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Denied Throwing skill

Kinglightning07

The Loyalist
Joined
Apr 14, 2021
Messages
245
So I was just recently playing Episode 2, and when I made it to Victory Mines I remembered an idea I had about if I made my own half life 2 rp server one day I'd include a throwing skill. I had gotten this inspiration from the character Griggs which actually has a special feature to him that no other rebel medic NPC has, he can throw med kits at far ranges, that's then when I had the idea of a throwing skill. Basically the concept is it dictates how far you can throw an item, this would be in a sort of SWEP situation but I guess it could also factor in with the use of using the E button to pick up props. This would allow you to have a specific amount of throwing distance for when you throw it. But then just recently I remembered that grenades exist, and actually (I know people don't like it when I compare this server to impulse but just this one last time) this server also has grenades so it would work out perfectly, while compared to impulse which only has Tear Gas rather then an actual throwable bomb. Basically I was thinking that you could not only throw grenades but other objects, in fact in the half life 2 beta, there was something called the Brickbat, which allowed you to throw rocks and a special type of headcrab which would be the beta's version of the Snark. I think you should make some small props SWEPable so you can hold them and throw them as sort of a riot kind of thing, but back to the grenade part, it would be cool if there was a skill where you can use the skill points to also dictate how far you can throw, but I think it would add variety and perhaps allow you throw some other objects in a battle situation to help out team mates like a med kit, I do have to ask, like most half life 2 RP servers does this one have a Helix division for CP's? Cause they would obviously be the combat medics and I can likely assume for rebels there are craft able bandages.
 
Might be good for turn-based combat, where your throwing skill + the opponents speed skill decide whether or not the object actually hits, but atm I don't think we use grenades, and there's a load more important stuff to focus on. For medkits, I doubt this'll become a thing since throwing medkits isn't really needed. It might be good to have throwing weapons, but people would just complain that they can't do "/me picks up brick" and get a brick weapon.
 
Might be good for turn-based combat, where your throwing skill + the opponents speed skill decide whether or not the object actually hits, but atm I don't think we use grenades, and there's a load more important stuff to focus on. For medkits, I doubt this'll become a thing since throwing medkits isn't really needed. It might be good to have throwing weapons, but people would just complain that they can't do "/me picks up brick" and get a brick weapon.
Actually the brickbat was never supposed to throw bricks, it was meant to throw bottles, rocks, and a special kind of head crab, basically all that was brought back in the form of VR which is super funny really
 
We don't have any plans to develop a throwing skill atm so I'll have to decline this good fellow
 
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