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- Jul 3, 2021
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Store Roleplay |
For the past few days, perhaps longer, I've been pondering about things. Yesterday, one of those things that came to mind was Store RP. It's something that we all use in one way or another, is the driving force behind the economy and perhaps one of the most important gears in the works of CitizenRP. Yet, we all have our complaints about it, and nobody /truly/ has a solution to the problem where shopkeepers are moreso used as NPC Vendors rather than intriguing characters.
As someone who owned a store across years and maps, most notably I had a toolshop in 2021, a supermarket in C8, a bar in T7, a bar/public events shop in C24 and then finally a bar/restaurant in the slums of C24, I think I am qualified to speak on the matter of Store RP, since I've been a part of it for a while. There are many complaints regarding how some people simply can't bring themselves to do intriguing shops, interesting concepts and to keep it active in a fun way. There are also many complaints about how some players (customers in this example) are just using shopkeepers as their personal non-npc vendors. After reading the preliminary feedback thread and seeing @Purple Knight and @Trutyis comment about Store Roleplay, I've decided to write up this thread. It'll be quite a bit of yap, so please stay with me on this topic. |
| There are no real solutions being displayed from people, and perhaps a part of this is because there are simply little solutions. Like what was stated in the feedback thread, good store RP is a culmination of the map, the setting, and most importantly one's creativity regarding the matter. This isn't wrong, but this also isn't completely right. One of the things that is fully correct though, is the fact that management can be controlled and changed in the regard of Store RP. The most important thing to understand is that without good and active leadership, stores will become less active and the cool/fun concepts will eventually make way for the standard run-of-the-mill things we all know and hate. Somewhat of a real suggestion that I personally have is that I think the more stores we have on a map, the more quality will take a hit. Think of it as a simple supply/demand equation. The more the quantity of stores are, the less quality will be. Of course there will be tiny spaces of high quality, but the amount of people that will flock to the easy '1-2-3 I got my order' stores is also higher. Akin to what staff said about rebels, and how forcing them to interact with the city will 'fix' or 'help' that part of the playerbase, the same can be said for store roleplay. By forcing the playerbase to interact with the high quality stores, the more they will flock to them, be accustomed to them and eventually they will also mirror this. It sounds cynical but humans are the masters of adaptability, it's why we've survived for so long yet other races before us went extinct. Another upside to having less stores is this simple equations: Less stores means that the stores remaining will get more customers on average --> This means that there is more profit going to said stores --> Less stores means that stores will have more demand to be active --> This means that they will either have to be more active by themselves, or hire more employees --> which eventually cultivates to round the clock active stores because you actively search out more employment. Why is this? Because I think management of stores should be more cut-throat. I think we should do away with this 'Oh if you pay then blablabla'. No, make management check up on stores regularly and if they miss multiple check-ups and can't explain why then they got phased out for a new store. Stop with this OOC store application stuff, and start interviewing people who want stores. People who have a boring concept like 'a bar : D' and that only, they get rejected. However 'A bar which hosts club-like nights and events bi-weekly' is something that'd be accepted, and if they show that they don't do this, they get kicked out for lying. |
TLDR: Sometimes less is more, and store management needs to be more active and cut-throat. EXTRA: If anyone has better ideas, or contests mine, please don't be scared to post underneath. |

