the person recorded shit talks till the worker released their reasonable frustration and the twitter guy backs up the person recording?
Or you just found this image on google :angrycop:
It would be an interesting concept of taking the Hacknet experience in a more simplified way on WN. Have it that Rebels could potentially have temporary access to Surveillances devices, extremely limited control on Datafile information (one - two action change allowed) that is very expensive to...
From what I've heard (Theory idea), the beard mechanic doesn't work fully with different variants of the single model. For Example, the first PM Skin (Skin_0) that is given function to grow will do but choose other variants of the same PM (Skin 1+), it will grow the first time but after you...
This Error is annoying on the screen as is just stays there until you switch to 3rd person or stow it away and even then the error sign lingers, making it hard to judge on the health and armour condition as it's blocking it all the time when using TFA weapons, making shootout moments a gamble of...
Bug: Male Characters unable to regrow their beards after being shaven
Description: The purpose of this bug thread is the issue of my male characters unable to regrow their beards after they've shaven themselves with a razor and at first I thought is was a feature until I was corrected by Neonity...
It maybe the case that an alternative character you were using occupied the slot on their inventory and the current client session thinks the primary, secondary or melee slot is already occupied by the other character depending which slot is used. Either switch to the character that has the...
From I can gather from those who play tested the map and observed the surrounding, most of the original locations are present at their current space and just requires minor shifting in case some of the entites aren't at the intended space and those few bases within the slums that were removed to...
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