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The Focus of Conflict, Narrative, and The Resistance

Vulpes Callida

Radio Bob Approved
Joined
Jul 19, 2022
Messages
109
First of all, a honest DISCLAIMER: this post does not wish to stir drama, point fingers at specific people, or make anyone feel guilty/in the wrong; even less to be remotely aggressive. It's an observation from my time of play here, with an addition of a mildly spiffed mood.

If you consider it is drama-stirring, I will delete it. If someone uses it as drama-stirring or using it as an excuse to personally attack others, I will delete it. I don't like to do these things, but this place seems to be like a nice community and it annoys me to see the same good people frustrated by the same subject over and over again. I made it not because something happened to me, but because I keep seeing it happen and everyone (both sides!) talks about it, but noone does anything.


On that same note, I invite those who wish to involve themselves in the discussion (regardless of opinion) to stray away from pedantry and similar condescending or hostile attitudes. "Chatting like adults" is pretty rare on the internet nowadays, and if you aren't one, or don't feel like at least pretending to be one, I'd appreciate it if you gave the words a thought or two instead, and voiced your opinion as respectfully as you could afterward.
On that note, I think I sound pretty angry in some of these, in retrospect... but I'm Spanish. It's how I speak. I'm good and calm. And I'd rather be straightforward and honest with my thoughts than try to be like 'uhm... u see... this isn't right because uhm...although u did try...' or worse, which is to be passive aggressive behind everyone's backs - so I apologise if any of my statements are mistakenly understood as what I just criticized.

First of all, some must-knows about me for context (WHO & WHY), so you understand my angle/take transparently:

a) I am a relatively new player (~3 months, May 2022), so there might be details from previous iterations, dramas, or behaviours, I might've missed. By that same rule, my interpretation of the things happening might be wrong. My discussion will be centered around those three months, exclusively, and I am of the thought that we shouldn't bring up anything further back than that. What's the point?

b) I have ~11 years experience with HL2RP. I have owned a server, managed a few plenty others, and played in a few more. At this point, I know this isn't much, since everyone seems to be some kind of forgotten legend nowadays. But I state this to both show I'm experienced enough in both of the involved factions (CP and Resistance/AC) and to showcase how I might be biased/exceedingly picky on accident. The years do make people grumpy and cynical, I do not aim to be ableist or elitist.

c) I do not have a "main" faction, but I have enjoyed CP/CCA more than I have enjoyed Resistance for the past 2-3 years. I also hate how most OTA factions are handled (WN's seems OK I guess) because OTA holds little to no development in my eyes. I like moral conflict over the more simplistic (but sometimes enjoyable) pew-pew-war-RP. Currently I have the intent of playing both main factions with the two characters I have, serverside. Currently, I am mostly only active on CP, as I've had to have the other out planned out & authorized.

d) As very few of you might know, I applied for resistance leader (with the character I ended up char-authing for) but backed off of the interview after passing the selection process due to the negativity I perceived toward the resistance from the playerbase. More on this later. But, to show, this is not a personal vendetta against any particular group for OOC reasons, nor faction bias, or "winning cope". I have not lost any characters, nor even had them be injured (luckily) on either side. I intend to play with you all, and I have no beefs with anyone. Except with @Mullin. Fuck Mullin.

e) I do not want to bash, I want to solve. Please, if there are issues from the other factions that are cause to all of this, I wanna know. If there are things we are doing wrong, we should tell eachother instead of going around saying shit in discord and turning our gaze to the side when the people we criticize show up. This is the point of a conversation. If this thread gets nowhere it'll be pretty sad. This can be fixed. We need to stop going around it.



Now, onto the issues I have noticed. Keep in mind, please, these are OBSERVATIONS, not FACTS. I know stating this is redundant in a suggestion/discussion post, but some people just never seem to get it from my own personal experience, so I might as well. I will try and keep it compact so the points get across and you aren't reading here for six years, but it's not gonna be easy:


1) The (great majority of) Resistance/Rebels/Criminals are not roleplaying as neither Resistance, Rebels or Criminals.
Quite the strong, incriminating start to the post, I know. Especially after all I've said. This is the part where I mention my favourite word ever, when it comes down to roleplay: COHESION. Altogether with continuity, they are the two base pillars (yet not all of them!) to construct a character in fiction that can get remotely close to resembling a real being, be it human or otherwise. What cohesion demands of a character is a direct connection between their goals and their actions, such in a way that they do not conflict with eachother. And, in the case they do conflict, for said clash to be justified narratively in a way that it makes sense, given the character's psyche or background. All in all, it is the unification, or connection, of all the concepts the character means to represent, in a comprehensive, realistic way.

