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  1. Takyon3

    Implemented The Constant Scarcity of Essentials

    Five days is far too long. Considering what Chair said earlier, your character probably should be eating two or three meals each session (4 hours) to stay out of starvation and then death. What may seem harsh at first, will eventually balance itself out. Food-related businesses will begin to...
  2. Takyon3

    Upvote my fucking thread or else

    Upvote my fucking thread or else
  3. Takyon3

    Denied Trials of Starvation and Dehydration: A Revamped Hunger System

    Stat decreases aren't enough to make food and water seem more important. Some characters don't even live past five days, and you say here that it takes that long to starve. It's not harsh enough. Even with scarcity, you're kidding yourself if you think I can't stockpile food over five days. I am...
  4. Takyon3

    Implemented The Constant Scarcity of Essentials

    It's punishing enough so players will value food, and when players value something, creative means can be applied to make a lot of it, and also secure a reliable supply of it. Any more leeway given with regards to starvation, and you begin cracking down on its importance. 1.5 to 2 hours is...
  5. Takyon3

    Implemented The Constant Scarcity of Essentials

    I have explained why it must be punishing. You don't have to grind for it, there are other ways to secure food and water. The very act of acquiring food will transcend the RP of the server like I have listed in the OP. Just because it's similar to other games doesn't mean it's bad or...
  6. Takyon3

    Implemented The Constant Scarcity of Essentials

    It might seem crappy to someone who can't overcome the challenges such a system will inevitably provide. As for your risk-taking, long-lasting copper, he was probably one of the lucky ones. Lol, come the fuck on dude. I never said it wouldn't be challenging, and it will provide the server with...
  7. Takyon3

    Implemented The Constant Scarcity of Essentials

    I know people who say differently, and I have years of experience too. I have already explained why such a scarcity will benefit the server. Please debate one of my points in future instead of detracting from my thread.
  8. Takyon3

    Implemented The Constant Scarcity of Essentials

    You have just proven one of my previous points: I have already explained why long term roleplay is unsatisfactory in a server where living for a long time is not a challenge. In this particular suggestion, I am not taking realism into account, because it takes away from the potential fun to...
  9. Takyon3

    Implemented The Constant Scarcity of Essentials

    It sounds very easy, literally just the hunger system but dragged out until it has no real meaning anymore. Character development is never "erased". Your actions will always persist in some way through your interactions with other characters. Sometimes, dying is the most meaningful part of your...
  10. Takyon3

    Implemented The Constant Scarcity of Essentials

    There is no satisfaction in developing a character for weeks or months if surviving is incredibly easy on the server, which it is right now provided you never get into conflict (which is also very easy). I've played entirely different round-based roleplay games, where I have witnessed more...
  11. Takyon3

    Implemented The Constant Scarcity of Essentials

    Death should be a consequence of not being able to acquire food, otherwise there will be no drive to barter for it. The attributes dwindling is nice, but I don't think it will be enough.
  12. Takyon3

    Implemented The Constant Scarcity of Essentials

    No shit. It provides both, actually. I'd be forcing both. You're looking at this suggestion from a very surface level. Characters bartering with one another will lead to friends, which might lead to alliances, which would lead to enemies. It's the very essence which stories are created from...
  13. Takyon3

    Implemented The Constant Scarcity of Essentials

    To put it bluntly, food, water and so on should be more scarce than on the initial release of Willard. A lot more. First, I will present my argument for this, as well as how big the scarcity should be. And then I will address common arguments against this system, and explain why they are...
  14. Takyon3

    City 24 V3 Art Competition

    WATCH THE FACES! A 2048x2048 propaganda piece, parts of it being transparent to maintain the original dimensions of course. I made this for the BOE, as I am a member. But it would be nice seeing it in the map itself without the use of third party plugins. Good luck to the other participants.
  15. Takyon3

    Official Devblog #17 - Workshifts, waypoints, permits, hunting, changelog

    No, this is a certified GALUNGA vortigaunt hunting update. Like if Xenian, ignore if Terrestrial.
  16. Takyon3

    CHARACTER SIGNUPS: CHAPTER FIVE SUB-PLOT: 'Into the Depths'

    --- Section One --- *Steam Name: Takyon *Steam ID: STEAM_0:1:150637888 *Discord Name & ID: Takyon#9661 *Timezone: GMT +1 --- Section Two --- *Are you applying for an event character?: Yes Which part are you applying for? (if applying for Event Character): KROT Worker Character that you are...
  17. Takyon3

    HL2 RP Screenshot Thread

  18. Takyon3

    HL2 RP Screenshot Thread

  19. Takyon3

    Audit Log/Action Log of Groups.

    I usually just update my group thread. But it would be a nice feature I guess.
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