- Joined
- Sep 17, 2019
- Messages
- 583
- Thread Author
- #1
pick 5 things (in order of desire) youd like to see developed, and one current system youd like to see revamped and expanded to triple A rpg level
Ill go first
1. Hygiene and Style. Yes im shilling, but I think its a pretty big addition that needs to come about.
2. Vortigaunt Powers. Theyre seriously lacking at the moment.
3. RP Skills. These are skills that dont have a system built around them but are leveled separately from major skills (different point pool) and can be displayed by players or looked at by staff to see how good someone is at something.
4. Serious Wounds. The idea that people can get shot up in combat and then just heal up and be fine afterwards with no RP is ridiculous. If someone suffers more then 50% of their health in combat, it can be assumed that they took a bullet or two, and that cant be patched up with a single health kit. Sure their health could be restored, but they should suffer from some sort of major debuff for a while until they get access to real medical treatment or prolonged recovery.
5. Starvation and Dehydration. People should actually die if they dont drink or eat. It shouldnt be like a survival game where three days of not eating just kills you arbitrarily, but death should always be a worry. Malnourishment should take a while to set in, but also be just as hard to recover from.
If I had to pick one thing to be really developed into a full experience, itd be Turn Based Combat. We’re talking multiple checks done with each shot to determine not just the aim of a shooter but how tough and nimble the target is. Localized damage, so that getting shot in the head isnt just an arbitrary health drop, but can run the chance of stunning or immediately incapacitating someone (at the risk of the shooter missing more often). Have attacks actually miss, instead of vague damage tables. Make combat work and feel like an RPG instead of a straight up Xcom numbers game.
Ill go first
1. Hygiene and Style. Yes im shilling, but I think its a pretty big addition that needs to come about.
2. Vortigaunt Powers. Theyre seriously lacking at the moment.
3. RP Skills. These are skills that dont have a system built around them but are leveled separately from major skills (different point pool) and can be displayed by players or looked at by staff to see how good someone is at something.
4. Serious Wounds. The idea that people can get shot up in combat and then just heal up and be fine afterwards with no RP is ridiculous. If someone suffers more then 50% of their health in combat, it can be assumed that they took a bullet or two, and that cant be patched up with a single health kit. Sure their health could be restored, but they should suffer from some sort of major debuff for a while until they get access to real medical treatment or prolonged recovery.
5. Starvation and Dehydration. People should actually die if they dont drink or eat. It shouldnt be like a survival game where three days of not eating just kills you arbitrarily, but death should always be a worry. Malnourishment should take a while to set in, but also be just as hard to recover from.
If I had to pick one thing to be really developed into a full experience, itd be Turn Based Combat. We’re talking multiple checks done with each shot to determine not just the aim of a shooter but how tough and nimble the target is. Localized damage, so that getting shot in the head isnt just an arbitrary health drop, but can run the chance of stunning or immediately incapacitating someone (at the risk of the shooter missing more often). Have attacks actually miss, instead of vague damage tables. Make combat work and feel like an RPG instead of a straight up Xcom numbers game.