Now, what's this mean, without all the nerd shit?
It means that for a character (or entire factions, in this case) to be cohesive it needs to be portrayed accordingly to its expressed intent and its belonging in the world. I think it'll be better understood with some examples of what I found is NOT cohesive, in the server. I will be referring to everyone as 'armed resistance' for now:

- It is not cohesive for an armed resistance to engage in large scale armed warfare/direct frontal conflict, unless they are moving their plans onto a full-blown uprising phase. Which, as I understand, isn't the case here. What resistances are especially weak to is attrition, given they should not possess the resources their oppresors do. Especially in the context of the world of Half-Life 2. Yet I feel like the concept is completely misunderstood. Once all alarms are up, where do you run to? You run off map, because that is OOC safety, and sadly it seems there are OOC protections in play (more on point 2) but that wouldn't exist in real life. It makes no sense.

- It is not cohesive for an armed resistance (the hand of the people) to engage in acts that directly harm the populace or cause generalized fear or hurt (terrorism) directly or indirectly, OR TO ALLOW IT from other groups. With this I am not saying they should be goody-two-shoes; history proves that wrong. But what a resistance wishes to push is a cause. Or at least, they seek to obtain a benefit. Killing indiscriminately only causes sweeps, which fucks them and the people they're trying to defend far more than the pieces of gear they might scrap off of it (I still struggle to imagine how willingly you have to ignore roleplay, to kill IC, for gear, and act like nothing happened). Another example of this is perhaps RDT's bombing. It's perhaps the silliest shit I've seen yet, next to being told they also bombed a homeless shelter. Or trying to bomb several public buildings in several streets (it got stopped...) Like... Seriously. Is there some kind of bomb fetish? What is the practical utility of any of this? Even real life terrorist groups who DO aim to harm the citizenship of a nation are more subtle, as a big enough destabilization would warrant unprecedented death or a huntdown. It's just impractical. And by that same logic, if what others do can also hurt you, you'd want to not let it happen.
More of this on point 2), though...


- It is not cohesive for an armed resistance to walk around pretending to be an army, or act like they "own the place" with little to no consequence. I've seen so many rebels casually in full gear walking around the slums as my civ that it makes me question whether they understand the setting they're playing in at all. The point of the gamemode is that you lost. And there's an argument to be made for the legitimacy of fighting back like we see in the games. I've seen more sweeps caused by someone who is so blissfully careless and unaware of the concept of roleplaying as someone who is (allegedly) oppressed, than anything else. And they even feel entitled to not flee, rather hold their ground, and see how many people they take down, which is the cherry on the cake. Why? Why not just, flee, and wait for the heat to cool down? Why make it significantly worse when there is
no necessity for it? Again... Ties into point 2).

Just like these examples, there are many, many more. Everything that doesn't feel 'real' enough, that is 'devoid' of consideration for the environment of the character, minimizing emotions, ignoring context and setting in favour of... Other things we'll see in point 2... That is what not being cohesive brings. Sound familiar? Yes - that is the definition of "FailRP" - a concept that I was surprised to see it does not current exist in the current Guidelines & Rules (link). As well as Powergame, but again, more on that on the following point.


2) The Resistance/Rebels/Criminals are (allowedly) unfiltered/favoured OOC, and they get away with breaking plenty of rules (or tip-toeing around them), whereas other factions do not.
Yeah. I mean, it's pretty straightforward.

- While some might argue that "now that the PKs are for everyone it is a levelled ground", I personally think that's bullshit. I've heard from many people how time and time again resistance oriented players remake similar to near-identical characters, and remake entire groups under different names, with akin personalities, and same OOC connections. As it stands, you do this in any other faction, or at least the CP, and you're dewhitelisted. In fact, you go as far as any of the stuff you saw in point 1) (applied respectively to the CP perspective, of course) and you'll be blacklisted, do anything you'll find in here, and you'll outright be banned. How this goes unregulated for so many people to mention it, even rebels to admit it, and no action to be taken goes beyond me. This essentially means that one side's deaths are meaningless from a development standpoint, whereas the others' are the opposite. IC, it's supposed to be the protection team that has 'replaceable goons', yet, OOC, it's the resistance that behaves like that, on near suicide missions over petty stuff that is comparable to "you killed my girlfriend combine you will pay aaagh!" at some points (I.E - an all out assault on a protection team because they 'killed an important rebel' the day before, the other day... wasn't even anyone related). What's the point of a character's life if you just remake it under a different name? What's the point of John Rebel's glorious death if John Rebel Jr. shows up the day after to take his exactly place...? That's all kinds of Fail RP, from Metagame to Powergame to... Everything discussed prior.

