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All Humans, Right?

joe moter

Radio Bob Approved
Joined
Feb 4, 2024
Messages
449
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The Combine treated the average human as cattle, it acted indiscriminately, no matter ones attributes unless they directly showed signs of rebellion as it hauled the last generation on trains, I believe that children should be included with that. No Combine government would seriously consider spending lots of resources on shipping kids to facilities to learn. The most a wealthy city with progressive administrators could possibly do is start up small education facilities in their districts, even then, the districts would still have to find competent teachers. While I will spend a good amount of the text speaking about cultures, this is primarily about how children were affected in V3 lore.

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After the Seven Hour War, anyone who could recoup their belongings and find their way into whatever Combine-controlled refugee camp or city would most likely bring their children and family along. However, once everyone was rounded up, the relocations began: The Combine would split families quickly, moving them from city to city, shuffling the decks of available known people. This left the children in a horrible position, mostly or at best minimally uneducated, they would wander the world generally alone only being able to seek temporary mentors from place to place. This would leave most children having to develop or adopt their own philosophies or cultures within the Combine's walls without any parental intervention, possibly with other groups of children.

Children being alone means they alone need to provide for themselves, that means children digging through trash for scraps, working long hours doing whatever jobs they can, or being in an apartment block with people nice enough to take care of you. Unfortunately, because of the lack of parental control, children would develop bad habits especially for their ages, the most common being drinking the carcinogenic Dr. Breen's private reserve, however their were outliers who took in horrible habits for the age such as, smoking tobacco, drinking alcohol, or at worst taking various substances. The cause of this could be for various reasons, whatever the cause was, it probably lead to various mental issues, and piled with the lack of education would lead to a generation burdened by being ignored.

Because of this poor management of youth, many would die, some would live, and even fewer would thrive in Combine society. The ones who survived developed cultures and ideologies adapted for their districts, for their cities. These beliefs vary heavily, some being tied with whatever loyalist political party or rebel cell the child was most associated with. Now, most of the children have grown up, and have become malformed adults adjusted to living with the Combine.


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I don't want to make the cultures, I think players could probably do that, but here are some example cultures/ideologies to give some inspiration or at least give an example of a culture.
GUTTERBORN
Disgusting children which decided scrapping and fighting was the best life path. The most rebellious, prone to joining local rebellion cells. These children were probably beaten during their development stages, making them anti-Combine, also a result of the Combine making them fend for themselves.

  • Self-reliance, until a group with similar beliefs are found
  • Extremely anti-Combine, at most they tolerate them
  • Drugs are used for leisure and in a way out of resistance for the Combine
  • Generally shifty, capable of physical labor, excels with firearms and weapons
  • Frequent violence is looked favorably, if not duty. Physical infighting that isn't lethal is seen as bonding or leisure
BLOCK
The most desperate children, the ones who work long hours for low pay, live ration to ration, known for their horrid habits for their ages like smoking and even drinking. These children seem to show signs of extreme stress, paranoia. They are obedient and afraid to move out of line, they aren't smart, and they aren't brave or stupid enough to resist.

  • Dislike or slight support of Combine, certainly not loyalists
  • Very capable workers for their age, usually in fields which demand physical or unskilled labor
  • Any legal methods which will not get a Block in trouble are used to relieve stress
  • Very good at living in poor conditions for a long time, very emotionally resilient
  • Anti-social, unless it is required for survival
CLAW-WAVER
The children who love the Combine, the Combine give them free food, the administrators and loyalists teach them, they give them wisdom and advice. Most of these children have never lived in a world without the Combine and the rebellion, these ones decided to choose the Combine. These children vary, some of them actually have some very good for the time, but very informal education, Claw-Wavers usually gave themselves parents through the loyalist idols they see on a daily basis, these kids usually adopt Combine supported values and get into more prestigious positions then the other cultures.

  • Love and loyalty for the Combine and all affiliated with it
  • Some labor capable, others better with skills adjacent to desk-jobs
  • Total sobriety usually, depending on their loyalist idols
  • Reporting dissidents is almost gamified and fun to them, and it gets them closer to their idols
  • Very social, usually charismatic enough and well versed in Combine law and speech


Remember, though, this is still a lore post. Give some probably much needed criticism.
(made to be posted on the discord btw, i just don't like the formatting.)
 
Though your criticism of the education camps in V2 are valid, they were (I think) set up for 2 main reasons:

1. V2 being set ~15 years after the 7HW, anyone under 30 would miss out on vital education. The Combine education school (the name escapes me at this time) was an excuse for players to play young adults that still have a basic education.

2. We do not want people playing child characters, thus it's good that we create a lore excuse as to why they are not in the cities.
 
Though your criticism of the education camps in V2 are valid, they were (I think) set up for 2 main reasons:

1. V2 being set ~15 years after the 7HW, anyone under 30 would miss out on vital education. The Combine education school (the name escapes me at this time) was an excuse for players to play young adults that still have a basic education.

2. We do not want people playing child characters, thus it's good that we create a lore excuse as to why they are not in the cities.
The easy fix for this is that no one plays children, anyone who tries gets a ban (just like in v2). There are children around the city in lore, they are mentioned in passing, or for backstory reasons. You never actually see them in game.
 
We had this discussion earlier for the removal of echelon. In short, since I already explained myself in full earlier, it does not make sense. You have to suspend your disbelief with a conquering alien empire, or even a human-led government setting up education camps to indoctrinate the youth, when neither the empire nor the government is established to be permanent. Besides the point, from a writer's perspective, it tries to solve too many problems that can be more simply answered.

Why do we never see children? They exist in places where your characters are not. We can pull better content from the lack of care for the youth, especially for the backstories of younger adult characters. I feel it is better, writing-wise, to have unwilling participants or sycophants fill these roles of Civil Protection or the Administration than giga-loyalists. Sure, it might be a cop out, but its better than the concept of echelon. Same reason why we do not see kids in Grand Theft Auto: Rockstar did not want to deal with these same problems. Not everything needs a grandiose explanation.

We want a gritty atmosphere of a dying Earth occupied by an uncaring super-alien empire where death is around every corner. Echelon feels like the Combine cares too much about humanity and feels too sophisticated. It feels like the Combine would rather use the last generation to churn out resources for their war machine and technological progress.
 
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The best solution is to just not think about it. Not important to the game, any answer will be unsatisfactory
 
The best solution is to just not think about it. Not important to the game, any answer will be unsatisfactory
I guess, but people who want to play young adult characters who grew up during Combine occupation would have far from an answer to what happened during their childhood, even if they had one it could and probably would be scattered with other answers from other players, leading to a mix of different and contradicting backstories. Nobody would be happy that Johnny went to Echelon II. while Jimmy was starving on the streets of C17 and both characters interacting and talking about their early lives would be a headache, at least some people will find some content in my explanation.
 
I guess, but people who want to play young adult characters who grew up during Combine occupation would have far from an answer to what happened during their childhood, even if they had one it could and probably would be scattered with other answers from other players, leading to a mix of different and contradicting backstories. Nobody would be happy that Johnny went to Echelon II. while Jimmy was starving on the streets of C17 and both characters interacting and talking about their early lives would be a headache, at least some people will find some content in my explanation.
Just headcannon it, the world is big enough for different situations
 
Can't wait to be transhumanized against my will and forced to live the rest of my miserable days fighting against my own kin.
 
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