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TBC Disabled during NPC fights

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Belgg

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Jul 1, 2022
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Completely disable TBC when fighting an NPC, same thing that happens with barnacles, for example.

Only problem i see with this is the fact that if you get into a fight with NPC's. I can't think of a way of solving this issue but i'm sure other people can.
 
TBC with NPC's is one of the only times TBC works flawlessly provided the NPC in question is balanced and doesn't do 80 damage per hit. It also makes regular zombies a slightly bigger threat, which is a good thing.
 
TBC with NPC's is one of the only times TBC works flawlessly provided the NPC in question is balanced and doesn't do 80 damage per hit. It also makes regular zombies a slightly bigger threat, which is a good thing.
TBC with npcs makes you wait a lot of time, wich other players can use to run to your position, for example (since they're almost always on the sewers), and also makes it unfair, since if you're using melee, you can't just stab and run, wich is what you would do if it was more realistic, you stab a zombie from the back, and if it doesn't die, run away and re-try, but tbc makes it impossible
 
Contact an administrator if you believe people are abusing TBC to drop on your character when the fight should've theoretically been over before they arrived. Otherwise TBC is functioning as intended.
 
TBC with npcs makes you wait a lot of time, wich other players can use to run to your position, for example
Contact an administrator if you believe people are abusing TBC to drop on your character when the fight should've theoretically been over before they arrived. Otherwise TBC is functioning as intended.

TBC has implemented automatic timescale that makes people wait for several rounds to join the fight depending on how long the fight has already been going on. This is not a big deal
 
You severely underestimate NPCs, if you think this is a good idea.
Instead of getting mauled by a fast zombie, you're given time to react.
You're also given time to run away, no matter what NPC it is.
 
You severely underestimate NPCs, if you think this is a good idea.
Instead of getting mauled by a fast zombie, you're given time to react.
You're also given time to run away, no matter what NPC it is.
I can attest to this when a zombine came up for the third time in a row.
When it was about to die it pulled out it's grenade and charged at me. I would have definitely died if it hadn't been my turn after it.
Managed to run away and escape the lethal blast area. Only took a bit of my armor and some health.
 
I wish TBC could be disabled for certain NPCs, I hate stepping on a cockroach and TBC starts
 
Denied.

TBC is what makes some NPCs like the zombies actually a threat, as they should be. If we remove it we might as well not spawn NPCs at all - the only thing they'd accomplish is waste ammo.
As for unbalanced NPCs or NPCs that don't work well in TBC, that's up to the Staff to look out for and know when not to spawn them.
 
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