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Additional Walking animations

Kinglightning07

The Loyalist
Joined
Apr 14, 2021
Messages
245
So I think it would be a really cool feature if we had more walking animations, or rather could choose a walking animation based off of a situation. For example, if your apartment building was being raided or you were moving to a safe spot to duck for cover. You would choose that animation where your running while shielding your head with your hands and slightly hunched down. Or perhaps when your just strolling through plaza and with nothing to do, you'd have that hunched down animation with your hands in your pockets. I feel adding both of these and possibly more as options when role playing could increase immersion to allow you to express yourself further.
 
So I think it would be a really cool feature if we had more walking animations, or rather could choose a walking animation based off of a situation. For example, if your apartment building was being raided or you were moving to a safe spot to duck for cover. You would choose that animation where your running while shielding your head with your hands and slightly hunched down. Or perhaps when your just strolling through plaza and with nothing to do, you'd have that hunched down animation with your hands in your pockets. I feel adding both of these and possibly more as options when role playing could increase immersion to allow you to express yourself further.
There was a CW:HL2RP plugin that did exactly this. Had a load of different walking/idle/crouching/running animations you could pick from.
 
Aurawatch does this where you click with the hands swep and it changes your posture/walking style. The selection is limited though bewteen walking normally/walking with hands in pockets, standing normally, standing with arms crossed and standing with hands in pockets. Having a wider selection maybe on a wheel selector with graphics or names when you hold right click or something would be nice
 
This is definitely something we want to add and already had in the back of our mind but just haven't had time to implement yet, I'll accept it but not sure when we'll be able to implement.

ACCEPTED
 
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