D
Deleted member 418
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- Thread Author
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Hi. This is a complaint against @hawke for spawnbombing us with baby headcrab NPCs that not only ignore TBC, but also deal a good bit of damage.
Context:
After OTA was positioned in CP-3 for routine watch duty, rebels formulated a full on attack with an attempt to take over. As a result, OTA responded full force in accordance with our guide to deploy and retaliate with 6 members, following the equipment regulations as outlined. When the first 6 OTA were killed/retreated in a succesful insurgency for the rebels, a 2nd wave team was on stand-by consisting out of me, Asimo, Vadim, Linntrix and Noh and another person that I don't remember the name of.
After the 2nd team deployed, we made our way through the CP-1 sewer access, roamed through the pipe stairwell room and rotated to CP-3 from in front of it. As we saw nobody, we circled around the train station and made our way up towards the slums, where we'd conduct a quick search and capture run to see if we could catch any stragglers.
As we searched a bunch of random civvies that roamed about, we decided to trace our steps backwards and quit the operation by exiting through the sewers back into CP1- and towards the Nexus, in hopes of running into somebody.
As we did that, out of nowhere, @hawke, as proven in logs later by @swagile (who supervised and watched over the whole operation) began spawning baby headcrabs on the roof en-mass without any member of staff being aware of it. Not only did this cause needless damage, those NPCs also ignored TBC, while forcing us into a continued combat lock because once we tried to kill one, the others just kept pouncing us, dealing a decent amount of damage.
If this wasn't enough, he'd also spam them behind the door in the playground leading to the sewer ladder, and about 6 of them in front of the door right before the ladder access.
As we managed to kill them, we wanted to continue our retreat through the sewers, though as we faced EVEN MORE baby headcrabs, we just felt super discouraged and decided to call off our attempt and simply return to the Nexus through surface.
When I asked booile (@swagile) who spawned them, this was his reply:
And when I PM'd hawke asking what this was about, I received no response:
I can totally understand if you want to disable OTA from going through the sewers a second time, or if you disagree/don't like us taking a detour through sewers in the hopes of catching one unlucky rebel off guard who lulled himself into a false sense of security, but there is better way to archieve this than just spamming us with NPCs. Rebels kicked our asses, so this was a final stretch to redeem ourselves by leaving through the sewers.
According to booile, this is also not his first time doing this:
Conclusion:
I want this to be taken care of. We've had too many incidents of staff just bombarding players with redundant waves of NPCs just because they wanted to enforce a certain barrier, irregardless of what it was and to who; it happens to both rebels and combine players equally.
Thanks for coming to my ted talk.
Tagging those involved by memory: @linntrix @Vadim @Noh @Asimo1234 @swagile @Neonity
Context:
After OTA was positioned in CP-3 for routine watch duty, rebels formulated a full on attack with an attempt to take over. As a result, OTA responded full force in accordance with our guide to deploy and retaliate with 6 members, following the equipment regulations as outlined. When the first 6 OTA were killed/retreated in a succesful insurgency for the rebels, a 2nd wave team was on stand-by consisting out of me, Asimo, Vadim, Linntrix and Noh and another person that I don't remember the name of.
After the 2nd team deployed, we made our way through the CP-1 sewer access, roamed through the pipe stairwell room and rotated to CP-3 from in front of it. As we saw nobody, we circled around the train station and made our way up towards the slums, where we'd conduct a quick search and capture run to see if we could catch any stragglers.
As we searched a bunch of random civvies that roamed about, we decided to trace our steps backwards and quit the operation by exiting through the sewers back into CP1- and towards the Nexus, in hopes of running into somebody.
As we did that, out of nowhere, @hawke, as proven in logs later by @swagile (who supervised and watched over the whole operation) began spawning baby headcrabs on the roof en-mass without any member of staff being aware of it. Not only did this cause needless damage, those NPCs also ignored TBC, while forcing us into a continued combat lock because once we tried to kill one, the others just kept pouncing us, dealing a decent amount of damage.
If this wasn't enough, he'd also spam them behind the door in the playground leading to the sewer ladder, and about 6 of them in front of the door right before the ladder access.
As we managed to kill them, we wanted to continue our retreat through the sewers, though as we faced EVEN MORE baby headcrabs, we just felt super discouraged and decided to call off our attempt and simply return to the Nexus through surface.
When I asked booile (@swagile) who spawned them, this was his reply:
And when I PM'd hawke asking what this was about, I received no response:
I can totally understand if you want to disable OTA from going through the sewers a second time, or if you disagree/don't like us taking a detour through sewers in the hopes of catching one unlucky rebel off guard who lulled himself into a false sense of security, but there is better way to archieve this than just spamming us with NPCs. Rebels kicked our asses, so this was a final stretch to redeem ourselves by leaving through the sewers.
According to booile, this is also not his first time doing this:
Conclusion:
I want this to be taken care of. We've had too many incidents of staff just bombarding players with redundant waves of NPCs just because they wanted to enforce a certain barrier, irregardless of what it was and to who; it happens to both rebels and combine players equally.
Thanks for coming to my ted talk.
Tagging those involved by memory: @linntrix @Vadim @Noh @Asimo1234 @swagile @Neonity
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