The event team will not be needing to run every event they do in the sewers or for characters that can possibly be considered rebels or slummers to the rebel leads for their approval. The rebel faction is essentially a free whitelist that anyone who is is able to log into the server is allowed...
It's an event character and is purely P2L. I have a whole narrative document planned out in the ET section of the discord for the faction he belongs to and part of the plan was to have them run into some characters in the sewers to make people familiar with the faction. My attempts to rob were...
This is still broken on my end. @Atle
Sprint will begin functioning normally by draining the stamina bar, but quickly breaks upon entering a new area and having new speed modifiers be applied by the temperature system.
This wouldn't have been an issue if not for the button materializing into existence to give cops an unnecessary advantage. The issue isn't CvR but instead unfair decision making that we wish to see resolved.
Locking the PK appeals so that the SC can investigate themselves without input from the community or GMs that witnessed the entire thing is pretty hilarious.
Anyway I agree and have provided all my points in the screenshot above. Admins chose rulebook warfare and manipulated the events...
I pointed out that this is the case for glue in the main post already. If you don't have a CWU contact to get it for you you're screwed until you get one. All the groups that do have CWU contacts were long established before arriving to T7, meaning that any new players that want to establish...
Also, this has nothing to do with wanting S2K to happen. I want rebel roleplayers to feel that they have the opportunity to make an impact on the main server, which will in turn create more conflict amongst the factions and generate more roleplay.
Restrictions for what cops can do in their...
The intention is to facilitate an environment where resistance roleplayers feel that they have the tools to make an impact on the main server (within reason.) There is no us or them mentality. I'm speaking purely from the point of view that a good chunk of the underground community feels that...
Ideally it shouldn't feel like a big increase in resources. My suggestion is to increase the time it takes for a cooldown to kick in when it comes to trash bags and loot crates. (I'm talking like, 6-8 trashbags before you're put on a two hour cooldown.) Increase the amount of trash bag...
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