- The characters seem like they're played more for OOC benefit than for IC benefit. To specify, I have heard (and seen) how most people just create characters to farm scripts. I've heard of the legendary tales of Adhesive duping, I've heard and seen how people run about like headless chickens to get to the loot in time. There is little to no RP involved. It is no wonder the characters end up being played off as discardable cannonfodder with so little investment. Again, I am speaking about the majority, I know there are some who are completely exempt from all of this. It's also eerie how it feels some goals are more OOCly set than ICly set, in tandem with what was talked about point one. Seems it's a norm to think that something might be 'cool', or might screw up 'X faction in particular', so let's do it, rather than putting reasoning behind it IC. Such as... The latest bombing. Not to add how awfully managed I think the whole script thing is. "Events" are rewarded with scripts, else noone goes, so I've been told. Despite there being a very explicit rule to roleplay looting downed bodies, I've seen people just near a corpse midfight and /charsearch to bolt it later. That's how little the roleplay matters. And it's sad.

- A whitelist alone is not going to fix this. I understand there has been a lot of time and effort put into making the 'canon' resistance circumvent these exact issues and establish an OOC filter to avoid them, much like one exists in the case of the CP. But the problem isn't so much in organization, or lack of direction, but in attitude. I am fairly confident the people allegedly guilty of doing all of what we've discussed (maybe I'm wrong) are well aware of the fact what they're doing isn't exactly right, but as there is no direct, stable punishment for it, and there is an excessive amount of hate towards resistance players (more on this later) it serves as perfect excuse to keep doing it. The water's perfect for these kind of near bacterial attitudes to sprout in it. The more the people do it, the more others do it, too. It's a cycle.

- Guilty silence. I have lost track of the amount of times these issues have been brought up in the discord, I've checked the forums plenty for them, too. Only very few people taking active part in the resistance speak up about this, and most because of their own status of immunity within the community. By remaining quiet, it's allowed to continue. And some favour off of that. That's all I gotta say there.

- I've not seen a lot of events, but it seems they all could be summed up as "combine lose and end up looking stupid and or defeated despite their best efforts and other side are either completely uninvolved yet somehow look like the victors or they deny any and all affiliation with the chaos caused.".

- Perhaps the most important subpoint in this... point, is that some actions seem premeditately (and, as sad as it is, accidentally sometimes) intended to hinder the fun of other collectives OOC. At the very least, there is little to no thought put behind it. I am actually not sure if this is fault of the Event Team or the players (since noone ever says whether it's staff's narrative machinations). But it conflicts directly with literally the first rule of the server and the community (link again). What roleplay does it bring for the citizens to blow up RDT and leave them like 2 days without OOCly being able to collect their rations, and the rubble to be cleared up in 1-2 workshifts, nevermind the IC excuse (and lack of consequence, of course, because apparently the CCA does more for starving citizens than the resis...) that might be behind it? What roleplay does it bring to say "let's flag and shoot this cop who's out of position in the CZ" for the cop, when they're finished off with no roleplay and a dubitous IC motive? Sure, you get the gear, but at what price? Do you not think about the 7th time you're gonna make every civvie wait looking at a wall in the housing block today as the 18th weekly inspection after yet another rank leader got shot out of the blue takes place? In the Civil Protection, it is part of the very application to agree to playing with the notion of, despite your role as 'antagonist', helping nurture nearby RP and not obstruct it. There are self-set rules for both OTA and CP to avoid making resistance roleplay unfun or impossible for the citizenry and anti-citizenry alike - hell, the slums are open access. Even in interrogation, there are ways to save the character off of certain death. Why is this OOC courtesy not returned? There are bad apples in every faction, this isn't exclusive to the resistance, but I'd be lying if I said the ratio wasn't much larger in the case of them.


3) We (the people) suck big time, and we don't really want to admit it.
I know we're a big community, but this is the one point I'm not targetting exclusively to the resistance players. I feel like I've already sent enough flak up in the air.

Every discussion that ends up so far as grazing these points turns into a shitfest. Some people don't even bother to bring up the points, they just bicker and complain incessantly. They sound spiteful. Insults fly around. Names. They're also unforgiving of past events, creating this turmoilish brew where it's only passive-aggressive words back and forth. I've seen more crying in the CP discord and on server-discussion of WN than I've seen in my remaining 10 years of HL2RP. But there's ways to bitch and cry that are actually useful. Pointing out how someone sucks or how shit someone is is completely useless. It solves nothing. You can bitch and cry and propose answers and solutions. It's not always the others' fault. Maybe we're missing something. Maybe we just don't talk enough? Maybe we can save this marriage, Johann.

