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SignUp Now!temporarily unavailablesmh cringe !!!!! where is my awesome secret rebel base with ten hot men????
I do agree, but I also like to believe that city 24 has a relatively limited power supply, hence the candles everywhere. It's made to look nice on the outside, not on the inside. So, all that power is routed to the nice lights and cleaner streets, not to the inside of buildingsI feel like a citizen-frequented area such as the RDC would be better lit up
IT COMPILES!!! ITS ALIIIIVEEEEEEEEEEE!
(with the underground and everything)
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Agreed. @Atle your mapmaking still amazes me. I remember long ago I requested the files for it for SCG to make edits and use it (we were unable) but I was always enamored by its grandiosity, even if its size made it unplayable. I hope V3 fixes the issue of player spacing and is vastly more compact. On a side note, I love the use of classical architecture for the train station.Map looks great so far!

Atle's definitely thought about doing this before and you're not the only person to come up with the idea in regards to v3's ambience feel, too! It's just a matter of making it work correctly plus dealing with skybox. It's been a common idea till it went silent at least a month ago. However, this version doesn't have the bridge in it and the best type of ambience you'll get on v3 will be from all the players taking part in the server.You should add some kind of ambient animated characters in the background, like in this image: View attachment 2801
But like maybe make it so every so often hunter choppers fly over the city or dropships and gunships, and maybe have animated combine on walls and structures, like the CP or OTA in the image. I would imagine an animated model that is maybe walking back and forth on the bridge, and maybe have a looped APC show up on the bridge so every so often an APC will travel across the bridge. Maybe you could make it where like if it's a JW instead there would be 2 APC's traveling across the bridge faster and maybe instead of a guy on the bridge walking back and fourth, there would be a line of 3 CP's or OTA that run across the bridge to the other side. Like they are being deployed and need to cross the bridge to get to another part of the city to assist in the JW, I think this would greatly improve emersion, I could totally see this being a thing!
I guess so, but still I could totally see this being a thing for the map, and maybe some day if atle makes a V4 which is actually very likely as it would seem this server may get very popular and will likely need a new map eventually, and an idea I had for a server I wanted to make at one point was making a standalone source 2 game for the server if it had gotten that popular and I could totally see atle maybe make a standalone source 2 game for the server and would include a new map with newer lighting and models and texturesAtle's definitely thought about doing this before and you're not the only person to come up with the idea in regards to v3's ambience feel, too! It's just a matter of making it work correctly plus dealing with skybox. It's been a common idea till it went silent at least a month ago. However, this version doesn't have the bridge in it and the best type of ambience you'll get on v3 will be from all the players taking part in the server.![]()
Pretty sure he said he probably won’t make a V4 after this. But, it could be a good idea for the community to make a v4if atle makes a V4 which is actually very likely