Oebelysk
Radio Bob Approved
- Joined
- Dec 15, 2020
- Messages
- 100
- Thread Author
- #1
@AdamCF’s suggestion of increasing rent might force players to be active in their stores, but certainly doesn’t make them want to be active in their stores. And I don’t really blame stores from being inactive either. It consists of standing in front of a counter for essentially hours on end, every so often having to switch through a few menu tabs to buy things. I have a few suggestions to make life more enjoyable for both shop owners and people who buy from them.
Custom items: I suggest each store be given a few unique items that only their store can sell, with additional unique items costing a certain amount of credits to acquire (100 credits per unique item or something). I’ll leave balancing up to the CMs, but to incentivize their sale, some of them should have actual buffed properties. Maybe a specific tool store sells a knife that has 12 durability instead of 8, or a food store sells a kebab that has both leech and headcrab (legalize it already) on it and provides both perception and agility buffs.
Ingredients and food: This specifically applies to stores with the food permit. Ingredients and food share the same supply - I can either sell 4 bagels, or I can sell a single loaf of bread that requires 4 ingredients. Considering you have a maximum of 16 food in stock, that means I can literally sell 4 loaves of bread until I’m completely sold out until my stock slowly replenishes. Ingredients should either have their own increased stock or the food permit should have more stock.
Freedom?: This is really an IC issue so I can’t say much. All I know is that it feels like the CWU and the MoC try their hardest to make running a shop extremely difficult. Perhaps I’ll try again to make an IC case but the last time I did I was punished quite severely for questioning authority
Custom items: I suggest each store be given a few unique items that only their store can sell, with additional unique items costing a certain amount of credits to acquire (100 credits per unique item or something). I’ll leave balancing up to the CMs, but to incentivize their sale, some of them should have actual buffed properties. Maybe a specific tool store sells a knife that has 12 durability instead of 8, or a food store sells a kebab that has both leech and headcrab (legalize it already) on it and provides both perception and agility buffs.
Ingredients and food: This specifically applies to stores with the food permit. Ingredients and food share the same supply - I can either sell 4 bagels, or I can sell a single loaf of bread that requires 4 ingredients. Considering you have a maximum of 16 food in stock, that means I can literally sell 4 loaves of bread until I’m completely sold out until my stock slowly replenishes. Ingredients should either have their own increased stock or the food permit should have more stock.
Freedom?: This is really an IC issue so I can’t say much. All I know is that it feels like the CWU and the MoC try their hardest to make running a shop extremely difficult. Perhaps I’ll try again to make an IC case but the last time I did I was punished quite severely for questioning authority
