- Joined
- Nov 18, 2021
- Messages
- 561
- Thread Author
- #1
The latest farming update messed up a few things in farming, adding many nuisances and breaking many things.
● You can't put a plant down if it's within the vicinity of another, even if the other plants are on a separate planter. The code simply checks for range, checking if there are plants in range and returning a boolean. It does not account for the fact that the plants may be on another planter. It simply won't allow you to plant if there's a 2nd planter with a plant in range.
Red arrow = Plant in another planter for reference
Blue arrow = Where I'm trying to plant, despite it being in another planter, it still detects it as being "in range"
● Please give the seeds scripts multiple charges (i.e. 4 uses per box), they take up an abysmally large amount of storage, both in containers and in inventory.
● Please give the fertilizer scripts multiple charges (i.e. 4 minimum, or even better, as much as one planter would need; you can currently fit 6 seeds per planter, and each seed takes 4 uses, 24 uses.).
Fertilizer is already a niché item. Having played the server for over 600 hours and never had more than 2 bones EVER, and it was because they were spawned in by CT.
They are unstackable items that take up a lot of inventory and have a single use.
● Please add the plants name to the title, right now it's impossible to know what the plants at a single glance.
I want to see horticulture shop RP.
●Please add an agricultural permit that includes seeds, planters and fertilizer. Right now, there is really no way of getting seeds without staff interaction. Bones to craft into fertilizer are rare (af). Even as CWU (what I mostly play), the only way to get these is through requesting a shipment from the CLC (to be spawned in by staff)
● Check whether a plant is already at 100% fertilizer, don't let it add fertilizer if it's already at cap.
● Allow plants to be grown indoors.
● You can't put a plant down if it's within the vicinity of another, even if the other plants are on a separate planter. The code simply checks for range, checking if there are plants in range and returning a boolean. It does not account for the fact that the plants may be on another planter. It simply won't allow you to plant if there's a 2nd planter with a plant in range.
Red arrow = Plant in another planter for reference
Blue arrow = Where I'm trying to plant, despite it being in another planter, it still detects it as being "in range"
● Please give the seeds scripts multiple charges (i.e. 4 uses per box), they take up an abysmally large amount of storage, both in containers and in inventory.
● Please give the fertilizer scripts multiple charges (i.e. 4 minimum, or even better, as much as one planter would need; you can currently fit 6 seeds per planter, and each seed takes 4 uses, 24 uses.).
Fertilizer is already a niché item. Having played the server for over 600 hours and never had more than 2 bones EVER, and it was because they were spawned in by CT.
They are unstackable items that take up a lot of inventory and have a single use.
● Please add the plants name to the title, right now it's impossible to know what the plants at a single glance.
I want to see horticulture shop RP.
●Please add an agricultural permit that includes seeds, planters and fertilizer. Right now, there is really no way of getting seeds without staff interaction. Bones to craft into fertilizer are rare (af). Even as CWU (what I mostly play), the only way to get these is through requesting a shipment from the CLC (to be spawned in by staff)
● Check whether a plant is already at 100% fertilizer, don't let it add fertilizer if it's already at cap.
● Allow plants to be grown indoors.
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