- Joined
- Jul 11, 2021
- Messages
- 190
MY MANIFESTO ON STORE RP
I do store RP a lot, I may even have most hours of any of the players in fucking store RP ngl. (Not Siemens, he the goat)
1. Stores are seen as a "Side thing" most of the time, the RP of a character doesn't revovle around the shop. Its like a luxury thing to have, not the main priority for it to prosper. Some people have characters that are priotized, lets say you got 3 chars. 1 of them is a loyalist, other is a CP and the last one is the one you got the store in. So you basically play the other factions since more to do and tbh better RP experience
2. Talking about RP experience. Store RP can be reallllly exhausting, you literally stay around for hours, for maybe 5 customers. 4 of them buy and dip, you can't get into real conversations. LETS say, 3 or more stay... the conversations are so ass that you literally can't hold it out long enough. Its kinda forced.
Besides that, the RP around the shop. That means, getting shipments or whatever is annoying. CWU sets you on low priority, let's say when you ask them for 10 fabric for you clothes or similar.
Another thing is, there is no "endgame" I remember trying to open chains in other districts RP wise, doing hours of talking and planning with DoB/MoB, trying to open more chains in RP and similar. In the end the one that was supervising my stuff quit the game after like 1 month of planning. Just an example, it is really restrictive.
You want an own item, you gotta write a dev and maybe in 1 month you will get it if you are lucky. Its like burocracy hell kind of
3. New characters are really poor, buying even cheap food is expensive for them. So they try to survive with rations and stuff they can find around the map. Some permits are getting useless
Food and drinks permit:
IMO leeches are ruining everything, chars can eat leeches for eternity and farm them for eternity. Water is basically free.
So there is no real reason for a character to buy food and drinks, there is no real danger of starving or dehydrating for them. The only reason people buy food is if someone has a high cooking level and can cook food with buffs. BUT... how would you level cooking if nobody buys anything? Its difficult.
Tools, Components (scrap)
Not much to say, you literally can build any tool and get hundreds of components (scraps) from everywhere. The only useful thing is adhesive. Which is so expensive, you don't buy it, you farm it otherwise.
Clothing/gear/Bags:
Oh you want to RP as an tailor? Yeah buddy line up at the warehouse, beg them to get a shipment for your stuff. Once its done, write an GM to supervise your solo RP in you backroom.
Besides that, many things can be build. Rebel chars have like 80 bags, 79 of them build by themselves because there is trash everywhere. Clothing? Well, thats something that sells okay ish, its fine. You want to look cool. But we need more drip xD
Luxury/Audiobooks/Others:
Only the rich buy them, you dont got much of those... Some items are so expensive even if you have 1000+ credits you think about it twice.
Factions sometimes need special gear, equipment etc. They go the CWU get it there. I remember working as a CWU member and i had so many orders for pins and papers, cloths/fabric and similar. Why can't shops sell it to the people? Well they can't its too expensive and CWU undercuts them AND there is no stock 90% of the time.
SOLUTIONS I CAME UP WITH (I WOULD ALSO BE HAPPILY SUPERVISE WHOLE SHOP RP AS A STAFF MEMBER, IF PEOPLE WANT):
1. Let's start with the "Endgame" of shops. We have such a cool Map function, we could use it for factories, franchises built up by the players that own the shops. You could invest into a district, build a factory there so you can get weekly shipments of limited items for cheaper then the CWU offers. Imagine this: You invest 3-5k into a factory and get weekly: 10 bags, 10 pieces of clothing, 20 components of fabrit etc.
Now you got franchising going on, you have opened another shop in another district for lets say 1k, you get weekly profits: 50-100 credits Maybe more
It is really easy to implement, all you need is a google doc with some districts. I'am ready to set it up and supervise it and work together with people to make it actually enjoyable.
2. Fabrication of special goods. It starts with special items it could be "Joe's Sandwich" and go as far as "Siemens Syringes" (which heal more then normal ones)
We would basically expand the special permits a shop can have. Let's say you work in the CMRU and literally invent something useful for the people, that adresses the problems. Let's say your version of an adrenaline pen has some special properties that others don't have. Now, you invest like couple thousand into a factory in a district. You are able to produce 10 of those weekly and make profit selling it to the CMRU/CP.
Something simpler, you have cooking maxxed, your char is expanding on a recipe lets say a sandwich. You use better products for it then other shops, how? You invest in a greenhouse, there you get weekly: 15 crops, out of those 15 crops you can produce 50 sandwiches. Those sandwiches are cheaper then in the permit store and give more boosts to chars. BUT now they are limited to 50 per week. There is actually demand for it because of the buffs you get with it, ITS ALSO limited BOOOOM simple economics solved in Willard, how? With a google docs which the staff supervises. It won't be time intensive at all too.
3. Vending machines, they should only sell really basic stuff. Water and Aritifical food/goo. All you need to live a happy life... jokes aside. Shop items should be special, If I can buy a soda bop in the vending machine for a similar price, why should I go to the shops? Sometimes people choose the easier option, just elimate that option and there will be more customers.
Smugglers... As a rebel, you can buy anything you need from them. At some point you gathered so much trash, that you have to sell it. You will have thousands of chips laying around, you can buy whatever you want from NPCs. As a Rebel you never have to enter the city, never put yourself in danger. You go buy things you need once the smuggler spawns, stash them in your base and you never have to spend 1 credit in your whole RP.
Some items should be City exclusive or caravan exclusive and limited. Let the demand be high.
4. Craftable items, you can craft so many things on your own that you will never have to spend credits. Its easier to pickup 20 trash piles and build 2-3 tools then farm the Credits in workshifts/rations or whatever. Same thing for bags. How the fuck do you build a plastic bottle with your hands with 4 junk of plastics... just saying. Some of those stuff should be limited in a way where it doesn't disturb RP too much and helps out shops.
5. Events and similar. Someone wants to host and event? No worries CWU got the small event package with catering just for 250 credits. You get to choose whats needed. Lets say 50 ingredients, 30 drinks, 30 edicts. 20 pin and paper for ads or similar. So you can start working on it, advertise it. You should be able to spend some credits and the TV hosts an ad for you. The char that works in that deparment hits the switch, gives some propaganda speech and at the end it talks about the event in your shop that will be hosted in couple of days.
Make them special, make it in a way where more then the shop owner gets invovled. The CP hears about the event, makes plans. The factions have work because the host is hiring them for ads or products. The Union can spread more propaganda. Whatever. Utilize those events that are being hosted.
IMO GMs should even help out players that want to make events. Let them be more creative in a way where it makes sense.
How to manage events? In the Google docs, you will have a calender where multiple events can be shown for GMs and other shop oweners. easy as cuh
Basically give the shops options, give them a reason to work on those shops. Let players be more creative in the shops, let them be inventors, let them be chefs, let them be master tailors. Even if its really difficult, let there be the option. People will work for it.
I would happily start up something with shop RP as general and supervise it, work with CWU and other factions to make it reasonable and easy to work with.
@Imperator RAD-X give your opinions cuh. Let me revive Shop RP.
EDIT: You can't abolish the city stock, even if its no RP. CWU can't handle the load of shipments. I remember fabricating 80 salt, 80 vinegar 80 flour. Finishing up my shift to go to my shop and finally being able to cook the stuff people ordered. JUST TO ARRIVE AND SEE THE STOCK AT 10 each or even SOLD OUT!?... Yeah. Just auto fill up that shit.
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