- Joined
- Feb 9, 2022
- Messages
- 670
- Thread Author
- #1
I will now give my inconsequential opinion on RebelRP. Please give your esteemed opinions below.
This also leads to rebel players being ‘picky’ and demanding better items from caravan events. This leads to burnout from the people that run those events. It also gives them an unnecessary headache with regards to eco balance.
Contrast this with loyalist roleplay, where the main way to advance is through politics, making powerful friends, and you find that roleplay forms naturally.
But the idea behind clover, in my opinion, has not been executed well.
Due to being an admin faction, Clover should not be doing most of the stuff it has been doing. I’m talking mainly about:
Most of the LFC RP so far has been internal. This shouldn’t be the case. I envision the LFC being the rebel counterpart to the Civil Protection, who according to the leads have specific instructions to HELP CitizenRP flourish, rather than actively hinder it. This is one of the reasons why the ‘No talking outside’ rule has been ignored for the most part.
There are quite a few things I think the LFC should be doing, but the main two are:
Instead of Clover being the cool organization that supplies guns, and the LFC being the ‘Stars of the show’, Clover should take a back-end approach, and the LFC should work as the ‘strong adhesive’ that binds rebelRP together.
Every X months, a new arc emerges. E.G.:
‘We have received word that SRF have begun operating in sector 10’
Elaborating on that, for the next 2 months, GMs are encouraged to have events that tie into this arc. Each event adds or subtracts from this arc, up until the end of the arc, & the GMs record the outcome of each event on discord chat.
E.G.:
So on & so forth. With the outcome at the end of the arc being:
Closing Notes
I like Resistance RP, it's my main thing. I think with some of the changes implemented above, we could have a better gameplay experience, and RP as a whole.
Contributors:
The main problems with Rebel RP.
No clear objective
There is no real objective in rebel roleplay. No end-game, besides having your character get additional scripts & chips. There is a reason loyalist players call rebel players script-whores. While there is definitely good & fun roleplay going on within the resistance, the main way to advance in the resistance scene is scripts.This also leads to rebel players being ‘picky’ and demanding better items from caravan events. This leads to burnout from the people that run those events. It also gives them an unnecessary headache with regards to eco balance.
Contrast this with loyalist roleplay, where the main way to advance is through politics, making powerful friends, and you find that roleplay forms naturally.
Difficult to advance storyline
Tying in on the above few points, Willard advertises itself as having ‘XCom-like’ gameplay in the world map. Ambitious, yes. But as far as I can tell, the only things that have changed the world map have been admin events, as opposed to player actions.Outlands
The outlands have not been utilized to their full potential in my honest opinion. Locking a large part of the map behind events that don’t happen too often, or even affect the universe, isn’t the best use for it.Potential Fixes
Rework Clover & LFC
I love Pathfinder & Broker as characters. Seriously. I also love the people that play those characters.But the idea behind clover, in my opinion, has not been executed well.
Due to being an admin faction, Clover should not be doing most of the stuff it has been doing. I’m talking mainly about:
- BMD Sales
- Doing quests & helping in them.
- Killing ANY players WHATSOEVER.
Most of the LFC RP so far has been internal. This shouldn’t be the case. I envision the LFC being the rebel counterpart to the Civil Protection, who according to the leads have specific instructions to HELP CitizenRP flourish, rather than actively hinder it. This is one of the reasons why the ‘No talking outside’ rule has been ignored for the most part.
There are quite a few things I think the LFC should be doing, but the main two are:
- Black market sales: The LFC should be taking over Clover’s role in organizing black market deals. Having a player-led faction run BMD sales, with some assistance from admins perhaps, would be better.
- Quest system: Functioning as mini-GM events but with it being player run. A few LFC players should be given the chance to issue quests to rebels, with the rewards ranging from food, medical, to firearms. This could be co-lead with a GM, and can also tie in with the below point.
Instead of Clover being the cool organization that supplies guns, and the LFC being the ‘Stars of the show’, Clover should take a back-end approach, and the LFC should work as the ‘strong adhesive’ that binds rebelRP together.
Storyline Arcs
Dark Events & Insurgency movements can be merged into one. This was an idea I started implementing on another server, but basically:Every X months, a new arc emerges. E.G.:
‘We have received word that SRF have begun operating in sector 10’
Elaborating on that, for the next 2 months, GMs are encouraged to have events that tie into this arc. Each event adds or subtracts from this arc, up until the end of the arc, & the GMs record the outcome of each event on discord chat.
E.G.:
- LFC have aided an SRF informant in gathering intel. +5 points
- CP Patrol have interrogated a rebel with ties to the SRF, -2 points.
- OTA have foiled an SRF raid, -2 points.
- CP intelligence have uncovered a rebel convoy about to resupply the LFC from the outlands. This unlocks an event for them to intercept the shipment.
- Random ragtag group of rebels have failed to escort VIP to extract zone, -3 points.
So on & so forth. With the outcome at the end of the arc being:
- Victory: SRF have established a foothold in sector 10 & have begun harassing supplies. Civil Protection are now weapon-locked from using ‘X’ weapons due to supply shortages.
- Defeat: SRF have been pushed back, a key commander found & executed. BMD prices have been increased due to increased combine presence.
Caravans
Have you ever played mount & blade? Great. They have this concept of caravans, which are used to resupply factions. I imagine this to be convoys/caravans being aligned to either faction. E.G.: CWU has ordered parts to do X. This arrives with its own convoy guard, who have to reach X location safely. The same could be done for rebel caravans. This idea should be expanded upon, but I think it has promise, and is great use of the outlands.Closing Notes
I like Resistance RP, it's my main thing. I think with some of the changes implemented above, we could have a better gameplay experience, and RP as a whole.
Contributors:
- Cocohop#9454
- TheB#8262
- Rabithunter