Supposedly, the overhaul is to come out after the Christmas break. Until then I want to implement buffs that let vortigaunts stand as they are now while also complementing the overhaul in the future. I don't expect any other buffs after these two, if they're implemented, other than tweaking...
Kind of a late reply but our HP should remain high due to the nature of our attack costing 2 AP. That means sometimes we have to leave ourself slightly exposed if we even want to get a shot off, and I think our HP should accommodate that. Also if we were to put some sort of limit on how fast...
Character Name: DEFENDER-5
Rank: i4
Faction: Civil Protection
Discord Name: Raptorian#9627
Why is your character joining?: A god-damn promotion.
Do you understand that this is a PK Event?: Yes.
I think these buffs still maintain the original intent of the debuff. For the first suggestion, I think that's just a no-brainer to add, as for the second I could see why people have their reservations.
So Vortigaunts have been receiving a nice set of buffs over the past few days. When asking for some additional buffs, I was asked to make a forum post to gauge the player-base's opinions. Don't know if this is exactly in the right category, but I'll be going over two buffs I'd like to see...
A lot of vorts don't wanna risk it. We also just.. Don't wanna be in the city anyways, since we're so restricted. Its not like we can blend in as biotics to get jobs like humans can.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.