This is such a mess.
I agree with RedHot, sort of. We
CANNOT wipe everything with nothing to show for it.
However, it is clear that the timeline the HL2RP server is on right now is very stale and people are rapidly losing interest in it. This is something that has happened
time and time again throughout many of the large servers throughout the years; LP, TNB, Gridhive, SCG, Neb, etc. The issue of people losing interest and the community fizzling out.
Doing
NOTHING will
KILL the server
SLOWLY.
This is why we need to do something to get people interested in playing on Willard again.
We should take the lessons we've learned over these last two years and come up with something fresh. To do that we're going to have to wipe a lot of what exists currently as it just
isn't working.
Here's what we should do to steer out of this:
V3 is exciting, in it contains localized damage, resource cultivation, closed economy (gears of industry), huge model update, and many other things.
New and old players will be excited to come on to try out these systems.
When we release V3 we'll get a big bump in players, which will taper off over the course of a few weeks. Eventually we won't even get over 10 players on the weekends and, before you know it, we'll be where we are now once again.
That is why we should take what we've learned these last two years and put that into redoing these problematic factions from the ground up. This means a wipe of CCA, CP, Rebels, good chunk of CWU, and so on.
Trying to fix them as they currently stand is like trying to fix a house sitting on a crumbling foundation.
The reason why those factions need to all be redone
simultaneously is because we tend to focus on rebuilding whichever faction is most problematic while neglecting the others. So, they're 'fixed' one at a time in a cycle, which results in big parts of the server being dysfunctional at all times.
Redo the factions, this time with some careful thought and direction. Think of a storyline for the server to follow and set up the factions so that they best adhere to that storyline. Find leads that are passionate, and
give them the support and direction they need so that they don't burn out and become inactive.
In summary, I think our best bet is to replace much of what is bad with something new- built using the lessons we've learned these last two years. We will get a lot of players when V3 launches. Make sure this 'something new'
keeps them engaged enough to stick around for months.
Of course, I have a lot of ideas about specific things we can do for this, but this post is already long enough
