Maine
Radio Bob Approved
- Joined
- Jul 15, 2021
- Messages
- 262
- Thread Author
- #1
The Bleeding Mechanic
It's a simple, yet efficient way of adding more to Combat Mechanics. Say you get shot up or slashed at by someone. You wouldn't brush it off and go on with your day, would you? You'd have wounds and start bleeding, but as of now you don't and you opt to take a painkiller or 2 to heal up your HP and shrug it off. What if that wasn't the case though? What if you had to care for what medical equipment you bring into battle, and what you'd carry on you normally. In this case, I propose that if you get shot or slashed by a melee weapon you should start bleeding.
Whilst in the "Bleeding" effect, you'd lose 5 HP every 10-15 seconds (Placeholder, these values may be changed as Devs please). And the only way to stop it would be using any form of bandage / Medkit. Alongside this, you'd leave a trail of blood splatter on the ground every time you took bleeding damage. This would stop people partly from shrugging off getting hit by sharp weapons or getting shot, due to as long as they get out of the battle and into safety they can shrug off their wounds or heal them at a later date.
Now of course this wouldn't stop it completely, but it's better than nothing.
Though of course, I'd love to hear feedback on this in the comments. To see if this is actually a feature that people could see as a thing in the future and of course if the devs are capable of implementing such.