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In-Progress CCR Combat Fatigue script Issue

Stanislaw

Member
A True Citizen
Joined
Jan 25, 2023
Messages
57
Bug: CCR Combat Fatigue script Issue

Description: This item has a function that gives armor (which even is not effective, because it has a max. of 0 armor), and because of this function, when you put on any fully repaired vest (even CCR one) there is a chance that after a few minutes the item will set the armor to 0

Errors/time: later I'll attaches a screenshot from Helix logs, but this problem usually occurs about 2-4 minutes after putting on the vest.

Images/recording (optional): Maybe it'll help.


1749405346670.png
 
Last edited:
The issue comes up once more, and I posit my feverish suffering forth.

The issue comes up for me *often* now.
Here's an example:
1750399962717.png1750399984617.png
The armour values just go- kaput! Zero! I haven't taken damage, and they enter NIL!
Pretty much exactly as reported by Stanislaw I have experienced.
So, do fix. Please.
I beg you.
 
Issues stems from that one should have no armor value while the other should which conflicts with the character armor values!

Just messy code but we'll fix it when we get around to it. Cause is known and addressable.
 
This is a 'bump', so to speak.
Hoping this can be fixed by tomorrow if possible. If not, I'll just my base model for the time being, while I wait.
(I cannot engage in a firefight UwU)
 
This is a 'bump', so to speak.
Hoping this can be fixed by tomorrow if possible. If not, I'll just my base model for the time being, while I wait.
(I cannot engage in a firefight UwU)
Even with a fix already done, its not gonna deploy until AP and a proper code review so until then, nothing we can do.
 
JUNE 27 CODE done, it's now the 14th of AUGUST WHERES THE FUCKING UPDATE?!
 
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