I myself nearly fell into this trap of bitching for the sake of it until I realized that you people might listen, or correct me. Because maybe I'm wrong. Or maybe we all are, and we kinda need to tell eachother. We just all need to become better. The factions, sure. The characters, also. But the people prolly more importantly.

We can roleplay, but that takes effort, and some of us are lazy. We can do things, IC and OOC, as both players and staff, but we don't. It's easier to just go "lmao shit rebels", I guess. This singular point is likely solely the cause of everything. You can just use the format "lmao shit __" for everything mentioned in this post. It's tiring. And a bit shameful, in all honesty. I could've mentioned in this post many more things, such as the lack of balance in weapons' damage values, bla bla bla... None of that really matters. It does, but not as much as this. We can ask the devs to add remove or change a million things, but I really do believe this is a people problem. Either we change the chip or we don't.

Effort is necessary. Especially if you guys spend as many hours as you do in server. You're dedicating a lot of time to your own enjoyment, so it might as well be secured. And you might as well make sure the rest enjoy it equally, too. I can see a lot of people being like "lmao dont care im having fun loser", or "you're making a mountain out of a molehill", or "lmao what are u talking about" but I sincerely think I'm not. Maybe it'll even be labelled as a "schizo post". Or there'll be the typical funny comment of "do u even play on the server". Why yes, yes I do, more than I probably should. I'm bummed out not at all because of what I've described, but at the fact I've seen people I like and respect, on both sides, get bummed out. It's like a chain. Seeing them sad or annoyed about the state of the server or the loss of their characters is not fun for me. I've seen it happen one time too many. Good roleplayers too. Losing months of work over dumb shit. Admins needing to resort to voids, PK appeals showing up en masse, "TBC is bugged", "It wasn't deserved"... In the last week or so there's been 5 PK appeals, with probably more being private. I know there's not been a few out of the frustration of knowing nothing will be done to fix the root of the issue. Some others also didn't happen because of a mass void that happened. So the count would, in reality, probably be fairly higher. It shows how quick the situation's getting outta hand. Both for CPs and resis. It's so tabboo as a whole, this subject, it's crazy. Why can't we just try a little bit to adjust to one another and provide eachother what we want? Instead of seeing who stomps the other harder?

If we can't do it on our own accord, we need rules in place. A lot of them. And we need the people to actually enforce the already existing ones, as well as the new ones, more seriously. Because apparently being scared at the fact of being put facing a wall with a cone hat that reads "dunce" drives the human brain more than actually wishing for any degrees of improvement.


So what're your solutions, nerd?
IDK bro, I'm 20k characters into this giga rant and I think one can easily infer what must be acted upon.

- Rules in place to avoid the negativity.
- Rules in place to avoid the bad roleplay (or rather, the lack thereof).
- Harder enforcement of the already existing rules equally across the board.
- Cohesive directing of characters and factions aided by Event Team.
- Dialogue dialogue dialogue. If we don't talk this through and reach an agreement it won't ever get fixed. Respond. Type.
- Issues with the other factions to be also brought up by those who suffer them. I'm blind to a lot of things.

Thank you for coming to my ted talk
 
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i have been informed that 20 mins after this post, CP-4 was bombed, effectively blocking the most direct (public) access to the slums

life will never be as beautiful as irony
 
This Post Was Fact Checked By Real American Patriots meme example depicting an image of Q superimposed on a picture of Donald Trump.
 
1) The (great majority of) Resistance/Rebels/Criminals are not roleplaying as neither Resistance, Rebels or Criminals.
True
2) The Resistance/Rebels/Criminals are (allowedly) unfiltered/favoured OOC, and they get away with breaking plenty of rules (or tip-toeing around them), whereas other factions do not.
Kinda but I havent seen it myself kinda
3) We (the people) suck big time, and we don't really want to admit it.
true
 
- Guilty silence. I have lost track of the amount of times these issues have been brought up in the discord, I've checked the forums plenty for them, too. Only very few people taking active part in the resistance speak up about this, and most because of their own status of immunity within the community. By remaining quiet, it's allowed to continue. And some favour off of that. That's all I gotta say there.
This is truth.

People are not going to admit they are wrong because they don't know how to get better. Because of this, i've had alot of entertainment from poking about the issue with utmost obvious claims of current flaws and receiving many negligent answers clinging onto their way of being.

This can only be resolved by the Willard Community Management, in their means of conveying what the Willard Community is. The result what you experience here is a product of their top-down ruling. Where it has come to at this stage, they are learning by doing which admits confusion to the situation.

