BrennenW05
Radio Bob Approved
- Joined
- Jul 13, 2021
- Messages
- 233
this is a massive shit show of a thread, but i dont think this has been said yet
Gameplay should come before realism, that way the gameplay is actual fun and balanced
that being said i would say this in the current balance of the server this dubious at best, right now during combat once a player has been downed the best option is the kill them to stop a ally from healing them up, added this would just make this happen even more, since at anypoint the guy you just downed can get back up after useing a healing item
A better soulition to this is to do death saves, something already suggested in this thread, when someone gets downed, during TBC, at the start of their turn a D-20 is rolled, on a 10 or lower they fail, if they fail 3 times they die on there next turn, on a 11+ they succeed, 3 success they are stabilized at 1 hp and are unconscious, or they get back up at 1 hp, ( devs can decide which one), on any death savel if a nat 1 is rolled, the they fail 2 saves, if a nat 20 is rolled they automatically get up at 1 HP
During s2k the same rules apply, but with every save being rolled every 10 to 15 seconds, (this can be longer or shorter, again depneds on what the devs think is best
Gameplay should come before realism, that way the gameplay is actual fun and balanced
that being said i would say this in the current balance of the server this dubious at best, right now during combat once a player has been downed the best option is the kill them to stop a ally from healing them up, added this would just make this happen even more, since at anypoint the guy you just downed can get back up after useing a healing item
A better soulition to this is to do death saves, something already suggested in this thread, when someone gets downed, during TBC, at the start of their turn a D-20 is rolled, on a 10 or lower they fail, if they fail 3 times they die on there next turn, on a 11+ they succeed, 3 success they are stabilized at 1 hp and are unconscious, or they get back up at 1 hp, ( devs can decide which one), on any death savel if a nat 1 is rolled, the they fail 2 saves, if a nat 20 is rolled they automatically get up at 1 HP
During s2k the same rules apply, but with every save being rolled every 10 to 15 seconds, (this can be longer or shorter, again depneds on what the devs think is best
