D
Dazor
Guest
- Thread Author
- #1
We overhaul the crafting system. There's a heavy reliance in crafting on searching junk piles and on adhesive. I think we should follow Half-Life Alyx and use fabricators/Resin. People will adapt to it more since it's used in Alyx and so, follows HL2. I say we revolve our crafting with Resin and have an abandoned Combine area with a fabricator that people can sneak in and use. It would get rid of the massive hoarding problem and containers full of stuff that so many groups have. Resin would also become the currency used by anti-citizens which can be found by people around the map but not in pre-destined spawn locations. The more you gather the better stuff you can make.
- The fabricator will be used to create the frame of a weapon, the more resin the better weapon you can make but resin is hard to get, and once you use the fabricator to make create a functional resin weapon which will just be a rename of the guns we have with resin at the start.
- Ammo is made with resin for the bullet casing the gunpowder script which can be found somehow.
- The combat helmet, kevlar, gasmask, padded pants, all the electronics, all the melee, repair plating, tools will be made with the resin fabricator. These could all possibly be made realistically with a resin fabricator.
-All the electronics will require circuitry as well as resin.
- All the clothing not made in fabricator will be able to be bought in stores and so will standard bandages
- The only thing craftable is medical stuff which will mostly be done by Medical
- The fabricator will require the player to unlock different recipes somehow
- Basically, it'll stop hoarding of supplies as there are only 3 supplies required for crafting; circuitry, gunpowder, and resin which means no more junk piles or focus on, "I NEED 3 SCRAP METAL AND 2 STRONG ADHESIVE TO MAKE MY PIPE RIFLE" or people making for level 45 crafters
MEDICINE SKILL
-Will be reworked so that instead of levels, the more you use medical items the better you get at healing, instead of crafting. Medical items will be held by the CMU making them essential for supplies that aren't bandages and bandaids. Rebels will be able to get bio-gel and medkits scavenging to heal a long side purchased bandages and band aids
COOKING SKILL
- Stay the same, seems to be going well
Resin model - https://steamcommunity.com/sharedfiles/filedetails/?id=2132632039
BENEFITS;
- Only 3 crafting components to crafting, maybe a few more I'm not thinking off
-No unrealistic workbenches
-It's more realistic and understandable than you need 3 refined metal, 5 light weapon parts, 2 strong adhesive, and 2 screws and nails to make an Uzi.
-No more hoarding 3 cabinets of supplies, you won't even need a cabinet anymore
-Rebels and anti-citizens will have less of a reason to sit about sewers as they'll have to interact more with shops for other things that can't be made with a fabricator.
-It's an easy way to get rid of junk piles
-No, asking people for level 45 crafters or needing 1 more piece of scrap to make a Mosin which ruins immersion
-I don't think it's too difficult to code
-Rebels will spend more time on roleplay than RUST-simulator
- No more repetitive junk to breakdown
-The crafting skill reworked so not Xp and menu's but recipes so when looking for a crafter you're looking for someone skilled in a type of craft so keeps immersive
-10x more interaction between rebels/anti-citizens and shops which means busier cities and more CItyRP
- The fabricator will be used to create the frame of a weapon, the more resin the better weapon you can make but resin is hard to get, and once you use the fabricator to make create a functional resin weapon which will just be a rename of the guns we have with resin at the start.
- Ammo is made with resin for the bullet casing the gunpowder script which can be found somehow.
- The combat helmet, kevlar, gasmask, padded pants, all the electronics, all the melee, repair plating, tools will be made with the resin fabricator. These could all possibly be made realistically with a resin fabricator.
-All the electronics will require circuitry as well as resin.
- All the clothing not made in fabricator will be able to be bought in stores and so will standard bandages
- The only thing craftable is medical stuff which will mostly be done by Medical
- The fabricator will require the player to unlock different recipes somehow
- Basically, it'll stop hoarding of supplies as there are only 3 supplies required for crafting; circuitry, gunpowder, and resin which means no more junk piles or focus on, "I NEED 3 SCRAP METAL AND 2 STRONG ADHESIVE TO MAKE MY PIPE RIFLE" or people making for level 45 crafters
MEDICINE SKILL
-Will be reworked so that instead of levels, the more you use medical items the better you get at healing, instead of crafting. Medical items will be held by the CMU making them essential for supplies that aren't bandages and bandaids. Rebels will be able to get bio-gel and medkits scavenging to heal a long side purchased bandages and band aids
COOKING SKILL
- Stay the same, seems to be going well
Resin model - https://steamcommunity.com/sharedfiles/filedetails/?id=2132632039
BENEFITS;
- Only 3 crafting components to crafting, maybe a few more I'm not thinking off
-No unrealistic workbenches
-It's more realistic and understandable than you need 3 refined metal, 5 light weapon parts, 2 strong adhesive, and 2 screws and nails to make an Uzi.
-No more hoarding 3 cabinets of supplies, you won't even need a cabinet anymore
-Rebels and anti-citizens will have less of a reason to sit about sewers as they'll have to interact more with shops for other things that can't be made with a fabricator.
-It's an easy way to get rid of junk piles
-No, asking people for level 45 crafters or needing 1 more piece of scrap to make a Mosin which ruins immersion
-I don't think it's too difficult to code
-Rebels will spend more time on roleplay than RUST-simulator
- No more repetitive junk to breakdown
-The crafting skill reworked so not Xp and menu's but recipes so when looking for a crafter you're looking for someone skilled in a type of craft so keeps immersive
-10x more interaction between rebels/anti-citizens and shops which means busier cities and more CItyRP
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