I'm not sure if it was the second or third day, but here is my feedback. In CWU, we were continuously barraged with inherently unknowable fires and hazards for 2 hours (probably exaggerating, but it felt that way) and half the player base was nowhere to be of any use. It appears that everyone...
Sadly it seems like many others had an exactly similar experience, but because of how neglected they felt, they never returned to the server to share their thoughts (or even got around to considering it fun).
In any case, the event was meant to last for two weeks, but it finished sooner...
At this point, players who arrived after the event's opening day are essentially strays, and that fact alone renders them as irrelevant as a typical newborn. Compared to someone who was set up on day 1, they'll experience significantly more ghosting and negativity because everyone is focused on...
>has their well-developed character killed
>has inherited the ultimate ooc grudge
>builds a meta nest
>metabaits rebels and the combine
>judges and ponders
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