- Joined
- Jul 1, 2022
- Messages
- 410
- Thread Author
- #1
Rebels currently get "Combinium" if they kill an OTA instead of their rifle. Which can be used for many things, like:
My suggestion is to actually GIVE THEM THE FUCKING OTA RIFLE, since it's really hard already to kill OTA, so you should at least give them some sort of reward for fighting the best and most tryhard players (That are also overpowered as fuck) with their shitty rebel rifles and managing to kill them.
They wouldn't even be able to use the rifle until they find someone that can hack it, or find a way to remove the biolock, but at least THEY GOT THE RIFLE, which is what they want.
Pulse rifles aren't THAT impressive either way in the sense of how much damage they do and the ammo they use, since SOME weapons (I won't say which) accessible by rebels already deal more damage than the pulse rifles, and also the ammo is IMPOSSIBLE to get, so they'd be limited for using the pulse rifles in VERY important situations, or to show off to their rebel friends.
If you really don't want to give out those rifles for some weird reason, then I have a solution for that. GIVE THE RIFLE and make disabling the biolock a really hard task that involves many people and tools (EMP, Maybe a vortigaunt, and an engineer). Just make it as if they were releasing a vortigaunt.
PROS:
-Rebels won't be as pussy as they're now, as right now there is no benefit on fighting OTA
-Rebels will get a REWARD for fucking killing the most op enemy on the server
-Weapon can be balanced by adding pulse rounds in certain events, and that way admins can actually control the rebel (Or rebels) that have the gun by, instead of locking them from having it, locking them from having the ammo.
CONS:
-I don't see any, please write what you think and I'll include it here.
My suggestion is to actually GIVE THEM THE FUCKING OTA RIFLE, since it's really hard already to kill OTA, so you should at least give them some sort of reward for fighting the best and most tryhard players (That are also overpowered as fuck) with their shitty rebel rifles and managing to kill them.
They wouldn't even be able to use the rifle until they find someone that can hack it, or find a way to remove the biolock, but at least THEY GOT THE RIFLE, which is what they want.
Pulse rifles aren't THAT impressive either way in the sense of how much damage they do and the ammo they use, since SOME weapons (I won't say which) accessible by rebels already deal more damage than the pulse rifles, and also the ammo is IMPOSSIBLE to get, so they'd be limited for using the pulse rifles in VERY important situations, or to show off to their rebel friends.
If you really don't want to give out those rifles for some weird reason, then I have a solution for that. GIVE THE RIFLE and make disabling the biolock a really hard task that involves many people and tools (EMP, Maybe a vortigaunt, and an engineer). Just make it as if they were releasing a vortigaunt.
PROS:
-Rebels won't be as pussy as they're now, as right now there is no benefit on fighting OTA
-Rebels will get a REWARD for fucking killing the most op enemy on the server
-Weapon can be balanced by adding pulse rounds in certain events, and that way admins can actually control the rebel (Or rebels) that have the gun by, instead of locking them from having it, locking them from having the ammo.
CONS:
-I don't see any, please write what you think and I'll include it here.
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