My practical advise is to recognize that less is more.

There are text-book on text-book posts that have lots of written content, but most of it is just filler through being opinions on how things should be rather than solutions on how it will be achieved. And even if they try to provide some form of answer, it is too complicated - and unfortunately refuse to provide TLDRs for newer or less interested players to learn the potential in order to be able support the change once learning the appeal of the ideas.

If you make your solutions simple, it is much easier to convey them to the rest of the community and not only to the elite of faction & group managers and above.

The community is currently a confusing mess which many silent players don't feel appealing. Ranked players are playing at the expense of the unranked players.
 
This can only be resolved by the Willard Community Management, in their means of conveying what the Willard Community is. The result what you experience here is a product of their top-down ruling. Where it has come to at this stage, they are learning by doing which admits confusion to the situation.

I actually agree with this.

Pinging @Fedora, @Mullin, @Atle, @Imperator RAD-X, @Maroon and @Votton

It's not calling you guys out (far from it), but I think your opinions on the topic should be reference for everyone. Mind dropping two cents on a more serious note?

Addendum: if the problem is you don't know how to write those rules, I/we can help. I wouldn't make a post only to rant.
 
I always bring my honesty to the table and you did ask for my two cents.

You're really looking at inherent problems of the formulae involving City RP in generality, or better yet calling upon decreed change to a system that is fundamentally pushed on a grindstone by player mentality involving the behaviours of each individual rebel player. Or any player that touches the scoreboard to be more fair. I recently had a CT meeting that lasted two hours last night involving stepping forward and "solving" the rebel-front RP. So far, we've made a clear amount of progress in detailing what we want to see and bridge in for bringing stability to rebel RP at its core.

At the moment, it is a mere consistency of loot hoarders unwilling to take part in any particular danger that will make them lose what they have gained, which brings forth the mentality that any form of deviation from a planned fictional existence for a character is almost a vilifying experience. That is being a PK or having items lost, being a cause for a plethora of unnecessary OOC stress and anxiety.

Now I've spoken with members of staff and members of CT and they have each brought forth information pertaining to these 'bomb events', and we are not the individuals providing it. We have a fundamental rule within our events coordinations and allowances where bomb events are strictly banned from taking place as CT nor Staff are able to commence them. The only circumvention seen is in lest to players themselves managing to find, calculate and construct the actual items and producing an authorisation for it within a quality post somewhere on the forums. Then you get your bomb, but for some reason every bomb maker metamorphed into a moth homing missile to the RDT which, and let's face it, is becoming less of a bore and more of a frustration. It doesn't accomplish any logical goal, other than to bring everyone onto the side of the Combine and bring general despise to the resistance in all shapes and sizes.

It's the result of City RP becoming stale and on repetitional auto-pilot, and right now the entire event's team is helping chipping in on solving the rebel situation. Even then, we have an event's logging channel and the amount of mini-events that do occur within server grounds consist of a great handful of players on multiple occasions. I am not worried about the scale and quality of events because I know so far (minus a few hiccups in timing or communicational instances) are very mostly entertained.

A whitelist will not inherently solve all problems, but various problems will be solved by bringing in a depth of authority perception and adopting a classical conditioning to the players for something to follow, listen and interact with when it arrives. It will bring new problems like any fix or system update will bring, but they are often miniscule in their opening series.

Right now it's equivalent to almost gang warfare between various groups targeting each other and the big bad tyrannical government sitting back taking the hits and trying to keep order. Not necessarily HL2RP as far as anyone's best guess can tell, but without a clear stepping guidestone for rebels - you might as well pertain to anarchy ruling the slums until some important figure or group rises to predominance... until the cycle repeats itself again.

So, I will sum this up quickly as to get straight onto the point now-

Rules in place to avoid the negativity.
----- This door can swing both ways. It's a matter of enforcement, and there's a fine line to be drawn whence being committed in earnest. If you're meaning the overall elitist mentality and the humiliation factors involved, absolutely.

- Rules in place to avoid the bad roleplay (or rather, the lack thereof).
------ Another fine line that needs to be drawn. We've got a major influx of new generational HL2RPlayers arriving onto the scene. Many of them are trying to get their way around, and some of staff and CT are somewhat new to the gamemode and are adapting to the environment. No excuses ofcourse, but something to keep in mind. But what dictates "bad roleplay" - I'd be very careful about those two words when measuring the playerbase currently. No roleplay is the cardinal sin, bad roleplay is either an honest mistake, or sheer laziness.

