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Spores/Infection Bar Cooldown

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Stonetb

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Jul 16, 2021
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Given the rapidity with which the stages progress, wouldn't it be more bearable in the long run if it could cool down when you're not on the server or on another character?

If you were going down there, you'd need to have the infection to cool down afterward, so while your character rests, you could be developing another one, as opposed to being grounded out on the surface on the same diseased character (the case being more frustrating for people who have their characters tagged as BOL). Whatever the case may be, you'll still have to take a break. But in the meantime, you keep your sanity as a player in check. 🤷‍♂️
 
It used to reset after the server restarts a while back, but now it doesn't.
It wasn't supposed to so now its fixed. But as stated in several other locations. It reduces over time, and contrary to what people don't know I'll let you in on a little secret. If you take a booster for intelligence, it boosts your medical stats, and in that vein it also boosts the speed of which you disinfect yourself from that.
 
IDK why people complain.

I literally never get anything more than a quarter of my spore bar at MOST.

Just take precautions like bandana's, stay no longer than 30 mins, and you will be absolutely fine.

If your going into combat and think you will be fighting in sewers for extended periods, take a gas mask and filter. But there have only been like 2 major fights in sewers spaced out in intervals of months, so I don't see what everyones problem is.

You can do most of your looting and/or smuggling in a 30 min timeframe with a bandana. I know cause I play a rebel char that isn't an admin char and ive done it multiple times now with no issues.
 
I think if it was going to be like this, it should be reduced at like half or a quarter speed. The most annoying thing about the spores is having that god awful overlay when you want to do anything; otherwise I'm not sure much should be changed.
 
I think if it was going to be like this, it should be reduced at like half or a quarter speed. The most annoying thing about the spores is having that god awful overlay when you want to do anything; otherwise I'm not sure much should be changed.
I very much agree with the overlay bullshit, it should be togglable its fuckin HORRID, cant see shit when you get past stage 1 of infection, like as soon as you hit stage one, every minute it gets worse and worse until you have like a narrow 20 degree field of view
 
IDK why people complain.

I literally never get anything more than a quarter of my spore bar at MOST.

Just take precautions like bandana's, stay no longer than 30 mins, and you will be absolutely fine.

If your going into combat and think you will be fighting in sewers for extended periods, take a gas mask and filter. But there have only been like 2 major fights in sewers spaced out in intervals of months, so I don't see what everyones problem is.

You can do most of your looting and/or smuggling in a 30 min timeframe with a bandana. I know cause I play a rebel char that isn't an admin char and ive done it multiple times now with no issues.
Agreed. I've found a effective path for scavenging, picking up caches from the Xenian cave and then go to the Smuggler. All in one run.

Again, bandana's are a great and cheap way to keep slow the build up of spores.
Gasmask for long term time in the sewers when you want to do a quest or fight.
 
I very much agree with the overlay bullshit, it should be togglable its fuckin HORRID, cant see shit when you get past stage 1 of infection, like as soon as you hit stage one, every minute it gets worse and worse until you have like a narrow 20 degree field of view
Nah, I don't think it should be togglable, because its a deterrence to going straight from being the most fucking sick spore infested motherfucker to going to and picking a gunfight with CPs.
Injuries before or during a firefight are rarely or if at all RPed out and so- plays no deterrence to fighting.
 
Nah, I don't think it should be togglable, because its a deterrence to going straight from being the most fucking sick spore infested motherfucker to going to and picking a gunfight with CPs.
Injuries before or during a firefight are rarely or if at all RPed out and so- plays no deterrence to fighting.
Not wrong but holy shit, some of the times where i've been fucked in the ass because a random unit patrol enters the sewers while im Scavenging in civ clothing, and then cant see fuck all after because they kept me locked in TBC while doing other shit is just horrid.
 
Not wrong but holy shit, some of the times where i've been fucked in the ass because a random unit patrol enters the sewers while im Scavenging in civ clothing, and then cant see fuck all after because they kept me locked in TBC while doing other shit is just horrid.
Yea, I get you. I understand you completely. It sucks.
But I don't know if toggling it off is better then just playing differently and sometimes doing mistakes. Maybe not to completely to your own fault.. but something that could've been avoided.
 
Yep, that's the point.
Point or not, it should be less intense or at least, properly progress through the stages, like shit, after you hit stage one it just accelerates till your god damn blind before even hitting a quarter of the bar.
 
Denied.
This would make the gas/spores kind or redundant. That's their entire point; to prevent people from staying in the sewers for too long. Keeping the spore bar low usually makes the effects go away pretty fast, so do that as @swagile said.
 
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