Taliazure
Radio Bob Approved
- Joined
- Oct 17, 2021
- Messages
- 456
- Thread Author
- #1
As stated in the title, I think we need to nerf our beloved stunstick or perhaps alter it into something better and more importantly less abusable.
Let's see now:
1 abusing. The stunstick in its current form can be outright abused or too op, missing a hit is nothing compared to the fact any hit can just bring a person down instantly. What abuse is there? Well any minge with a stunstick in their hands can easily just run around stunsticking every soul into the floor.
2 it's too powerful > it has no drawbacks to missing as stated before if you miss your hit it nothing happens any of the hits will bring the person down into unconscious state, but while I say this it's important to note that dodging is also veyr easy given the speed of players in the server.
What is my idea?
Make it so that the stunstick has 3 modes:
Off > it's a simple baton, it will deal the normal damage of your meele skill
On low setting > this settings requires at least 4 or 3 hits for someone to go unconscious. If someone is hit they will be dealt damage higher than the off setting along with a counter of 1 hit this will remain for x amount of time if hit again it will go up until the if x == y is met the person will enter unconscious state.
High setting > this setting is a one time use, it can insta knock someone down, but hitting a player or any surface/enitity/object/npc will make the stunstick discharge its full battery and enter a cool down where you will have to either 1 wait for it to recharge or 2 recharge it with a item or at a station. This will also deal great damage in return to the drawback of if you miss you will have a offline stunstick for a while.
Now onto the player movement speed, I believe the player speed is too fast, it's many times we see people zooming around like a plane or evading blows like a ninja because they can turn and stop momentum and change directions faster than any cartoon character.
Perhaps the max speed could be lowered down to fit a more average one?
Let's see now:
1 abusing. The stunstick in its current form can be outright abused or too op, missing a hit is nothing compared to the fact any hit can just bring a person down instantly. What abuse is there? Well any minge with a stunstick in their hands can easily just run around stunsticking every soul into the floor.
2 it's too powerful > it has no drawbacks to missing as stated before if you miss your hit it nothing happens any of the hits will bring the person down into unconscious state, but while I say this it's important to note that dodging is also veyr easy given the speed of players in the server.
What is my idea?
Make it so that the stunstick has 3 modes:
Off > it's a simple baton, it will deal the normal damage of your meele skill
On low setting > this settings requires at least 4 or 3 hits for someone to go unconscious. If someone is hit they will be dealt damage higher than the off setting along with a counter of 1 hit this will remain for x amount of time if hit again it will go up until the if x == y is met the person will enter unconscious state.
High setting > this setting is a one time use, it can insta knock someone down, but hitting a player or any surface/enitity/object/npc will make the stunstick discharge its full battery and enter a cool down where you will have to either 1 wait for it to recharge or 2 recharge it with a item or at a station. This will also deal great damage in return to the drawback of if you miss you will have a offline stunstick for a while.
Now onto the player movement speed, I believe the player speed is too fast, it's many times we see people zooming around like a plane or evading blows like a ninja because they can turn and stop momentum and change directions faster than any cartoon character.
Perhaps the max speed could be lowered down to fit a more average one?