- Joined
- Apr 13, 2020
- Messages
- 479
- Thread Author
- #1
We should have a negative trait for Schizophrenia.
It would be a hidden stat on a character that can go up from various traumatic events and potentially substances.
There could also be a negative opt-in trait during char creation similar to blindness and illiteracy. This would make someone more sensitive to things that can increase this hidden stat, and additionally it will increase slightly over time.
The only way to reduce the stat is to take union controlled medications for it.
Depending on how high the stat is, the character will start to see auditory and visual illusions as the stat increases. The higher the stat, the character will see illusions more often and they will start to impair the character's daily functions.
For example:
At a lower level, the character will start to hear CP or OTA footsteps approaching them when alone.
At a higher level, the character will have a vivid illusion of getting shot by an OTA unit. Or perhaps they might start having out of body experiences, where the players camera becomes detached from their character.
From a technical perspective this wouldn't be too hard to write as clientside sequences that fire based off of this stat.
It would be a hidden stat on a character that can go up from various traumatic events and potentially substances.
There could also be a negative opt-in trait during char creation similar to blindness and illiteracy. This would make someone more sensitive to things that can increase this hidden stat, and additionally it will increase slightly over time.
The only way to reduce the stat is to take union controlled medications for it.
Depending on how high the stat is, the character will start to see auditory and visual illusions as the stat increases. The higher the stat, the character will see illusions more often and they will start to impair the character's daily functions.
For example:
At a lower level, the character will start to hear CP or OTA footsteps approaching them when alone.
At a higher level, the character will have a vivid illusion of getting shot by an OTA unit. Or perhaps they might start having out of body experiences, where the players camera becomes detached from their character.
From a technical perspective this wouldn't be too hard to write as clientside sequences that fire based off of this stat.