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Accepted Mug rules

Taliazure

Radio Bob Approved
Joined
Oct 17, 2021
Messages
456
1.0 - Mugging Rules
-- You can mug someone for upto 250 credits, 1,000 chips or any amount of items of equal value.
---- You may mug anyone you wish to, even for personal greed.
------ A cooldown timeframe of mugging the same victim is within two weeks.

Any item surpasses the 1k chip limit, it's pretty much like 50-60 % of the pool of gear, it block off that much of stuff you can mug off someone, furthermore, no one knows the true value of items, how are you gonna guess what value does a item have in the current market, not like we all have BMD lists in our pockets. This rule is too hard to track and comply if you're gonna mug someone, the last iteration of it where you could only take a X amount of items was far better and easier to abide by.
@Robert @Imperator RAD-X
 
Personally. I think the threshold should be raised to either items worth a collective of 3k chips altogether, or a singular item that exceeds said price. The mugging rules aren't very clear on what you can and cannot take
 
Personally. I think the threshold should be raised to either items worth a collective of 3k chips altogether, or a singular item that exceeds said price. The mugging rules aren't very clear on what you can and cannot take
Good idea on the second one I like that, but then...how do I tell the worth of the items I am taking? It's easy to pass that treshold and then you're liable for a report or a void, I don't wana take a chance of getting reported.
 
Good idea on the second one, I like that, but then...how do I tell the worth of the items I am taking? It's easy to pass that threshold, and then you're liable for a report or a void. I don't want to take a chance of getting reported.
What determines the worth of items you're taking is extremely vague and a very arbitrary metric in figuring out the worth of an item. I believe Items should be set into tiers in accordance with their price on the slums/sewers dealer:

Basic materials such as Scrap, screws, and cloth:
10-20 chips per piece
Intermediate materials such as Iron, Bolts, stitched cloth (or fabrics)
200-400 chips per piece
Advanced Materials like Steel, Explosive materials
1000-2000 chips per piece

Scrap Weapons and melees: 500 Chips
Pistols (from M1911 to 329)
1000-2000 Chips
SMGs and above
Exceeds limit, can only take one
(rough draft, but you get the picture)
 
@misterMysaterman most scrap guns already exceed 750+ going by the BMD list but yeah if something goes past the threshold it should simply be made to 1 item or so stolen.
 
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