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Weapon Stat Thread

Asimo1234

Schizimo
Joined
Jun 27, 2021
Messages
252
Seeing how there was a suggestion for more transparency when it comes to weapon stats, and I've had a looksie on the dev server over the past days, I've decided to make an in-depth list when it comes to the stats of weaponry.
In order to keep things tidy and organized I will be posting the information in spoiler tags.
Also, to burst you bubble upfront. Many weapons share identical stats when it comes to TBC. An AK-74 is no different than an AR15 or FAMAS. (At the moment)

Now a general disclaimer. A lot of the key details about what the stats actually mean in TBC I cannot figure out because there is just no reliable way to test it. @ the developers for the formulas they use for the final crit levels. (Don't actually spam them, please.)
All the info I have comes from server experience and using someone as a test dummy on the dev server.

General stats
Every weapon on Willard has a set stats that determine how it functions in TBC and how much damage is done and how it reaches that damage value.

Base crit chance: Comes from your gun skill level. You can check it there under level unlocks. The higher the better obviously.

Base damage: The base amount of damage a weapon does, the higher it is the more the shot is going to hurt. Simple enough

Skill range: Gun skill you should be at to use this weapon. If you have below the minimal requirement, you will get a horrid penalty to base crit chance, and at the highest value you get the highest base crit chance for that weapon.

Minimum and Maximum effective range: Didn't test. Don't try to snipe with a pistol. Don't try to CQB with a sniper. The lowest max range I found is 40 meters and the highest min range is 3. Trust me when I say that generally you really shouldn't run into problems here.

Shots per Action point: Every round of TBC you get 2 action points. These can be spend on equipping items, reloading, shooting or running. Effectively if you don't do anything other than shoot, you get twice the shots per AP in every turn of TBC. (No, burst fire still counts the individual rounds, not the clicks)

Armor Penetration: Maybe does something with crit chance as far as we know. Perhaps a change in armor damage. At the moment I haven't found a way to reliably test it. Higher is better...

Now, what does this all actually mean for the damage you will be outputting.
Every shot you send downrange will go through some calculations to determine the final crit chance per shot. The damage you deal per shot doesn't actually fluctuate that much. It is either a crit or it is not. From what we have seen:
A regular hit, does 60% of the base damage.
A critical hit, does 95% of the base damage.
As you can see, there is quite a difference, since with a gun you can use to its fullest, you will mostly ONLY do critical hits (Around the 90% from testing). This means that the gun skill can give you roughly a +35% boost in damage output. Wowie. Another thing is, don't use pipe weapons they just suck ass when it comes to crits and also already have a lowered base damage.

Pistols
Base damage15
Skill range00-20
Shots per Action Point2
Armor Penetration10%

Revolver
Base damage29
Skill range00-30
Shots per Action Point1
Armor Penetration40%

Sub-Machine gun
Base damage15
Skill range10-20
Shots per Action Point3
Armor Penetration30%

Shotguns
Base damage9
Skill range05-20
Shots per Action Point1
Armor Penetration20%

Assault Rifles
Base damage24
Skill range20-40
Shots per Action Point2
Armor Penetration30%

Light Machine Guns
Base damage10
Skill range30-45
Shots per Action Point15
Armor Penetration40%

Bolt Action Rifles
Base damage75
Skill range30-50
Shots per Action Point0.5
Armor Penetration50%

Besides bad stats, pipe weapons also suffer for horrible crit chance! Expect to effectively only do regular hits and maybe a crit once in a lifetime!

Pipe Revolver
Base damage19
Skill range00-30
Shots per Action Point1
Armor Penetration20%

Pipe Semi-Automatic
Base damage18
Skill range20-40
Shots per Action Point2
Armor Penetration50%

Pipe Bolt-Action Rifle (Scoped or Unscoped)
Base damage35
Skill range30-50
Shots per Action Point0.5
Armor Penetration30%

Para-Ordnance P14-45
Base damage19
Skill range00-20
Shots per Action Point2
Armor Penetration10%

King Cobra
Base damage48
Skill range00-30
Shots per Action Point1
Armor Penetration50%

Spas-12
Base damage11
Skill range05-20
Shots per Action Point1
Armor Penetration20%

Overwatch Standard (Issue) Pulse Rifle
Base damage27
Skill range20-40
Shots per Action Point2
Armor Penetration30%

Well, there you go. All the information I have been able to provide you lot. Now you can find your best shot-copping weapon.
Do note that these are TBC stats. Weapons still have different values for magazine size etc etc. But you can find this all out yourself.
 
Last edited:
Yes, that are the stats listen under the revolver in the regular weapon stats category. The regular HL2 revolver and the M1917 are both revolvers with identical stats. Hence why I didn't post every weapon. Since the vast majority share the exact same stats.
Ah, you’re right. Tbh slipped my mind that the m1917 was a revolver and not a pistol. I’m removing the post to remove confusion.

And thanks for posting these stats, it makes it a lot easier to actually figure out what to build. By the way, can we use this in the rebel/network sub forum?
 
By the way, can we use this in the rebel/network sub forum?
If you want you can make a pinned thread linking here if you want.
This should technically be public information, and I made it to share with the community.
It'll probably go through a few revisions because your gun skill doesn't seem to matter as much as I thought.
 
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