- Harder enforcement of the already existing rules equally across the board.
------ Already happening, you can ask Leudobrect and anyone involved handling appealment and authorisation management at this point in time.

- Cohesive directing of characters and factions aided by Event Team.
------ We currently started this process yesterday during the meeting about rebels, which touched upon all things rebel related and steps going forward. When the rebel whitelist is sorted, we'll be committing our own reforms to ensure a credible source for community entertainment and that's not just on City RP. We have plans, but we can't enact them at this time because of skyrocketing attritional rates the server currently creates (I won't lie, the big post is one of them lol.)

- Dialogue dialogue dialogue. If we don't talk this through and reach an agreement it won't ever get fixed. Respond. Type.
------
That's why we're here I suppose.

- Issues with the other factions to be also brought up by those who suffer them. I'm blind to a lot of things.
------ I can only rely as a source of information from which my eyes can see, my ears can hear and where my hands and legs take me for looking around the community sources of info. Whilst my role in Willard is rather omnipotent, only the faction leads can give you the true indication of what's happening in each individual faction. My discussion may only pollute true envisionment of what's transpiring.

I do hope this brings a layer of satisfaction, but I'm afraid that given enough time this thread may be just another when it comes to tackling the whack-a-mole problems of City Roleplay and automaton behavioural patterns when involving a large scale community on a semi-vertical map and setting. We just need away from City 24 every now and then, as it's meant to be a hub and gas-station... not the actual stadium.
 
I really just want to see how the rebel whitelist works out before considering this. But you're on point with some stuff, I'll grant.
 
As someone who does try to play a "good" rebel (still fail anyway when i have to shoot a body blocking loyalist to not get killed by chasing OTA xd) I will just give you a list of "good" things (And some bad things i was did as well) i from my personal experience across my characters past and present i did/tried to do and how menial the impact was on the server rather then speaking on the rebels behalf.

Providing food to the slums : Primarily through the form if giving food to the homeless shelter which before the food crisis was pretty much permanently filled with food. You don't have to be a rebel to get food put there but i know some rebels including me did. However thing here is that you obviously just get the food somehow. You cant go there and hand it over in full shinning rebel amour since that will just result on the Cps pking all the people who are publicly affiliated with Coles shelter. Although some people are aware of it. This became a lot harder since the food crisis. I think i once managed to get a big hunt down in the sewer and even sent the screenshots of me putting it to Rad-x so it can get mentioned in the Dark Events but i couldn't find me putting the food to the shelter mentioned anywhere :yudodis:. Since glue got nerfed selling the food you get from hunts is the next most profitable method to get chips so that makes me even less inclined to do it as rather then sugarcoating it. Yeah i NEED the chips to buy stuff so i can actually be a rebel. And before you go "Well you don't need weapons to play rebel" Well yeah historically resistances did have people like that but the thing here is what can you actually do on a Garys mod map of like four squares and some FPS shaped tunnels ? As an unarmed watcher. There is nothing for you to scout. Like back in WW2 you could go take a nice look at that Wehrmacht base tell the gun rebels where they have tanks stationed but thing here is. You cant do that on a map in a video game. Even then you need rebels with guns to actually capitalize on whatever weakness the unarmed double life watcher found out about if there was anything for them to find. Ok getting off topic here next.


Providing medical aid : Nice and simple to pull off if you came across someone in the sewer who is hurt just ask him if he wants that bandages and if he says yes then go ahead and bandage. Probably the easiest thing you can do but again. No one will hear much of anything about it besides whoever gets bandages and maybe some onlookers. If heavily hurt provide some more extensive rp and such. Its free and doesn't get recorded anywhere in a combine database.
Already suggested that CMU could get involved in a different thread by actually needing to get supplies from rebels if they want to treat lower echelons but that would actually require there to be some level of trust after RDT bombings and for rebels to not also have killed their boyfriends in their backstory or something.

Sewer patrol : Shoot things below. And keep the sewers clean to allow the undesirables to pass through safely. Nice and simple but again its only seen by people who are actually aligned with the rebels. ICTs might be able to appreciate it if they actually went down the sewer more then twice a week and weren't always accompanied by OTA. On that note how much did you see the combine care about ICTs in Alyx ? You always find them dead and rarely do you also find the corpses of OTA in their vicinity which doesn't exactly suggest the combine caring much about them. Maybe if they sometimes were to go down on their own then they might go "Cool rebels shoot things for us so we don't have to die"

Sparing surrendering/unconscious Cps : When you don't want to kill and don't have the facilities to hold prisoners this is an alternative. Although said Cp will again remain quiet and besides onlookers no one will hear about it as usual. If accompanied by you're radical rebel friends might also just make them pissed of and distrust you more. So minimal payback extremely situational and if anything its a disadvantage rather then an advantage.


