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Blueprints

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MazuzaM

You Didn't See That
Joined
Feb 9, 2023
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Alright I'm going to make it short, what is the point of having craftable modern weapons (Pistols) in the menu but you require to make a character authorization to get a blueprint to craft them?
 
It prevents everyone and their mother from making a million pistols in an instant. Gunsmithing is a complicated action you see...
 
It prevents everyone and their mother from making a million pistols in an instant. Gunsmithing is a complicated action you see...
They're pretty costly to make and require crafting level 50, it's not like any joe slummer can spam craft pistols
 
Let's not pretend that the Craftable Pistols are an absolute game-changer compared to the Popper or the Makeshift AKM. That's not to say they aren't better, but not by a substantial amount. 1 out of the 3 pistols needed for the blueprint are actually worthwhile, that being the USP.
 
Let's not pretend that the Craftable Pistols are an absolute game-changer compared to the Popper or the Makeshift AKM. That's not to say they aren't better, but not by a substantial amount. 1 out of the 3 pistols needed for the blueprint are actually worthwhile, that being the USP.
Exactly they're pretty much starter weapons, a popper which does more damage can be crafted with less things, no blueprint and at a very very low level
 
The existing blueprints are more a test phase & run, though only a few people can get them naturally as we want the blueprint to be rare but allows a singular individual or group to be the sole owner of the ability to craft high-level gear and items that no one else could make without having to rely on stores or BMDs- but also ensuring that not everyone who simply hits the "level 50" mark could make one either nor even with the tools- but must first gain knowledge on how.

In later versions of the blueprints, it is planned to have more craftable items up to SMGs, decent gear and so on which can make people with it and the resources to at least be maintained at a level of being equal with CPs.

There has been murmurs of people wanting to dumb guns down and generally overtime make it more akin to hl2 where the weapon variety is not really there. May make all guns roughly the same, just different skins. But its all work in the background which has been talked about in a while due to the new weapon system and hopefully if we are lucky, new med system.
 
Anyone else think blueprints should be purchasable from the smugglers at a high chips markup?

It's something you only need to buy once, and progression-wise, it would make sense for it to be obtainable through some mean other than GMs intervention, at least in my eyes. Part of goals and whatnot, when chasing items, having a clear progression path makes it more satisfying and less frustrating to the player.
 
Not gonna lie, the makeshift guns for the most part are outright not worth crafting, I tested the VSK and it was utter garbage even against NPCs, the Helsing is ironically better than it even with its lesser range and lesser magazine size, only the Popper stands on its own as a gun worth crafting because it has power and functionality while the other guns are just novelty

As for the pistols, I agree with the notion that the blueprints could maybe be purchasable from select BMDs or obtained on missions/quests or whatever, I don't quite agree with it being purchasable from smugglers, since they're always available and thus, eventually, people will purchase the blueprints en masse and it will kind of become its whole thing
 
Not gonna lie, the makeshift guns for the most part are outright not worth crafting, I tested the VSK and it was utter garbage even against NPCs, the Helsing is ironically better than it even with its lesser range and lesser magazine size, only the Popper stands on its own as a gun worth crafting because it has power and functionality while the other guns are just novelty

As for the pistols, I agree with the notion that the blueprints could maybe be purchasable from select BMDs or obtained on missions/quests or whatever, I don't quite agree with it being purchasable from smugglers, since they're always available and thus, eventually, people will purchase the blueprints en masse and it will kind of become its whole thing
That's the goal, isn't it? To be able to craft all your way up to a pistol.

Getting the required skill level for crafting is a challenge of its own. It's already timegated because there's only so many levels you can do per day, adding blueprints is an extra layer of difficulty, and this is only because they're unobtainable, seems rather punishing.

Not only that, but making blueprints inaccessible and a definite requirement means that it's likely a group will hold a monopoly over the pistols.

people will purchase the blueprints en masse and it will kind of become its whole thing
You only really need to buy it once per group anyway.
 
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