1. Was the roleplay in this taster session and introduction exactly what you expected to see?
Definitely a more unique take on events from the ones we've had in the past, going down a more cinematic and slow-paced approach vs the fast-paced combat-focused events. A generally well-done introduction to 2150 and what we can sorta expect to see down the line. Also the amount of custom content including the Cyborg vision is a welcome addition.
2. Was the Collective appropriately showcased as an antagonist to your characters, and how threatening they are to you?
At the start, seemed like an average threat you can expect in war setting. But then you had the second dropship being shot down by the AA Tower which def helped the enemy gain a higher threat status. The VJ enemies did feel a bit weaker though but still fun when in number, then again, I saw a ton of Operatives almost die to the VJ enemies alone which was a big RIP. Finally, the supersoldiers were a nice touch to make the Collective gain a better seat in terms of threat level and appear more deadly.
I mean, the supersoldiers did certainly damage the Cyborgs.
3. Was the opening intro when the event started cool? Do you want more of that?
Yes, definitely more of these in future events. I think they are a nice touch to set the setting of the event before it begins. It gives you the run down of the story in one sitting and is easy to hear + understand.
4. Do you prefer those Sci-Fi weapons as scripts or as entities?
Entities are okay, but speaking from a GM/Staff perspective since I had my rank still set ingame, it did feel a bit of a hassle to give players their weapons at the start or after respawning. If you want, I can grab the weapon names and send over Willard compatible weapon files to match so it will be a quick drag and drop into the code.
From a player POV which I was maining, it did seem that the entity version of weapons felt a bit hard to grab in a sense. You sorta had to wait for it to be spawned in rather than just grab it from the floor as a script to equip.
5. Do you like the S2RP focus when it involves the PVP element of combat between the Gamemasters and you? Was the relationship with S2RP appropriate?
Now, I said this in VC already and while it was good, I think improvements can be made far in the future with the TBRP (Turn-Based Roleplay) system where turns are automated and allows long-range combat to commence at the RP level. A interesting idea I had and already part dev'd.
6. Favourite Part? Worst Part?
S2RP outright. A good step in right direction.
Stealth... let's not try that again as it seems stealth in gmod ends in tears and well, certainty in being spotted.
7. Will you tell people about this event and join up in it?
Indeed.