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Remove the Turn Based Combat system

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Anthrax_PL

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Dec 8, 2019
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Being in the middle of a firefight, where I was indirectly involved as a worker, safe to say the TBC shooting system is one of the worst systems I have ever seen. S2RP/S2K is a much better alternative, at least to the gunfight that happened tonight.

It's too clunky and wastes so much time when you could do so much more things even with S2RP.

This is a serious suggestion. I wasn't even involved in either side, and I still think it is one of the worst systems to be implemented in a server. Turn Based Combat systems have a place in games, but it does not have a place in Willard Networks in my honest opinion.
 
It goes both ways honestly. TBC is a good system for people who are bad at combat, but then again no one likes TBC and S2K is obviously better. Literally can't punch people and do damage in TBC so honestly I'd prefer if it was changed to S2K being the first automatic combat choice and you'd have to vote to change it to TBC.
 
I know TBC has it’s glaring issues, but I think if something’s implemented where it automatically switches to S2K if 10+ people join in it could fix some of the issues with it. Personally, I actually like TBC for some reasons, and for others I obviously dislike it. Overall though, I think it needs tweaking rather than removing.
 
Straight facts.
TBC is stupid as it pretty much gives the combine a win every time as the tbc freezes you and the cops get time to run to the nexus all the way to the shooting while you are frozen
Also melee is broken in TBC, half the time weapons do no damage, and people can just block you from moving by standing infront of you
Atle has us by the throat dying and we can't do anything even though the majority of the player base wants this crap removed
 
In a perfect world, S2RP would be the way to go, except this isn't that world. S2RP rapidly turns into a massive hissy-fight between people in LOOC arguing over hyper-specific details as both are trying to sneak a win for their own character.
S2K is a total OOC measurement. It has nothing to do with your character and entirely measures your ability to play CSGO vs the other players. Its good for large engagements due to time constraints, but otherwise is not needed.
TBC, at least as far as I have used it, is flawed but functional. In small engagements of no more than five people, the system works and enables a compromise from the OOC skill of S2K and the character based RP of S2RP. In the event more people are involved, the system supports S2K to be enabled.

All in all, TBC is the best we have, given it works and can be easily disabled in situations it does not.
 
It didn't give anyone a clear win from the firefight I was stuck in the middle of, jesus christ it was awful

Also, if some people are generally bad at s2k, they could simply do S2RP, which is by far better than this system
 
Devs have already said a bunch of times TBC is going to stay, even if it dose sucks sometimes
 
TBC has its benefits and downsides. After having engaged in a 17 person (most were unarmed) TBC fight recently, it was absolute hell. Why are unarmed combatants included in TBC votes/turns and why is it enforced with 17 people to begin with? I'm fine with TBC with small groups of people/firefights, but not what I just experienced earlier.
 
TBC has its benefits and downsides. After having engaged in a 17 person (most were unarmed) TBC fight recently, it was absolute hell. Why are unarmed combatants included in TBC votes/turns and why is it enforced with 17 people to begin with? I'm fine with TBC with small groups of people/firefights, but not what I just experienced earlier.
Like I said above, some kind of system where it detects if there’s 10+ people and automatically switches to S2K would be a good solution for this. If something like that can be implemented.
 
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