- Joined
- Sep 28, 2020
- Messages
- 71
- Thread Author
- #1
There is a problem that I've been having both as a store owner and a loyalist citizen since V1.
I will start with the store owner side:
I was the owner of Mark's General Store which was very active in the first week of both V1 and V2. I was selling some interesting/weird things there such as 'The hottest pepper of C24' (was just a normal pepper, scamming, you can say) or the 'Lettuce kebab' etc. These interesting items produced a lot of roleplay in my store and I was enjoying it a lot in the first week. After the first week, my motivation to man the store reduced a lot because I kept asking myself, why am I standing here for hours watching youtube videos while I could go and do some good roleplay somewhere else. I don't know about my employees but they also were active much much less on manning the store as well. The store was empty in the last week of V1. And then in V2, things were the same again, I had my fun first week and got bored of it after asking myself the question so I decided to quit the store even though I had enough credits to pay the rent. I never owned or became an employee in a store again.
Then the citizen side after that, I was very frustrated of stores being closed on the second week of the server and constantly bugged CWU for that and then, after a week of dead stores, their owners were replaced and the activity was up to the roof, I was able to do my shopping and RP anywhere I wanted most of the times. But unfortunately, they died after one week and their owners/employees are nowhere to be seen now. I spent multiple days trying to buy a kitchen knife and I was ready to pay 50C for one if I could find a store open. And then I realized this loop that will plague the server for the upcoming weeks thinking about the reason of this.
Here is the loop for you:
> New store owners, they are very active for one week.
> Next week, some stores are closed for rebellious behavior, the rest of the stores are very inactive.
> Next week, owners are replaced and they are very active for one week.
Today, we are on the dead week, CWU will probably replace inactive store owners next week and the new owners will be active for one week just to disappear the next week.
Because I was on both sides, I can tell you why this is the case.
First of all, cafes, from now on are to be considered as RP hubs, don't close as often for inactivity because people go these places to RP, and owners/employees enjoy it as well. But this is not true for clothing, tools, and electronic stores. People go to tool stores to get items that will help them achieve their goals. They are not there to roleplay, they are there to have their requirements met. This is bad for store owners because they only get to roleplay for a few minutes buying and selling items, they get credit profit as well but let's be real here, credits don't matter at all if you are a loyalist. I had this problem while owning the store as well, I am manning the store for hours only for a few minutes of roleplay, this is extremely boring and for that reason, it is expected for non-RP hub stores to be inactive, it's like a second work.
Now you might ask what could be the solution to this. I have a few and they have their big downsides as well, but it's at least something:
The first solution is to place a terminal vendor that sells tools and electronics for 2x, 3x price of the bartering price. This will help citizens at least to have their requirements met to roleplay with scripts. Allow people to open up any type of stores as well, so if stores are open, people will use them. If customers are desperate enough while stores are inactive, they will buy items from the terminal for very high prices. This solution, however, doesn't solve the problem of store owners.
The second solution is to only allow RP hub type of stores to be rented (so, no electronic, tool, or clothing stores). If people need to buy tools, they will have to use a vendor or CWU worker. This is also not a good solution because it limits the loyalist RP and people don't like vendors much.
These are my bad but developable solutions to this problem. I shouldn't have to spend 3 days looking for a tool store for hours in prime times, the length of this post should indicate how frustrating all of this is to me.
I will start with the store owner side:
I was the owner of Mark's General Store which was very active in the first week of both V1 and V2. I was selling some interesting/weird things there such as 'The hottest pepper of C24' (was just a normal pepper, scamming, you can say) or the 'Lettuce kebab' etc. These interesting items produced a lot of roleplay in my store and I was enjoying it a lot in the first week. After the first week, my motivation to man the store reduced a lot because I kept asking myself, why am I standing here for hours watching youtube videos while I could go and do some good roleplay somewhere else. I don't know about my employees but they also were active much much less on manning the store as well. The store was empty in the last week of V1. And then in V2, things were the same again, I had my fun first week and got bored of it after asking myself the question so I decided to quit the store even though I had enough credits to pay the rent. I never owned or became an employee in a store again.
Then the citizen side after that, I was very frustrated of stores being closed on the second week of the server and constantly bugged CWU for that and then, after a week of dead stores, their owners were replaced and the activity was up to the roof, I was able to do my shopping and RP anywhere I wanted most of the times. But unfortunately, they died after one week and their owners/employees are nowhere to be seen now. I spent multiple days trying to buy a kitchen knife and I was ready to pay 50C for one if I could find a store open. And then I realized this loop that will plague the server for the upcoming weeks thinking about the reason of this.
Here is the loop for you:
> New store owners, they are very active for one week.
> Next week, some stores are closed for rebellious behavior, the rest of the stores are very inactive.
> Next week, owners are replaced and they are very active for one week.
Today, we are on the dead week, CWU will probably replace inactive store owners next week and the new owners will be active for one week just to disappear the next week.
Because I was on both sides, I can tell you why this is the case.
First of all, cafes, from now on are to be considered as RP hubs, don't close as often for inactivity because people go these places to RP, and owners/employees enjoy it as well. But this is not true for clothing, tools, and electronic stores. People go to tool stores to get items that will help them achieve their goals. They are not there to roleplay, they are there to have their requirements met. This is bad for store owners because they only get to roleplay for a few minutes buying and selling items, they get credit profit as well but let's be real here, credits don't matter at all if you are a loyalist. I had this problem while owning the store as well, I am manning the store for hours only for a few minutes of roleplay, this is extremely boring and for that reason, it is expected for non-RP hub stores to be inactive, it's like a second work.
Now you might ask what could be the solution to this. I have a few and they have their big downsides as well, but it's at least something:
The first solution is to place a terminal vendor that sells tools and electronics for 2x, 3x price of the bartering price. This will help citizens at least to have their requirements met to roleplay with scripts. Allow people to open up any type of stores as well, so if stores are open, people will use them. If customers are desperate enough while stores are inactive, they will buy items from the terminal for very high prices. This solution, however, doesn't solve the problem of store owners.
The second solution is to only allow RP hub type of stores to be rented (so, no electronic, tool, or clothing stores). If people need to buy tools, they will have to use a vendor or CWU worker. This is also not a good solution because it limits the loyalist RP and people don't like vendors much.
These are my bad but developable solutions to this problem. I shouldn't have to spend 3 days looking for a tool store for hours in prime times, the length of this post should indicate how frustrating all of this is to me.