- Joined
- Jun 26, 2022
- Messages
- 505
- Thread Author
- #1
Imagine if you will, you're sitting idle on Triumph street, enjoying a bagel on a bench. You sit yourself up, and trot off into the slums. You're enjoying that bagel as you walk around looking for trash to scavenge; the typical slummer on the hunt for goodies. All of a sudden, you hear some gunshots.
Oh? Someone's hunting zombies in the sewers. Then come the beeps, and the boots, and the "<:: Don't move! ::>" commands. That's right, the cops deployed 7-strong into the slums because someone shot a zombie in the deep underground.
You have a gun on you, some cheap armor, maybe you could take them. You consider fighting back, and you might make a decent escape attempt - only one thing in your way.
This isn't balancing, this is using incompetence and failure to justify dropping cops at a place that is not at all reachable by rebels. Every single cop currently has riot armor and MP7's on marginal socio-code. Even if they didn't have riot armor, a recent buff has pushed cops to have 50 (RCT-i3), 75 (i2-i1), and 100 (RL-CpT).
Now admittedly, 75 armor for command units isn't all that bad! See, this can help combat against random shotcops or quick deployments against high-tier rebels who also have heavy armor. It would be rare on both sides, but that 75 armor can make a big difference - especially since they wouldn't have to run off to get riot armor; however, basing the entire faction's capabilities around the biggest threat solely will do zero good for low-tier rebels or scrappers. Even if they outnumber cops, they would need proper rifles to stand a chance.
I think this balancing decision needs to be looked at again. I do not want to encourage shotcops, but if somebody wants to evade cops sweeping for the 752nd time because the voice in their head told them to, they should have a chance to live. This whole 'let's sweep slums 500 times' thing gets old when it interrupts roleplay or just blatantly kills off people with zero chance to fight back. Not carrying your gear is one thing, but not everybody has that luxury.
Oh? Someone's hunting zombies in the sewers. Then come the beeps, and the boots, and the "<:: Don't move! ::>" commands. That's right, the cops deployed 7-strong into the slums because someone shot a zombie in the deep underground.
You have a gun on you, some cheap armor, maybe you could take them. You consider fighting back, and you might make a decent escape attempt - only one thing in your way.
Every single cop from i5 to i3 has 75 armor and MP7's
Oh, and of course...
Every single cop from i2 to CpT have 100 armor and MP7's (or shotguns)
That's normal, right? The 7 cops with SMGs and armor equivalent to OTA rushing into the slums en-masse, about to stop and frisk you; you'll die here, or you'll die fighting with your meager 25 armor and pistol.Oh, and of course...
Every single cop from i2 to CpT have 100 armor and MP7's (or shotguns)
This isn't balancing, this is using incompetence and failure to justify dropping cops at a place that is not at all reachable by rebels. Every single cop currently has riot armor and MP7's on marginal socio-code. Even if they didn't have riot armor, a recent buff has pushed cops to have 50 (RCT-i3), 75 (i2-i1), and 100 (RL-CpT).
Now admittedly, 75 armor for command units isn't all that bad! See, this can help combat against random shotcops or quick deployments against high-tier rebels who also have heavy armor. It would be rare on both sides, but that 75 armor can make a big difference - especially since they wouldn't have to run off to get riot armor; however, basing the entire faction's capabilities around the biggest threat solely will do zero good for low-tier rebels or scrappers. Even if they outnumber cops, they would need proper rifles to stand a chance.
Ask yourself:
Why are we rewarding the Combine failing to take proper steps to protect
themselves with buffs that make it impossible for low tier players to survive?
100 armor is bizarre, especially given cop & OTA co-deployments are allowed - and recently, we've seen OTA deploy over an i4 dying in the underground metro even though they were meant to be shelved and only used if rifles or heavy vortigaunt presence was clear. Why are we rewarding the Combine failing to take proper steps to protect
themselves with buffs that make it impossible for low tier players to survive?
I think this balancing decision needs to be looked at again. I do not want to encourage shotcops, but if somebody wants to evade cops sweeping for the 752nd time because the voice in their head told them to, they should have a chance to live. This whole 'let's sweep slums 500 times' thing gets old when it interrupts roleplay or just blatantly kills off people with zero chance to fight back. Not carrying your gear is one thing, but not everybody has that luxury.
Say "No" to 100 armor for cops.