Bounter
Active member
- Joined
- May 9, 2022
- Messages
- 356
- Thread Author
- #1
Hello there gamers, and I offer you, a little (or not) post regarding PK. Which is both a question, but also my personal stance on it.
Now, if you have seen me in game, or in here, then you know that I am not the biggest fan of PK, maybe because I've never experienced it before (in any other game, or other Gmod RP servers, serious or semi) but in general, I'm not a fan. And the whole point I make this post, is to know why people like it in the first place?
The 3 main arguments (I'll get to 3rd one later) I have heard basically boil down to either preventing "chaos" and wanting people to be "careful" which, is not really fair, since even if you ARE careful, you can still die to bullshit, or something unavoidable, so at times it doesn't help. And preventing chaos, is not really that true since losing all of your items on you, and part of XP, prevents you from doing same things as before, at least immediately. Since you'll have to get your shit again, which is easier said than done.
However, another main argument, is that it makes you "want to be careful" and "care for your character" and so on, like your irl pet and such, so you don't lose them, or like someone loved who you don't want to die. But here is the problem with this logic... PEOPLE PLAY GAMES TO GET AWAY FROM REALITY. Like, seriously. People play games to escape from reality, or not focus on it as much, to relax and so on. And basically FORCING THEM to have to care about something FICTIONAL as if it's real, is in my opinion, just kind of cruel. There is a reason games that don't have PK are incredibly popular, or just better, but that's a different argument.
What I also don't understand is why it even exists? I mean... Other RPGs like Lord of the Rings Online, Fallout 76, Elder Scrolls Online etc. DO NOT have PK, so I don't understand why it even exists. Like what is the point? If the best RPGs (Fallout 1,2, NV, KOTOR 1 and 2) do not have it, then why even think about adding it? And yes, I know some people do Perma-Kill/Death runs in games, but that is ONLY for challenge. Not for the "immersion". Since, immersion doesn't come only from dying and losing everything, but also you know, the environment, music, design and so on. Basically, other things.
Now, when it comes to problems with PK, my personal ones at least, then there are a few, not really a number since I don't have a list on me, but basically, they are just things I hate about PK, that I think actively HURT the server.
- FORCING you into Passive RP - Now, you might be saying that PassiveRP is big part of HL2RP and yeah, that is true. But there is a difference between encouraging it. And FORCING you into it. And PK, definitely pushes you into it in a "forcing" way. Because, whenever I join the server, majority of people I see are folks that never have to take risks in order to survive (aside from 1), those being: Civil Protection (again, only one exception, but they have guns and authority, also literal gestapo), Loyalists (usually safe, can get stuff others don't, better rations), Shopkeepers and Workers (They work for their living with no risks, either in safe shops or working), and people who simply don't take risks. And, most of these, are passive RP based. Because, if doing ANYTHING risky, can cause you to lose everything, then what's the point of doing anything else? Like, it just feels counter-productive.
- Restricting player freedom - Might seem odd, but it kind of does that, even if not intentional. Dying means losing a character, and you CAN'T make them again, technically restricting freedom. You can't just go into 404 to find stuff, or such, since dying means losing everything, therefore it's too risky and usually not worth. AND DOING things that are in spirit of gmod (game you're playing) and freedom, are not allowed. You can't just build a little shack for the homeless. A stand with food, a shelter, nothing like that, since if CP is not happy about it, they will amputate on the spot which equals being deleted. Also, having a single character, which most people do, also is out of the question, since if you die as that character, they go down the sh*tter. Speaking of characters however...
- Causing people to leave and never return - This one is actually kind of known, but if you don't know about it, let me explain. Many people on the server BELIEVE IT OR NOT have only a SINGLE character that they stick to. And never make more. This is more common than you might think, and I don't know why it's done, in my opinion, it might be the "maxing out" aspect like in most games with levels where you have a single character you max out, and then move on to another. But it is also usually done, since having a single character to connect to, is much more interesting and it's like in real life you might be attached to your dog, cat, rat, boyfriend, girlfriend etc. So basically, people would be UPSET when they lose them. And from what I have talked with, with most people on the server I met, they said that if they would die, they would quit the server and never return. ONE OF THEM, had like 700 hours on one character, and when he died, he stopped playing for a month. Now, he has around 300-400 on the 2nd one, and told me if the ever dies again, he will just quit the server in general. So... It's not really a good way of keeping players, since most people, simply don't like that. A lot of people don't like that, but that's why they either play other servers, or only do passive, so take that as you will.
