emmet
Active member
- Joined
- Nov 16, 2021
- Messages
- 257
- Thread Author
- #1
Investigation Roleplay
Overlooked, rarely used and forgotten. Something that can bring so much roleplay and yet is left aside.
What I propose is for Investigation Roleplay to be improved by the use of something that the Development team could implement. Despite Civil Protection and others who wish to do this kind of roleplay having things like PDA, books, datafiles and so forth to be able to hold important information, there is still a lack when things are not written down on a file or given an official report.
What the Development team could add to our /content is some sort of addon where people are capable of analyzing what kind of injuries the victim took, and from what. It would also be good to see if they were killed a long ago or if they were just killed. This is inspired on the iconic Trouble in Terrorist Town gamemode.
For instance, if a Civil Protection unit was killed by a USP-Match and others find the body 10 minutes later, it would be interesting to confirm what type of ammunition was used and when the last shots landed, as well as some sort of time of death. While the murderer could leave evidence on himself and on the scene. Hair, casings, maybe they have blood stains on themselves or smell of gunpowder.
While it may seem pretty lame and something that may not be worth adding, I personally believe it is justifiable to be added to the /content because it adds to roleplay.
No longer people have to bother a staff member to see how said person died and to see if the perpretator is around or not. Now people could actually do investigations and confirm people's alibis and see who the real criminal is.
What I propose is for Investigation Roleplay to be improved by the use of something that the Development team could implement. Despite Civil Protection and others who wish to do this kind of roleplay having things like PDA, books, datafiles and so forth to be able to hold important information, there is still a lack when things are not written down on a file or given an official report.
What the Development team could add to our /content is some sort of addon where people are capable of analyzing what kind of injuries the victim took, and from what. It would also be good to see if they were killed a long ago or if they were just killed. This is inspired on the iconic Trouble in Terrorist Town gamemode.
For instance, if a Civil Protection unit was killed by a USP-Match and others find the body 10 minutes later, it would be interesting to confirm what type of ammunition was used and when the last shots landed, as well as some sort of time of death. While the murderer could leave evidence on himself and on the scene. Hair, casings, maybe they have blood stains on themselves or smell of gunpowder.
While it may seem pretty lame and something that may not be worth adding, I personally believe it is justifiable to be added to the /content because it adds to roleplay.
No longer people have to bother a staff member to see how said person died and to see if the perpretator is around or not. Now people could actually do investigations and confirm people's alibis and see who the real criminal is.
The stats that could temper these actions could be Perception or something like that. This could even be a small skill. The more points, the more precise you are. Heck, you could even make it so that if you are not careful enough examining the body, you could screw the evidence, or maybe the criminal cleaned the crime scene or forged evidence.
Do tell me your opinion down below. Thank you.
