I improved how the markers are sent to your client. You should always see the text now even if the actual pickup cache entity isn't loaded in for you client-side yet because you haven't been in that map area yet. The entity will now also highlight once you get close even if it wasn't loaded in...
I did a big improvement on this a while ago. Problem was papers weren't spawning in frozen and pins being spawned with a 3 second delay. The paper would fall to the ground (thus changing the angle), then the pin teleports the paper back to its original position without setting the right angles...
There was a lua error because after all these years I still cannot resist typing GetHealth instead of Health. In my defense, good function names start with a verb and for someone's maximum health it is GetMaxHealth and not just MaxHealth. Someone just had to make dealing with Health a pain in...
Garry hired Conna (the guy who made Clockwork) into Facepunch to work on s&box. I doubt they're going to do anything to stop people from making RP gamemodes. Hell, they've helped a few of our people get access to the s&box preview.
If you are taking your experience from OTA, I fixed it for them too. I did a bad copy-paste from the admin ESP to OTA causing the line of sight check to not work well. It would hit the other person's model, and if you were close enough that was enough for it to not cover 95% of the distance it...
You know, having watched some combat, I am actually inclined to agree here with the healing speed. This is just a config in-game though so easy to change.
Everything else would require somewhat of a rework. And there's some good ideas here (limiting what bandages can be used for, or re-adding...
We were on our own TFA branch anyway as I made changes to fix stupidly inefficient code. If they don't want those fixes, not my problem. I don't really need their support (and can understand they do not wish to give it either). Fixing the inefficiencies wasn't too hard and it genuinely was easy...
My book on operating systems was 900 pages...
Tbh, if you do not want to read the already summarized OP, I am not sure if I want to read your suggestions either. And really it looks like you just want to qq about stuff that isn't even material to the subject. Go derail another thread please.
Careful with saying an AK is 'literally just throwing shit together'. Even this wonderful guy used a barrel kit for some parts: And you need to know what you are doing. And no you can't just magically print some of those parts - they are pressure bearing and would explode on you if you ran...
Also all higher tier benches count for the lower tiers to make life easier (just granting that QOL). In the end, your crafting + metal bench would be replaced by one bench. Mixer wouldn't be needed with a refinery. The furnace for metal isn't that big (think the size of a barrel). That adds 2...
Again, most stuff what you can and cannot make was done before server launch and barely changed since. Back then the argument also was 'how are you going to make high precision parts like barrels and receivers?' I'm providing an answer to that question by adding the machining bench for such...
Because I don't want someone to break the economy and the next day all rebels to be running around with DMR's.
There is good stuff (high tier things), and there is simply downright OP stuff that lets you 1v4 OTA under the right circumstances (very high tier). Else why have BMD's? And how are we...
See my reply to RedHot, and as a problem statement as well - high level crafting is worthless atm with BMD's. I do want to fix that by making high level crafting contain useful stuff. Aka not top-tier stuff, but definitely better stuff than T1 armor & Uzi.
Can be considered, but I wouldn't consider medicine worthless right now. Double healing from items if you get it to a high level is not nothing (that is either half the inventory space/items needed, or twice the bang for your buck). Just certain healing items are so dirt cheap with how inflated...
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