joe moter
Radio Bob Approved
- Joined
- Feb 4, 2024
- Messages
- 451
- Thread Author
- #1

TLDR
withdrawal + addiction
this good because rp
withdrawal + addiction
this good because rp
Drugs, you love em', I love em'
Unless you hate them, then your a square.
Either way, I thought of adding an effect of drugs that is already in the real world!
Withdrawal and addiction!
Here is how I'd execute it, or at least how I think it should be.
Step one, find a drug.
We'll use Arty-fun for an example.
After I buy some Artificial Fun from my not so reputable vendor friend, I take some, to calm my mood after that damn workshift! Anyways, I, John Exampleson takes some of my drugs.
Add a chance to get addicted so old John learns his lesson. And still buys more.
If John has a high strength level, he might be able to deal with the withdrawal.
However right now, he's losing perception, agility, intelligence, or something similar.
If he waits it out, those horrible side effects go away.
Bad news, John is a weak ass bitch and needs support.
That's where the CMU comes in, or not, maybe John just takes more drugs.
What will withdrawal do?
Withdrawal will be a minor or major stat decrease because of your choices, unless you were forced to take said drugs. To be honest, I'm not good at deciding what you lose during the withdrawal process, but I would say you lose a bit of agility and perception, and if your a cool player, maybe make your character pissed off at everyone, it'd make most cops indistinguishable from each other, and every loyalist to start being more angry at those meetings.
But at the end of the day, it is up to the developers to choose the decreases, or if this suggestion gets approved.
Withdrawal will be a minor or major stat decrease because of your choices, unless you were forced to take said drugs. To be honest, I'm not good at deciding what you lose during the withdrawal process, but I would say you lose a bit of agility and perception, and if your a cool player, maybe make your character pissed off at everyone, it'd make most cops indistinguishable from each other, and every loyalist to start being more angry at those meetings.
But at the end of the day, it is up to the developers to choose the decreases, or if this suggestion gets approved.
The gamble of addiction
Add addiction and withdrawal to add roleplay and make drugs more fun.
It really depends on the drug, here is my qualifications
According to the NIAAA, 6% of Americans who drink are alcoholics, guess what the chances are for drinking a bottle. Yes, that's right! 5% that's after drinking a whole bottle, if you drink a single glass it'll be a 2.5%
If your cool, and take something like Artificial Fun or any other serious drug, it'll be to 10%
If you take a booster, I think 7% would be fair, depending on the tier it could go up.
If you drink coffee from your favorite hipster coffee shop, it'll be 2.5%, Willard Industries may be 4%
If your a serious Civil Terminal gamer and drink Bob Energy, we might bring it to 4.5%
IMPORTANT!
Don't worry, I guarantee you don't want to get addicted, and that's fine.
Your still a bitch, but that's just the way it is, if it hurts your precious character so much, I would appeal or something.
(remember, these chances are just apart of the suggestions, it is up to the devs to make these chances up)
Add addiction and withdrawal to add roleplay and make drugs more fun.
It really depends on the drug, here is my qualifications
According to the NIAAA, 6% of Americans who drink are alcoholics, guess what the chances are for drinking a bottle. Yes, that's right! 5% that's after drinking a whole bottle, if you drink a single glass it'll be a 2.5%
If your cool, and take something like Artificial Fun or any other serious drug, it'll be to 10%
If you take a booster, I think 7% would be fair, depending on the tier it could go up.
If you drink coffee from your favorite hipster coffee shop, it'll be 2.5%, Willard Industries may be 4%
If your a serious Civil Terminal gamer and drink Bob Energy, we might bring it to 4.5%
IMPORTANT!
Don't worry, I guarantee you don't want to get addicted, and that's fine.
Your still a bitch, but that's just the way it is, if it hurts your precious character so much, I would appeal or something.
(remember, these chances are just apart of the suggestions, it is up to the devs to make these chances up)
Pros:
This really helps drug dealers sell more stuff.
It'll make drug roleplay quite fun, seeing someone trying and failing to quit a drug is a fun activity for all loyalists.
People trying to quit may resort back to the dealers to get their stats back.
Cops can beat down on the recovering addicts, if you play Civil Protection, tell me that wouldn't be fun!
This really helps drug dealers sell more stuff.
It'll make drug roleplay quite fun, seeing someone trying and failing to quit a drug is a fun activity for all loyalists.
People trying to quit may resort back to the dealers to get their stats back.
Cops can beat down on the recovering addicts, if you play Civil Protection, tell me that wouldn't be fun!
Cons:
People might not take drugs, fearing the addiction, like a bunch of babies.
(mini pro, this is similar to the people in the real world)
This might be hard to add, but I guarantee it'll be a blast!
This might just lower sales for the humble drug dealers.
Some absolute geeks may not find this fun.
People might not take drugs, fearing the addiction, like a bunch of babies.
(mini pro, this is similar to the people in the real world)
This might be hard to add, but I guarantee it'll be a blast!
This might just lower sales for the humble drug dealers.
Some absolute geeks may not find this fun.
if this is to be accepted, give joe moter an alcohol addiction in the medium tiers, and joe monshin a light protein killer addiction