G
Goose
Guest
- Thread Author
- #1
Currently, you can harvest the default half life two NPC’s corpses, no matter how you kill them. What I’m suggesting will give melee a reason to exist.
Instead of every fallen NPC turning into a harvestable corpse, change it so that the corpse only spawns if the NPC dies from melee. This would give melee a reason to exist, as well as encourage rebels to use them if they actually want food. You shouldn’t be able to destroy a headcrab with a firearm then expect that carcass to be edible.
Instead of every fallen NPC turning into a harvestable corpse, change it so that the corpse only spawns if the NPC dies from melee. This would give melee a reason to exist, as well as encourage rebels to use them if they actually want food. You shouldn’t be able to destroy a headcrab with a firearm then expect that carcass to be edible.