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  1. Sagsworth

    My (Hot?) Take On Loyalists

    tiers of loyalist are autistic and so is grinding for levels if you're a loyalist, all you should need to do is sign up. that's what the real shit starts, and your boss sends you out to do shit. and it should come with disadvantages as well as advantages, it's a life choice that you're...
  2. Sagsworth

    My (Hot?) Take On Loyalists

    guys please dont bully the mallcops it makes them upset :(
  3. Sagsworth

    Anti-citizen The Republic Insignia

    better symbol
  4. Sagsworth

    My (Hot?) Take On Loyalists

    fuck armbands loyalists get tattoos now you can't hide your loyalism, it'll stay with you forever
  5. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    Personally, I think loyalism is best when it's purpose is for power rather than vague gestures of loyalty. A voluntary party that citizens can join (but not leave), which comes with extra rules and privileges given out by the party and negotiated with the CCA. Control of the party means control...
  6. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    whitelist resistance is terrible dont do it, it's better to induct rebels into an organised system after they make it themself than get a faction going. (DEDICATEDGAMEMASTERS) In terms of BMD stuff, I hope that as long as there are relatively few high level BMDs, they should be able to handle...
  7. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    im not defending the snitch, im saying dont be a retard and have those conversations unless you're 100% secretive
  8. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    im pretty sure throwaways are against the rules, or should be. but this isn't a statement as to whats good for the server, it's about whether or not you're being smart or stupid. if snitches exist, and you act as if they don't, and you get snitched - bruh what did you think was going to happen.
  9. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    if you're getting snitched out then you fucked up, you're being too open or trusting too much. the only exception to this is if people are breaking the rules (e.g. metagame). you're never going to convince people to not snitch other than by killing snitches.
  10. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    This rule already exists, the way it works (if it hasn't changed) is that you have to wait x amount of time before getting inside a base after fighting cops, and cops have to wait like 15 mins between sweeps so generally if you survive enough rounds of cops sweeping you can hide. but the amount...
  11. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    i am always right you see do what i say and the server will thrive next step, i need rogue OTA authorization
  12. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    Hidden bases are fine as long as you have an exhaustive list of who's base they are, and require screenshot evidence of your access to the base to enter. If anyone is challenged on their knowledge of the base, and they can't present a screenshot of being given access by the owner of that base...
  13. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    the problem is the players are bad
  14. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    If you only carry your contraband when you have a good reason 90% of these will never happen. Rebels are invincible as long as they're not stupid, if you have deadly contraband on you for no reason you deserve to die, and if you do it for a good reason then it's a risk you should be willing to...
  15. Sagsworth

    Implemented Integrating the Skill System into RP

    I don't mind a roll system like this based on the skills, but I think these should be for events only or when agreed by everyone involved. Personally I always figured you'd do like a d10 or a d20 and add your strength/speed/perception/intelligence and then your skill/10
  16. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    The combined MoC, CWU and CP made running a business such a pain in the ass. The original Cybercafe got closed down for a raid that was very obviously against the rules, especially considering the rules were changed two hours later to allow raids like that - and when I complained I got literally...
  17. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    i was so annoyed that they never properly finished smuggling, we were so close to a fully automated rebel economy with no admin oversight required. maybe it wouldn't have worked out, but to stop just before you succeed is so sad and leaves smuggling pretty useless as a skill.
  18. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    RPG mechanics almost necessarily detract from roleplay, but to some extent, they can be worth it to attract players and to create systems that are unbiased and need less staff oversight. We don't need BMD applications anymore (although do anyway lol) because we have a smuggler system, we don't...
  19. Sagsworth

    My (Hot?) Take on Willards Rebel Problems

    i played the server for a bit recently and you still have the issue of rebels casually walking around the slums with rifles as if it's the most casual thing in the world for no reason at all. very stupid, but i think those stupid rebels will always exist unless cops/ota go in and kill them off...
  20. Sagsworth

    Bleeding

    Problem with bleeding like this is that it punishes you for roleplaying, if you spend time /me'ing or saying things you're putting your life in danger for no reason. Realism is cool, but this, unfortunately, doesn't introduce realism, it introduces an awkward gameplay mechanic that'll get in the...
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