Slum infestation control : Very risky act where you place water around whatever tentacle popped up on the surface in the slums to cause a controlled fire to burn it away. Only to fail a roll and set the block on fire.

Blowing up the Air Exchange : Big bad facility that sends chemicals into the air. Nice and simple until the story writers just change it to an facility that pumps the bad air away because like it was being manufactured by a different facility altogether ??? Ok blew up the "Good" facility epic fail.

Also going back to the above mentioned bodyblocker kill OTA can be better then rebels here since they can just use their aryan super powers to write /punch to knock out the bodyblocker while rebels are only left with shooting them unless they want to get killed by the OTA chasing them.

TLDR : Not enough "good" things you are able to do that get acknowledged by very few people and will just get overshadowed by RDT bombing part 72698401450045
 
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i have been informed that 20 mins after this post, CP-4 was bombed, effectively blocking the most direct (public) access to the slums

life will never be as beautiful as irony
This was done for a reason. Because of the fact it goes towards planning a legitimate thing. and it also forces units to take a longer route thus extending their response time slightly
 
As someone who does try to play a "good" rebel (still fail anyway when i have to shoot a body blocking loyalist to not get killed by chasing OTA xd) I will just give you a list of "good" things (And some bad things i was did as well) i from my personal experience across my characters past and present i did/tried to do and how menial the impact was on the server rather then speaking on the rebels behalf.

Providing food to the slums : Primarily through the form if giving food to the homeless shelter which before the food crisis was pretty much permanently filled with food. You don't have to be a rebel to get food put there but i know some rebels including me did. However thing here is that you obviously just get the food somehow. You cant go there and hand it over in full shinning rebel amour since that will just result on the Cps pking all the people who are publicly affiliated with Coles shelter. Although some people are aware of it. This became a lot harder since the food crisis. I think i once managed to get a big hunt down in the sewer and even sent the screenshots of me putting it to Rad-x so it can get mentioned in the Dark Events but i couldn't find me putting the food to the shelter mentioned anywhere :yudodis:. Since glue got nerfed selling the food you get from hunts is the next most profitable method to get chips so that makes me even less inclined to do it as rather then sugarcoating it. Yeah i NEED the chips to buy stuff so i can actually be a rebel. And before you go "Well you don't need weapons to play rebel" Well yeah historically resistances did have people like that but the thing here is what can you actually do on a Garys mod map of like four squares and some FPS shaped tunnels ? As an unarmed watcher. There is nothing for you to scout. Like back in WW2 you could go take a nice look at that Wehrmacht base tell the gun rebels where they have tanks stationed but thing here is. You cant do that on a map in a video game. Even then you need rebels with guns to actually capitalize on whatever weakness the unarmed double life watcher found out about if there was anything for them to find. Ok getting off topic here next.


Providing medical aid : Nice and simple to pull off if you came across someone in the sewer who is hurt just ask him if he wants that bandages and if he says yes then go ahead and bandage. Probably the easiest thing you can do but again. No one will hear much of anything about it besides whoever gets bandages and maybe some onlookers. If heavily hurt provide some more extensive rp and such. Its free and doesn't get recorded anywhere in a combine database.
Already suggested that CMU could get involved in a different thread by actually needing to get supplies from rebels if they want to treat lower echelons but that would actually require there to be some level of trust after RDT bombings and for rebels to not also have killed their boyfriends in their backstory or something.

Sewer patrol : Shoot things below. And keep the sewers clean to allow the undesirables to pass through safely. Nice and simple but again its only seen by people who are actually aligned with the rebels. ICTs might be able to appreciate it if they actually went down the sewer more then twice a week and weren't always accompanied by OTA. On that note how much did you see the combine care about ICTs in Alyx ? You always find them dead and rarely do you also find the corpses of OTA in their vicinity which doesn't exactly suggest the combine caring much about them. Maybe if they sometimes were to go down on their own then they might go "Cool rebels shoot things for us so we don't have to die"

Sparing surrendering/unconscious Cps : When you don't want to kill and don't have the facilities to hold prisoners this is an alternative. Although said Cp will again remain quiet and besides onlookers no one will hear about it as usual. If accompanied by you're radical rebel friends might also just make them pissed of and distrust you more. So minimal payback extremely situational and if anything its a disadvantage rather then an advantage.


Slum infestation control : Very risky act where you place water around whatever tentacle popped up on the surface in the slums to cause a controlled fire to burn it away. Only to fail a roll and set the block on fire.

