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Suggestion Farming Suggestion

Ket

Admin
ENG
Administrator
Staff Team
Joined
Feb 28, 2022
Messages
239
Hi, just a suggestion regarding the farming system and QOL of the system itself.

Farming when it was first released was so unbelievably unbalanced it was unreal, to the point where you could farm 0-50 cooking in a day. Now it feels completely unused by a lot of the playerbase, which to some extent is fine. However, I think it could do with some changes.

First of all, some balance bits. In order to grow a plant, you obviously need a watering can, a planter & fertiliser. You can grow the plant w/o fertiliser but it takes forever, advanced fertiliser obviously does a better job but cannot be crafted, so therefore is a special item. I'd opt to have an alternative way of getting fertiliser besides just bones. For example, spoiled food being put into a composter or mixer- enough of it turning into fertiliser. This way, we have a sustainable practice which gives purpose to every single food item even after it expires.

Secondly, benefits & disadvantages of farming:

Farming is great because it's a sustainable food source. However, the benefits you get from it involve both food & a large amount of cooking skill (roughly 30% at lower levels). But the downside is you have a chance to not get the seed back in the process.

To me, losing the seed is more of a pain in the ass than if my cooking were to increase by 5-10% each time. At the end of the day, if you are investing your time into farming, you've spent a lot of resources, time and energy into getting the whole thing setup anyway- cooking skill is not going to make or break it, but seeds will.

My suggestion for this is to make seeds always drop when you harvest, OR, have the ability to craft seeds from breaking down fruit/veg that can be planted. This is essentially a revert to the old system, but with the XP heavily nerfed.

Additional development stuff:

Additional recipes for borderline useless fruits: Pineapple, oranges, bananas etc. These entities are borderline useless besides 1/2 recipes that have just been added to the server. Either remove them entirely or provide additional recipes for them.

Secondly, replace or add new growing bits: Mushrooms, tobacco, poppies. These are sustainable sources of both food & potential drugs. Poppies can be extracted and turned into painkillers, or heroine. Mushrooms can be made into a classic stew, an ingredient in other foods or spiked mushrooms as a potential drug. Tobacco feels obvious, the script is already there.

Potential for plant scripts to spawn around the map, maybe seeds can be harvested from these- or growing xen plants that can be broken down into medicinal pieces. Incorporate the maps landscape into the game so everything feels alive and can be used to our advantage.

Treating planters like workbenches, being able to deploy them and pick them back up again. Right now they're buggy.


TL;DR Make farming epic, beneficial to those who invest the time and open up on its potential. Keep the grind but add QOL changes while decreasing XP gains.
 
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