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Combine Prison System & Civil Status/Unit Management (Outside PDA)

  • Thread starter Thread starter Deleted member 1388
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Yes, that's what I was saying. I was trying to say that boring re-educations and overly liberal dishing out of PKs is what makes people demand prisons.

oh ok lol

well then see my response as a complement of yours
 
There's a reason why essentially every single HL2RP server from 2016 onward stopped using jail sentences as punishment. Unless you have a staff member constantly GMing the prisoner's actions, or even a CP assigned for jailor duty, it's literally the same as just AFKing alone in your apartment, or even being temp PKed. Prison sentences kill RP, they don't create it. I experienced "prison" several times on HL2RP, and it's the same thing every single time: thrown in a small cell, AFK for 30 minutes, come out, continue as if nothing happened.
You shouldn't expect a jailed player to take initiative and start doing some epic prison break RP. You have to either supply them with roleplay by GMing, or improve on the system enough to make passiveRP viable. I should note that every single point in the OP only relates to implementing a cool new system for CPs and Dispatch; literally under 10% of the server's population.
 
Yeah if you want prison role play you're gonna need more than just a timer script for cops. You'll need a rule set, guidelines. You need to also explain the realistic expectation as well as how the in character sentencing words. Should a player expect to stay in prison for a realistic amount of time? If so how long? What's the OOC incentive? Does this form of RP punish the player or the character?

A plethora of things must be considered before actually greenlighting something that could be a huge success or a massive flop.
 
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