Bounter
Active member
- Joined
- May 9, 2022
- Messages
- 356
- Thread Author
- #1
Hi... It's me again, I'm back. Anyway-
I just got onto the server today, testing the new V3 around 7h after it opened, due to the slots finally feeling up around that time (I feel like in the coming days it will get more lax). I walked about, chatted and generally just wandered for now, considering any auths or IC jobs... And then, out of curiosity, I took a look at the new crafting menu and- HOLY SHIT.
There is so, so much stuff in here now, ammunition, the new tool items, armours, weapons with blueprints and much more! It felt... Frankly, overwhelming (I did not check other ones) - Not to mention, the skill tree. Speaking of, if anyone can tell me how it works fully, please and thank you.
And... I must say... Isn't this a lot? Like, I like increase in gear, and such, but I feel like in some cases they have gone a bit... Far?
Like, do we need so many gun repair kits? Or so many components? Not to mention stuff like needing to find SULPHUR ORE about.
Now, I know that this is a temporary prologue event, and we will probably not see any rebels, major bases (metabases or otherwise), factions and such, at least yet - But it does raise a question, of how it will affect the rebel scene when we will be able to properly do things.
With all the guns needing blueprints (Which are probably expensive as a kidney), the large level and skill requirements for even basic things like gasmasks, not to mention the new addition that made some recipes much harder to get and obtain (Sulphur ore for gunpowder), makes me believe we will see proper Rebels, in like 3+ months time, unless staff chooses a few to give them shit and make them like rebel progenitors..
Now, I know it may sound like a cry of a S2K hungry bebel, but I usually avoided and did not do it, besides events or his stuff myself. I am simply curious and worried, as to if the system is not excessive and potentially a problem, for Rebels and even other factions.
I just got onto the server today, testing the new V3 around 7h after it opened, due to the slots finally feeling up around that time (I feel like in the coming days it will get more lax). I walked about, chatted and generally just wandered for now, considering any auths or IC jobs... And then, out of curiosity, I took a look at the new crafting menu and- HOLY SHIT.
There is so, so much stuff in here now, ammunition, the new tool items, armours, weapons with blueprints and much more! It felt... Frankly, overwhelming (I did not check other ones) - Not to mention, the skill tree. Speaking of, if anyone can tell me how it works fully, please and thank you.
And... I must say... Isn't this a lot? Like, I like increase in gear, and such, but I feel like in some cases they have gone a bit... Far?
Like, do we need so many gun repair kits? Or so many components? Not to mention stuff like needing to find SULPHUR ORE about.
Now, I know that this is a temporary prologue event, and we will probably not see any rebels, major bases (metabases or otherwise), factions and such, at least yet - But it does raise a question, of how it will affect the rebel scene when we will be able to properly do things.
With all the guns needing blueprints (Which are probably expensive as a kidney), the large level and skill requirements for even basic things like gasmasks, not to mention the new addition that made some recipes much harder to get and obtain (Sulphur ore for gunpowder), makes me believe we will see proper Rebels, in like 3+ months time, unless staff chooses a few to give them shit and make them like rebel progenitors..
Now, I know it may sound like a cry of a S2K hungry bebel, but I usually avoided and did not do it, besides events or his stuff myself. I am simply curious and worried, as to if the system is not excessive and potentially a problem, for Rebels and even other factions.