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Grunts, but not terrible

  • Thread starter Thread starter AdamCF
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AdamCF

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Edit: I explained this in a really bad way, making it seem like a whole new combine subfaction doing 24/7 passiveRP. Its not. And, for the tenth time, this isn’t a suggestion. Stop saying “we don’t need this we already have CRU”


Idk where to put this but im obsessed with grunts being made useful, so read this
not suggesting it for the server since it wouldnt really work with willard, just an idea


Right so, instead of 'Grunts', they're 'Operators'. They have a much broader role than "low rank ota".

Equipment:
They got their Oxygen tanks used in environments filled with highly toxic materials, but generally not worn. They got their Sub Machinegun used for shooting shit. They got Level IIA kevlar shit under their hazmat suit. There's space for it, probably. They also got 2 Grenades which aren't usually worn unless they think they'll need it. They got a Gas mask which can protect against most hazards, but it's advised to bring an oxygen tank if things go shit. Then they got a bag, loaded with various tools and duct tape to tape their uniform up if some zombie slaps them. They'll also carry an actual toolkit if they need it. Their Hazmat suit protects them from fire and toxic shit, so its fire retardant.

Roles:
They'll do a lot more than the typical 'OTA' stuff. They'll be out of the main city, maybe in a combine outpost somewhere in the sewers or outlands if the map supports it. Their job will consist of:
  1. Doing engineering and repair jobs on more critical infrastructure, the type that CRU may not be entirely trusted with.
  2. Escorting CRU in hazardous environments
  3. Directly assisting CRU with repair jobs
  4. Heavy lifting
  5. Deterring citizens from trespassing into restricted areas by patrolling them periodically
  6. They will not be responding to incidents that pose severe danger to them (like someone with a gun shooting shit). That'd be upto a more armoured OTA team to respond to
  7. Responding to things like arson. Someone actively tossing firebombs, for example
Having heavy armour will get in the way of them performing their job. They don't need it. They're the kind of soldiers that'd be unlikely to see combat often, and more of a multitool. They fix stuff, they observe stuff, and they bad shit happening by keeping idiots out of restricted areas before civvies can even get a weapon. They're generally more human than other soldiers, although are just as capable in combat. This allows them to more smoothly work alongside CRU, possibly even assisting them in their job if they need to.

kind of a rant-ish, idk, add opinions, start arguments, lets go bois
 
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Why do we need this again?

And do we really want yet another combine faction with a shitton of overlap with other combine factions?

And do we really want yet another combine faction? I mean, what is their purpose? Can they carve out a meaningful place on the server and generally contribute to everyone's roleplay?

Lastly, do we even expect we can keep yet another combine faction active in a way that it doesn't detract from the activity of all the other factions (which IMHO are more important to have activity on for the daily operation of the server)?

I mean, to me this seems like mixing CP, OTA and CRU or whatever it is called to create yet another faction that
  1. repairs shit (another faction's job)
  2. escorts people (another faction's job)
  3. assists another faction (why not have them as part of that faction?)
  4. does something anyone else can do
  5. does guarding of areas (2 other factions their job)
  6. they will be responding to incidents that pose a severe danger because they have a gun, armor and grenades because that is how players behave (which also is 2 other factions their job
  7. do another faction's job...
Like, this really just seems like you want OTA, but without being OTA, but without being CP either. Oh, and on top of being kickass soldiers, they are also kickass engineers. And it is not just one guy but an entire faction full of them.
 
They'll be out of the main city, maybe in a combine outpost somewhere in the sewers or outlands if the map supports it.
Nooooooo no non no nononononono. On top of everything Gr4Ss said, that this faction is already done by other factions, this is probably my least favorite part of all of it. You don't make factions just to seperate them from the rest of the server. This is textbook circlejerk. As much as one could say "oh well they're JOB will put them near others!", we all know this won't be the case, at least nowhere near what we'd want.

And again, what Gr4Ss basically said.

Going to be a hard yucky from me.
 
And do we really want yet another combine faction with a shitton of overlap with other combine factions?
no
Why do we need this again?

And do we really want yet another combine faction with a shitton of overlap with other combine factions?

And do we really want yet another combine faction? I mean, what is their purpose? Can they carve out a meaningful place on the server and generally contribute to everyone's roleplay?

Lastly, do we even expect we can keep yet another combine faction active in a way that it doesn't detract from the activity of all the other factions (which IMHO are more important to have activity on for the daily operation of the server)?

I mean, to me this seems like mixing CP, OTA and CRU or whatever it is called to create yet another faction that
  1. repairs shit (another faction's job)
  2. escorts people (another faction's job)
  3. assists another faction (why not have them as part of that faction?)
  4. does something anyone else can do
  5. does guarding of areas (2 other factions their job)
  6. they will be responding to incidents that pose a severe danger because they have a gun, armor and grenades because that is how players behave (which also is 2 other factions their job
  7. do another faction's job...
Like, this really just seems like you want OTA, but without being OTA, but without being CP either. Oh, and on top of being kickass soldiers, they are also kickass engineers. And it is not just one guy but an entire faction full of them.
m8 this isn’t a suggestion, this wouldn’t work at all on Willard. And, I did a really shit job at explaining this ngl, it sounds like CRU with guns
 
Nooooooo no non no nononononono. On top of everything Gr4Ss said, that this faction is already done by other factions, this is probably my least favorite part of all of it. You don't make factions just to seperate them from the rest of the server. This is textbook circlejerk. As much as one could say "oh well they're JOB will put them near others!", we all know this won't be the case, at least nowhere near what we'd want.

And again, what Gr4Ss basically said.

Going to be a hard yucky from me.
I get what you mean tbh, and it might, but the entire post explains this shit really bad. I didn’t mean they’d always be away from everyone else
 
I cba to read back through my original post, but I think I made it sound like an entirely new faction of CRU with guns... they do some CRU stuff, if CRU couldnt handle it/if it was on crucial combine shit. But they aren’t CRU. They do physical stuff, toxic stuff, and shit where the most combat you’d get is Tyrone Basketball and his bottle shiv.
 
The thing about Grunts is there is only one way to make them not terrible.
That is of course, making them not Grunts.
 
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You mean the Terranova OTA guide author who wrote in that OTAs should help Civil Protection carry heavy stuff? Yea, we are lost without him.
literally what are you talking about
who are you
 
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