TL : DR - Why does PK exists, what's the appeal? + I have problems with it, that are not only "me" related but can hurt other people too. It's not perfect, it's kinda flawed actually.
Now, if you have seen me in game, or in here, then you know that I am not the biggest fan of PK, maybe because I've never experienced it before (in any other game, or other Gmod RP servers, serious or semi) but in general, I'm not a fan. And the whole point I make this post, is to know why people like it in the first place?
The 3 main arguments (I'll get to 3rd one later) I have heard basically boil down to either preventing "chaos" and wanting people to be "careful" which, is not really fair, since even if you ARE careful, you can still die to bullshit, or something unavoidable, so at times it doesn't help. And preventing chaos, is not really that true since losing all of your items on you, and part of XP, prevents you from doing same things as before, at least immediately. Since you'll have to get your shit again, which is easier said than done.
However, another main argument, is that it makes you "want to be careful" and "care for your character" and so on, like your irl pet and such, so you don't lose them, or like someone loved who you don't want to die. But here is the problem with this logic... PEOPLE PLAY GAMES TO GET AWAY FROM REALITY. Like, seriously. People play games to escape from reality, or not focus on it as much, to relax and so on. And basically FORCING THEM to have to care about something FICTIONAL as if it's real, is in my opinion, just kind of cruel. There is a reason games that don't have PK are incredibly popular, or just better, but that's a different argument.
What I also don't understand is why it even exists? I mean... Other RPGs like Lord of the Rings Online, Fallout 76, Elder Scrolls Online etc. DO NOT have PK, so I don't understand why it even exists. Like what is the point? If the best RPGs (Fallout 1,2, NV, KOTOR 1 and 2) do not have it, then why even think about adding it? And yes, I know some people do Perma-Kill/Death runs in games, but that is ONLY for challenge. Not for the "immersion". Since, immersion doesn't come only from dying and losing everything, but also you know, the environment, music, design and so on. Basically, other things.
Now, when it comes to problems with PK, my personal ones at least, then there are a few, not really a number since I don't have a list on me, but basically, they are just things I hate about PK, that I think actively HURT the server.
- FORCING you into Passive RP - Now, you might be saying that PassiveRP is big part of HL2RP and yeah, that is true. But there is a difference between encouraging it. And FORCING you into it. And PK, definitely pushes you into it in a "forcing" way. Because, whenever I join the server, majority of people I see are folks that never have to take risks in order to survive (aside from 1), those being: Civil Protection (again, only one exception, but they have guns and authority, also literal gestapo), Loyalists (usually safe, can get stuff others don't, better rations), Shopkeepers and Workers (They work for their living with no risks, either in safe shops or working), and people who simply don't take risks. And, most of these, are passive RP based. Because, if doing ANYTHING risky, can cause you to lose everything, then what's the point of doing anything else? Like, it just feels counter-productive.
- Restricting player freedom - Might seem odd, but it kind of does that, even if not intentional. Dying means losing a character, and you CAN'T make them again, technically restricting freedom. You can't just go into 404 to find stuff, or such, since dying means losing everything, therefore it's too risky and usually not worth. AND DOING things that are in spirit of gmod (game you're playing) and freedom, are not allowed. You can't just build a little shack for the homeless. A stand with food, a shelter, nothing like that, since if CP is not happy about it, they will amputate on the spot which equals being deleted. Also, having a single character, which most people do, also is out of the question, since if you die as that character, they go down the sh*tter. Speaking of characters however...
- Causing people to leave and never return - This one is actually kind of known, but if you don't know about it, let me explain. Many people on the server BELIEVE IT OR NOT have only a SINGLE character that they stick to. And never make more. This is more common than you might think, and I don't know why it's done, in my opinion, it might be the "maxing out" aspect like in most games with levels where you have a single character you max out, and then move on to another. But it is also usually done, since having a single character to connect to, is much more interesting and it's like in real life you might be attached to your dog, cat, rat, boyfriend, girlfriend etc. So basically, people would be UPSET when they lose them. And from what I have talked with, with most people on the server I met, they said that if they would die, they would quit the server and never return. ONE OF THEM, had like 700 hours on one character, and when he died, he stopped playing for a month. Now, he has around 300-400 on the 2nd one, and told me if the ever dies again, he will just quit the server in general. So... It's not really a good way of keeping players, since most people, simply don't like that. A lot of people don't like that, but that's why they either play other servers, or only do passive, so take that as you will.
TL : DR - Why does PK exists, what's the appeal? + I have problems with it, that are not only "me" related but can hurt other people too. It's not perfect, it's kinda flawed actually.