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Harvesting bodies rework

  • Thread starter Thread starter Goose
  • Start date Start date
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Goose

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Currently, you can harvest the default half life two NPC’s corpses, no matter how you kill them. What I’m suggesting will give melee a reason to exist.

Instead of every fallen NPC turning into a harvestable corpse, change it so that the corpse only spawns if the NPC dies from melee. This would give melee a reason to exist, as well as encourage rebels to use them if they actually want food. You shouldn’t be able to destroy a headcrab with a firearm then expect that carcass to be edible.
 
Currently, you can harvest the default half life two NPC’s corpses, no matter how you kill them. What I’m suggesting will give melee a reason to exist.

Instead of every fallen NPC turning into a harvestable corpse, change it so that the corpse only spawns if the NPC dies from melee. This would give melee a reason to exist, as well as encourage rebels to use them if they actually want food. You shouldn’t be able to destroy a headcrab with a firearm then expect that carcass to be edible.
I understand your point of view, and I suggest maybe shooting the headcrab itself won't benefit you but shooting a zombie will. Or perhaps just add that you get extra meat if you manage to kill a zombie with a melee.
 
Denied.
We'd like to keep things simple when it comes to harvesting, and the current system works fairly well, so we don't see the need to change this up.
 
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