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Disorientation after being downed and a downing limit before immediate death?

𝔄𝔪𝔟𝔢𝔯𝔮

Radio Bob Approved
Joined
Oct 27, 2020
Messages
672
(Talking infighting with rebels and combine and in general.)

This should go for both factions, but its mainly an advantage for combine because they tend to have a lot more equipment. Cops or soldiers can practically infinitely keep getting back up from being downed if one just goes to their inventory and presses 'use on character' with a med item while facing a downed unit.
Put up a limit where you cannot have been shot thirty times in your head and torso and you can still keep fighting like nothing happened as long as you have enough cloth but better A.K.A bandages in your inventory;
First and second downed have 1.5min of -75% skills and a screen effect for disorientation from blood loss, and being downed the third time you die immediately. Nobody is T-1000.
 
I suggested full death after being downed for a second time in a set timeframe, but it got denied.
I support this because if someone has enough equipment and friends who'll heal them, they are pretty much immortal, unless they get shot while down.
 
Agreed on making something similar to that people can't keep on coming back after being healed up. Debuffs should be a thing which makes players think more carefully for their character and should think tactics rather then "go down, get healed" - perhaps debuff gun skills, speed skill and general disorientation perhaps?
 
Okay - this has something to deal with the whole damage and combat system. I've had this problem like three hundred times when executing people. One shot to the head should deal death, maybe two shots. Every time I have to execute/amputate someone, I have to fucking mag-dump them.
 
Okay - this has something to deal with the whole damage and combat system. I've had this problem like three hundred times when executing people. One shot to the head should deal death, maybe two shots. Every time I have to execute/amputate someone, I have to fucking mag-dump them.
There's a command called /amputate. The target has to be tied up for it to work. You don't have to magdump people
 
I'd rather not bloat the medical system with another counter to keep track of, this is something that should be RP'd. If your character has suffered through that much you should RP that with its relevant consequences

DENIED
 
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