Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Investigation Roleplay and You

Status
Not open for further replies.

emmet

Active member
Joined
Nov 16, 2021
Messages
257

Investigation Roleplay
Overlooked, rarely used and forgotten. Something that can bring so much roleplay and yet is left aside.

What I propose is for Investigation Roleplay to be improved by the use of something that the Development team could implement. Despite Civil Protection and others who wish to do this kind of roleplay having things like PDA, books, datafiles and so forth to be able to hold important information, there is still a lack when things are not written down on a file or given an official report.

What the Development team could add to our /content is some sort of addon where people are capable of analyzing what kind of injuries the victim took, and from what. It would also be good to see if they were killed a long ago or if they were just killed. This is inspired on the iconic Trouble in Terrorist Town gamemode.

For instance, if a Civil Protection unit was killed by a USP-Match and others find the body 10 minutes later, it would be interesting to confirm what type of ammunition was used and when the last shots landed, as well as some sort of time of death. While the murderer could leave evidence on himself and on the scene. Hair, casings, maybe they have blood stains on themselves or smell of gunpowder.

While it may seem pretty lame and something that may not be worth adding, I personally believe it is justifiable to be added to the /content because it adds to roleplay.

No longer people have to bother a staff member to see how said person died and to see if the perpretator is around or not. Now people could actually do investigations and confirm people's alibis and see who the real criminal is.

The stats that could temper these actions could be Perception or something like that. This could even be a small skill. The more points, the more precise you are. Heck, you could even make it so that if you are not careful enough examining the body, you could screw the evidence, or maybe the criminal cleaned the crime scene or forged evidence.

Do tell me your opinion down below. Thank you.
 
i think that this should be something simple and behind the scenes for those perpetrating the crime: common sense would save them. wearing gloves, frequently washing, etc. could protect their identity. additionally, weapons could be tracked down by the ammunition or casings, making it harder to smuggle equipment to the resistance because they can identify where it came from

edit: in hindsight, i realize the thing about tracking weapons might make it harder on the resistance than it needs to be. perhaps a way to file identifying numbers off of ammunition and guns would solve this issue, so that it's not as easy as killing a cop and taking his gun or ammo, and there's a process to go through if you want a gun to be safe for resistance usage?
 
Last edited:
Don't think this needs to be coded in, admins just need to oversee killings and any RP with the corpse.
 
Don't think this needs to be coded in, admins just need to oversee killings and any RP with the corpse.
i think that a simplified version of what dingus is trying to suggest might appeal more to all players

some type of line of text that appears when you hover over a corpse (or maybe a ragdoll if you use a command) that says
"A corpse littered with small, pistol-caliber bullet holes. Judging by the level of decomposition, it's about an hour old." or
"A corpse with countless blunt force injuries to the head. Judging by the level of decomposition, it's about a day old."
"A corpse that appears to have suffered from a spore infection. It's impossible to tell when the subject died.

i feel like a system like this, where maybe people with a high enough medical skill can actually perform autopsies and obtain more information or more accurately predict when the subject died, would massively save time otherwise spent by admins digging through logs or overseeing long, drawn out encounters. it might also produce roleplay for the cmu, units, and rebels alike in trying to determine the cause of death

this all being said, i don't know much about how these factions would go about these situations on their own, so perhaps i'm wrong and these systems would go totally unused and unneeded. i'm just the idea guy
 
i think that a simplified version of what dingus is trying to suggest might appeal more to all players

some type of line of text that appears when you hover over a corpse (or maybe a ragdoll if you use a command) that says
"A corpse littered with small, pistol-caliber bullet holes. Judging by the level of decomposition, it's about an hour old." or
"A corpse with countless blunt force injuries to the head. Judging by the level of decomposition, it's about a day old."
"A corpse that appears to have suffered from a spore infection. It's impossible to tell when the subject died.

i feel like a system like this, where maybe people with a high enough medical skill can actually perform autopsies and obtain more information or more accurately predict when the subject died, would massively save time otherwise spent by admins digging through logs or overseeing long, drawn out encounters. it might also produce roleplay for the cmu, units, and rebels alike in trying to determine the cause of death

this all being said, i don't know much about how these factions would go about these situations on their own, so perhaps i'm wrong and these systems would go totally unused and unneeded. i'm just the idea guy
I'm not sure if it's needed though. Most deaths are NLR'd so there's no point interacting with the corpse. It'd only be really needed in PK or event scenarios but then you could simply have an admin oversee it.
 
i think that a simplified version of what dingus is trying to suggest might appeal more to all players

some type of line of text that appears when you hover over a corpse (or maybe a ragdoll if you use a command) that says
"A corpse littered with small, pistol-caliber bullet holes. Judging by the level of decomposition, it's about an hour old." or
"A corpse with countless blunt force injuries to the head. Judging by the level of decomposition, it's about a day old."
"A corpse that appears to have suffered from a spore infection. It's impossible to tell when the subject died.

i feel like a system like this, where maybe people with a high enough medical skill can actually perform autopsies and obtain more information or more accurately predict when the subject died, would massively save time otherwise spent by admins digging through logs or overseeing long, drawn out encounters. it might also produce roleplay for the cmu, units, and rebels alike in trying to determine the cause of death

this all being said, i don't know much about how these factions would go about these situations on their own, so perhaps i'm wrong and these systems would go totally unused and unneeded. i'm just the idea guy
Exactly what I want
 
i think that this should be something simple and behind the scenes for those perpetrating the crime: common sense would save them. wearing gloves, frequently washing, etc. could protect their identity. additionally, weapons could be tracked down by the ammunition or casings, making it harder to smuggle equipment to the resistance because they can identify where it came from

edit: in hindsight, i realize the thing about tracking weapons might make it harder on the resistance than it needs to be. perhaps a way to file identifying numbers off of ammunition and guns would solve this issue, so that it's not as easy as killing a cop and taking his gun or ammo, and there's a process to go through if you want a gun to be safe for resistance usage?
Except what happens when you find out the rebels handmake majority of their things safe for high-end assault rifles and shotguns?
How are they gonna track a pipe rifle? Contact the CMU and investigate the sewers for missing copper pipe?
 
This would take quite a lot of time to implement so I cannot justify it given there are other development priorities. Admins will need to play a helping hand in this atm

DENIED
 
Shifted to Accepted, however, it may be a while until we get around to implementing this.
 
After a while we've decided to unfortunately decline this instead. It'd take up a lot of development time and is more suitable gamemode-wise for a more traditional city RP server

Denied
 
Status
Not open for further replies.
Back
Top