Blowing up the Air Exchange : Big bad facility that sends chemicals into the air. Nice and simple until the story writers just change it to an facility that pumps the bad air away because like it was being manufactured by a different facility altogether ??? Ok blew up the "Good" facility epic fail.

Also going back to the above mentioned bodyblocker kill OTA can be better then rebels here since they can just use their aryan super powers to write /punch to knock out the bodyblocker while rebels are only left with shooting them unless they want to get killed by the OTA chasing them.

TLDR : Not enough "good" things you are able to do that get acknowledged by very few people and will just get overshadowed by RDT bombing part 72698401450045
Most of this on one hand was done or was attempted to be done by several groups. Specifically the sewer patrol/CMU and medical aid end of things. AS well as the surrendering CP's Sadly... With the fact the devs quite literally made it so that the fucking economy is extremely complicated now and not able to make ammo easily. Infestation control and sewer control is... Not ideal. Nor do people wanna waste money on it.
 
TLDR : Not enough "good" things you are able to do that get acknowledged by very few people and will just get overshadowed by RDT bombing part 72698401450045

The issue is not that you don't do good things. As I said, it's come to my attention there are some people who do this. The issue is that the stuff like RDT bombings are allowed to happen in the first place. IC, and OOC.

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This was done for a reason. Because of the fact it goes towards planning a legitimate thing. and it also forces units to take a longer route thus extending their response time slightly

We have about six other accesses that civilians cannot take. The grates, the elevators... You bombed one of the only two accesses that allow for more "realistic" slumming for the civvies, which is its main public gate.

Realistically we have "no reason" to not lock the slums fully at this point, with forcefields and the likes. But refer to my "OOC courtesy" part of the post to see why we don't... (despite the suggestions being there). Not only that, but CP-4 was so unused it was kind of laughable (not the act, rather the outpost itself).

It seems like this was understood as such however, as debris from the main access was removed, with CP-4 remaining 'broken down' as to not hinder roleplay too much. So it doesn't matter much anymore, as we now can access everything the same way we did before. Another bombing that ends up falling flat.

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[LONG MEATY REPLY]

I actually appreciate the thought behind this. You offer reasoning, context & your own opinion on top of it all.
As for your two first replies to the solutions (negativity & quality of roleplay) I 100% agree. It's more putting base systems in play to ensure toxicity is quelled and that a degree of cohesion is followed - not necessarily dictating every aspect of a character's personality and goals, else that'd restrict creative freedom too much.

(It does bring a degree of satisfaction! I think knowing what is being worked at by CMs more in detail is really benefitial for the community. Thanks :) )

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I really just want to see how the rebel whitelist works out before considering this. But you're on point with some stuff, I'll grant.

I... Somewhat agree. I feel like I painted the whitelist in a bad light in my post. But even in it I state it'd help solve problems, just not all of them.

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Most of this on one hand was done or was attempted to be done by several groups. Specifically the sewer patrol/CMU and medical aid end of things. AS well as the surrendering CP's Sadly... With the fact the devs quite literally made it so that the fucking economy is extremely complicated now and not able to make ammo easily. Infestation control and sewer control is... Not ideal. Nor do people wanna waste money on it.

Apparently that is being worked on. I saw like 3-4 different threads about crafting econ, and the intent of some admins (@Gr4Ss) and devs to fix it. Sadly, for now, all we can do is wait on that aspect. I still think economy contributes a lot like you very well said, but in the end, it's still a choice.
 
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We have about six other accesses that civilians cannot take. The grates, the elevators... You bombed one of the only two accesses that allow for more "realistic" slumming for the civvies, which is its main public gate.

Realistically we have "no reason" to not lock the slums fully at this point, with forcefields and the likes. But refer to my "OOC courtesy" part of the post to see why we don't... (despite the suggestions being there). Not only that, but CP-4 was so unused it was kind of laughable (not the act, rather the outpost itself).

It seems like this was understood as such however, as debris from the main access was removed, with CP-4 remaining 'broken down' as to not hinder roleplay too much. So it doesn't matter much anymore, as we now can access everything the same way we did before. Another bombing that ends up falling flat.

Sadly i'd have done more then just that. But thanks to people bitching and moaning. My bomb auths got revoked (I guess my character magically after manufacturing 30 fucking bombs and explosives. Forgot how) But also lost my combine tech auths. So i can no longer use combine consoles/hack turrets or mines.. Which is bullshit because i had that for 6 fucking months... More or less my intent was to literally block off every entrance into the slums aside 1. Which would've put the CP's in a pinch. But... I can't do that because i have to make an auth request for every single bomb.
 
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